Game: Crash in nvoglv64.dll after Vulkan 64 MB staging arena allocation failures during heavy texture uploads #395
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Reference
MagicBeanDev/Longshot#395
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Longshot version
v3.0.0-rc.3
Channel
Release candidate
What kind of problem
Crash, freeze or black screen
What happened
Full game crash upon area transition.
Per Argon -> "During a heavy asset-loading spike where active textures jump from ~45 (89 MB) to 1,057 (2,876 MB) and live imported pools reach 174 (2,304 MB), the Vulkan renderer fails to allocate new 64 MB staging arenas (staging: no 64 MB arena could be made) 8 consecutive times and falls back to smaller 1–2 MB arenas. Immediately afterward, during nvnQueueSubmitCommands on the Presentation Thread, the process crashes with an access violation (0xc0000005, writing to 0x10 / NULL + 0x10) inside nvoglv64.dll"
Where in the game
Sacred Forest Meadow -> Lost Woods -> Kokiri Forest Area Transitions
How often
Once so far
Graphics card and driver version
RTX3080LHR10G
CPU, RAM and operating system
Ryzen 9 3900x, 32Gb, Win11
Changes from the defaults
No response
longshot_log.txt
Log Attached
Screenshots or video
No response
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