Idea: Allow the selection of different languages ​​for in-game text (and subtitles) and voice-overs. #390

Closed
opened 2026-11-14 07:47:32 +00:00 by raijin · 1 comment

The idea

Add separate options in the settings menu to independently choose the language for in-game audio/voice-overs and the language for in-game text (UI, menus, and subtitles).

Why it would help:

  • Better immersion & original performance: Many players prefer experiencing the original voice acting (or a specific dub they enjoy) while still being able to read menus, item descriptions, and subtitles in their native language.
  • Accessibility & comprehension: Non-native speakers who enjoy foreign audio won't miss critical story details, lore, or complex gameplay mechanics due to language barriers.
  • Language learning: It is a great tool for players practicing a new language, allowing them to listen to the target language while relying on familiar text/subtitles (or vice versa).
  • Standard quality-of-life feature: Decoupling audio and text languages is a widely appreciated accessibility standard in modern games that gives players full control over their experience.

Anything else

No response

### The idea Add separate options in the settings menu to independently choose the language for in-game audio/voice-overs and the language for in-game text (UI, menus, and subtitles). Why it would help: - Better immersion & original performance: Many players prefer experiencing the original voice acting (or a specific dub they enjoy) while still being able to read menus, item descriptions, and subtitles in their native language. - Accessibility & comprehension: Non-native speakers who enjoy foreign audio won't miss critical story details, lore, or complex gameplay mechanics due to language barriers. - Language learning: It is a great tool for players practicing a new language, allowing them to listen to the target language while relying on familiar text/subtitles (or vice versa). - Standard quality-of-life feature: Decoupling audio and text languages is a widely appreciated accessibility standard in modern games that gives players full control over their experience. ### Anything else _No response_
raijin 2026-11-14 07:47:32 +00:00
Author

I closed it, as I realized it can be done through the game itself, in a settings section on the home screen. Sorry.

I closed it, as I realized it can be done through the game itself, in a settings section on the home screen. Sorry.
Sign in to join this conversation.
No milestone
No project
No assignees
1 participant
Notifications
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set

Reference
MagicBeanDev/Longshot#390
No description provided.