Game: Missing wall models/textures in Water Temple halting progression #464

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opened 2026-11-14 15:38:11 +00:00 by Chloe_The_Red · 1 comment

Longshot version

v3.0.0-rc.3 (source cb01b5a3)

Channel

Release

What kind of problem

Graphics (missing, black or wrong-coloured things, lighting, flicker)

What happened

Game playing as normal but when I got to the Water Temple some walls are see-through, missing textures/models. Still have collision and all so they're perfectly functional, just makes progression unachievable. Something similar happens in underground fairy fountains and some other underground holes.

Where in the game

Water Temple (adult)

How often

Every time

Graphics card and driver version

NVIDIA GeForce GTX 1660 SUPER, NVIDIA 621.14

CPU, RAM and operating system

AMD Ryzen 5 5600X 6-Core Processor (12 threads), 16 GB, Windows 11 (build 26200)

Changes from the defaults

Aspect ratio: 16:9 (monitor's) (default: 4:3)
Output resolution: 1920x1080 (default: 2048x1152 (game's))
Profile: Handheld (default: Docked)
Frame pacing: On (default: Off)
NVIDIA Reflex: On (default: Off)
Fullscreen: On (default: Off)
Window scaling filter: Lanczos (default: Off)
VRAM budget: 3.6 GB (default: Auto)
FPS counter: FPS (default: Off)
Menu size: Small (default: Medium)
Discord status: Off (default: On)
Button prompts: Xbox (default: Auto)
Switches set (the environment, longshot_env.txt; a value only when it is a number or on/off, and never for a name with TOKEN, KEY, ROOM, SECRET, PASS, SERVER or USER in it):
LONGSHOT_NO_UPDATE_CHECK=1

longshot_log.txt

attached

Screenshots or video

No response

Before you send it

  • The problem is still there on the newest release or nightly.
  • I searched the open issues for it.
  • I'm not attaching game files, keys, the game's executable, its .bin caches or saves.
### Longshot version v3.0.0-rc.3 (source cb01b5a3) ### Channel Release ### What kind of problem Graphics (missing, black or wrong-coloured things, lighting, flicker) ### What happened Game playing as normal but when I got to the Water Temple some walls are see-through, missing textures/models. Still have collision and all so they're perfectly functional, just makes progression unachievable. Something similar happens in underground fairy fountains and some other underground holes. ### Where in the game Water Temple (adult) ### How often Every time ### Graphics card and driver version NVIDIA GeForce GTX 1660 SUPER, NVIDIA 621.14 ### CPU, RAM and operating system AMD Ryzen 5 5600X 6-Core Processor (12 threads), 16 GB, Windows 11 (build 26200) ### Changes from the defaults Aspect ratio: 16:9 (monitor's) (default: 4:3) Output resolution: 1920x1080 (default: 2048x1152 (game's)) Profile: Handheld (default: Docked) Frame pacing: On (default: Off) NVIDIA Reflex: On (default: Off) Fullscreen: On (default: Off) Window scaling filter: Lanczos (default: Off) VRAM budget: 3.6 GB (default: Auto) FPS counter: FPS (default: Off) Menu size: Small (default: Medium) Discord status: Off (default: On) Button prompts: Xbox (default: Auto) Switches set (the environment, longshot_env.txt; a value only when it is a number or on/off, and never for a name with TOKEN, KEY, ROOM, SECRET, PASS, SERVER or USER in it): LONGSHOT_NO_UPDATE_CHECK=1 ### longshot_log.txt attached ### Screenshots or video _No response_ ### Before you send it - [x] The problem is still there on the newest release or nightly. - [x] I searched the open issues for it. - [x] I'm not attaching game files, keys, the game's executable, its .bin caches or saves.
Chloe_The_Red changed title from Game: Missing wall models/textures in Water Temple (and underground fairy fountains) to Game: Missing wall models/textures in Water Temple halting progression (and underground fairy fountains) 2026-11-14 17:01:52 +00:00
Chloe_The_Red changed title from Game: Missing wall models/textures in Water Temple halting progression (and underground fairy fountains) to Game: Missing wall models/textures in Water Temple halting progression 2026-11-14 17:03:18 +00:00
Author

Fixed by using a complete dump. The dump I used to build was based on a 23.3GB incomplete .nup file. The build using a complete 23.8GB .nup file did not have the issue described.

Fixed by using a complete dump. The dump I used to build was based on a 23.3GB incomplete .nup file. The build using a complete 23.8GB .nup file did not have the issue described.
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MagicBeanDev/Longshot#464
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