Menu 3D previews show speckled/dotted holes across models (Link, Slingshot, Deku Stick) #584
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area/accessibility
area/audio
area/input
area/install
area/menu
area/renderer
area/saves
area/upscaling
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Reference
MagicBeanDev/Longshot#584
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Longshot version
v3.0.0-rc.3 (source 51559a15)
Channel
Release candidate
What kind of problem
Graphics (missing, black or wrong-coloured things, lighting, flicker)
What happened
The 3D item/equipment previews in the pause menu show heavy speckled artifacting.
The models render with scattered black or dotted holes across their surfaces,
as if parts of the texture or alpha are being dropped or dithered incorrectly.
Affected in the screenshots:
Expected: clean, solid surfaces like the in-world models, with no holes or noise.
Steps:
(Kokiri Sword, Slingshot, Deku Stick)
The in-world 3D rendering looks normal. The problem only appears in the menu previews.
Where in the game
HyruleField_Child (child)
How often
Every time
Graphics card and driver version
AMD Radeon RX 6600 XT (RADV NAVI23), radv Mesa 26.2.6-arch3.1
CPU, RAM and operating system
AMD Ryzen 5 3600 6-Core Processor (12 threads), 31 GB, CachyOS (Linux 7.3.3-1-cachyos), KDE (wayland)
Changes from the defaults
Aspect ratio: 16:9 (monitor's) (default: 32:9)
Output resolution: 1920x1080 (native) (default: 2048x1152 (game's))
Upscaler: AMD FSR 4 (default: AMD FSR 4)
Render resolution: Quality 67% (1280x720) (default: Auto (dynamic))
Sharpness: 20% (default: 0%)
Frame pacing: On (default: Off)
Fullscreen: On (default: Off)
V-Sync: On (default: Auto)
Window scaling filter: Not needed (window = output) (default: Not needed (window = output))
GPU device: 0: AMD Radeon RX 6600 XT (RADV NAVI23) (default: Auto)
VRAM budget: 6 GB (default: Auto)
Volume: 50% (default: 100%)
FPS counter: FPS (default: Off)
Discord status: Off (default: On)
Switches set (the environment, longshot_env.txt; a value only when it is a number or on/off, and never for a name with TOKEN, KEY, ROOM, SECRET, PASS, SERVER or USER in it):
LONGSHOT_NO_UPDATE_CHECK=1
longshot_log.txt
longshot_log.txt: this run's log as it was when the report was made, 1.3 MB.
Screenshots or video
pngs of said issue:
Before you send it
Doesn't reproduce on NVIDIA under Linux, so so far it looks specific to AMD (RADV), or to FSR 4.
Pictures: 584-previews.jpg is DLAA on both builds; 584-fsr31.jpg is FSR 3.1 at 67%.
Edited 2026-11-14: the picture line named them by order, but they are listed by file name.
Artifacts show up regardless of upscaler option, also showed up on nightly 153 (
7494ce4e) at the games default settings with all upscaler options. Seems like specific AMD issue?Same here on RDNA 4, so it is not specific to RDNA 2 or the mesh-shader compute fallback.
RX_VK_MESH_SHADERS=nativein longshot_env.txt (log: "mesh shaders yes"), so this is the native mesh path, where the original report's RX 6600 XT runs the compute fallback by default on LinuxPause-menu 3D previews (Link on the equipment page, item models) show the same black speckles and dotted holes; the in-world models look normal. Matches the screenshots above.
With the earlier NVIDIA no-repro, this looks like RADV plus the menu's render-to-texture pass rather than the mesh path or the upscaler.