Game: Wrong audio language being used #430
Labels
No labels
area/accessibility
area/audio
area/input
area/install
area/menu
area/renderer
area/saves
area/upscaling
beanstalk: approved @ 1697603
beanstalk: approved @ 2c5a62e
beanstalk: approved @ 4fd82b7
beanstalk: approved @ 64d6d09
beanstalk: approved @ 6f91fae
beanstalk: approved @ 70a78f9
beanstalk: approved @ 8d361dc
beanstalk: approved @ 9d8356e
beanstalk: approved @ abf2227
beanstalk: approved @ d82f202
beanstalk: approved @ e5f1e40
beanstalk: approved @ ee8ab5f
ci: approved
good first issue
gpu/amd
gpu/igpu
gpu/intel
gpu/nvidia
help wanted
kind
bug
kind
chore
kind
docs
kind
feature
kind
performance
kind
question
needs measurements
platform/linux
platform/macos
platform/steam-deck
platform/windows
preview
priority
critical
priority
high
priority
low
regression
status
blocked
status
confirmed
status
duplicate
status
invalid
status
needs-info
status
wontfix
testing wanted
ci: approved
No milestone
No project
No assignees
2 participants
Notifications
Due date
No due date set.
Dependencies
No dependencies set
Reference
MagicBeanDev/Longshot#430
Loading…
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Longshot version
v3.0.0-rc.3 (source cb01b5a3)
Channel
Release candidate
What kind of problem
Sound
What happened
Despite Japanese being selected as the audio language, English voices are being used. In this example, you can see I've selected Japanese before the sage cutscene after Bongo Bongo but Impa still speaks in English.
Where in the game
SageRoom (adult)
How often
Sometimes
Graphics card and driver version
NVIDIA GeForce RTX 4080, NVIDIA 621.14
CPU, RAM and operating system
13th Gen Intel(R) Core(TM) i7-13700KF (24 threads), 32 GB, Windows 11 (build 26200)
Changes from the defaults
Aspect ratio: 21:9 (monitor's) (default: 4:3)
Output resolution: 3440x1440 (native) (default: 2752x1152 (game's))
Upscaler: NVIDIA DLSS (default: NVIDIA DLSS)
Sharpness: 100% (default: 0%)
Frame generation by: Built-in FG (default: Auto)
Frame pacing: On (default: Off)
Game frame rate cap: 120 (default: 60 (the console's))
NVIDIA Reflex: On (default: Off)
Fullscreen: On (default: Off)
V-Sync: On (default: Auto)
Ultrawide menus: Full width (default: Centred, blurred sides)
GPU device: 0: NVIDIA GeForce RTX 4080 (default: Auto)
Volume: 45% (default: 100%)
FPS counter: FPS (default: Off)
Text speed: Instant (default: Normal)
Microphone: Off (default: Default)
Discord status: Off (default: On)
Skip opening: On (default: Off)
Mouse camera: Off (default: As the stick)
Camera speed: 125% (default: 100%)
Layout preset: Swap Face (default: Nintendo (Def))
Menu shortcut: Insert or F1 (default: Insert, F1 or Esc)
Debug tools: On (default: Off)
Switches set (their values are in the attached report.txt): LONGSHOT_NO_UPDATE_CHECK.
longshot_log.txt
longshot_log
Screenshots or video
https://www.youtube.com/watch?v=BcPi-TUULJw
Before you send it
I got this as well, for the cutscene with Darunia after the Fire Temple. Will report back if it still happens on RC.4, which I am installing now. I am using save files extracted from my Switch 2.
Arch Linux
Built from source, same version as report
5900XT, RTX 3090, 64GB ddr4-3200