Install: No space left on device #351

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opened 2026-11-14 03:57:20 +00:00 by Junpei · 0 comments

What you used

Longshot Launcher

Version

Launcher v1.0.0

Channel

Release candidate

Where it stopped

Building the game

The error

Longshot Launcher 1.0.0: Build v3.0.0-rc.3 (rc)
Microsoft Windows 10.0.26300, 31 GB, 8 threads
settings: memory automatic, workers automatic, shaders now, DLSS on, FSR 4 off
stopped: nup.py stopped (exit status 1): OSError: [Errno 28] No space left on device writing romfs/TerrainArc/DeathMountainTrail_01/14000000C6.adult.bake_gi.extm (328272 bytes): 0.0 GB free there, NTFS

Longshot Launcher 1.0.0: build v3.0.0-rc.3 (rc)
settings: memory automatic, workers automatic, English (US), DLSS
build: up to 8 compilers at once (one per CPU thread), as the memory allows; LONGSHOT_JOBS=<n> to change
NVIDIA DLSS: this downloads NVIDIA's DLSS SDK (release v310.9.16) from github.com/NVIDIA/DLSS.
NVIDIA's files are NVIDIA's, not Longshot's, and are under NVIDIA's own license, the NVIDIA RTX SDKs license:
  https://github.com/NVIDIA/DLSS/blob/9981c6350dc58c0ce21f024fd65e31e851c31689/LICENSE.txt
(saved as LICENSE.txt beside the files). Using them means accepting it. Longshot never includes or redistributes them:
they stay on this PC, in the SDK folder and the game folder's ngx folder. Never share a game folder built with them.
NVIDIA's license accepted: getting NVIDIA's DLSS SDK into C:\Users\Junpei\AppData\Local\LongshotLauncher\ngx-sdk
ngx-sdk: LICENSE.txt
ngx-sdk: include/nvsdk_ngx_defs_dlssd.h
ngx-sdk: include/nvsdk_ngx_defs_dlssg.h
ngx-sdk: include/nvsdk_ngx_defs.h
ngx-sdk: include/nvsdk_ngx_defs_vk.h
ngx-sdk: include/nvsdk_ngx.h
ngx-sdk: include/nvsdk_ngx_helpers_cuda.h
ngx-sdk: include/nvsdk_ngx_helpers_d3d.h
ngx-sdk: include/nvsdk_ngx_helpers_dlssd_cuda.h
ngx-sdk: include/nvsdk_ngx_helpers_dlssd_d3d.h
ngx-sdk: include/nvsdk_ngx_helpers_dlssd.h
ngx-sdk: include/nvsdk_ngx_helpers_dlssd_vk.h
ngx-sdk: include/nvsdk_ngx_helpers_dlssg_d3d.h
ngx-sdk: include/nvsdk_ngx_helpers_dlssg.h
ngx-sdk: include/nvsdk_ngx_helpers_dlssg_vk.h
ngx-sdk: include/nvsdk_ngx_helpers.h
ngx-sdk: include/nvsdk_ngx_helpers_vk.h
ngx-sdk: include/nvsdk_ngx_loader.h
ngx-sdk: include/nvsdk_ngx_params_dlssd.h
ngx-sdk: include/nvsdk_ngx_params_dlssg.h
ngx-sdk: include/nvsdk_ngx_params.h
ngx-sdk: include/nvsdk_ngx_standalone_common.h
ngx-sdk: include/nvsdk_ngx_standalone_cuda.h
ngx-sdk: include/nvsdk_ngx_vk.h
ngx-sdk: lib/nvsdk_ngx_s.lib
ngx-sdk: runtime/nvngx_dlss.dll
ngx-sdk: runtime/nvngx_dlssg.dll
the compiler: C:\Users\Junpei\AppData\Local\LongshotLauncher\toolchains\v3.0.0-rc.3\LongshotBuilder\tools\llvm-mingw (no Visual Studio needed)
[Read the game files] Reading your game files
The Legend of Zelda Ocarina of Time [0400486024DEC000][v131072].nup: 25.62 GB, 2 titles, 1199 dirs, 372587 files
title 0: 0400486024dec000 v65536  exefs 5 files (main 29840183, main.npdm 1828, rtld 10521, sdk 7834834, subsdk0 533397)  romfs 185994 files, 26.23 GB
title 1: 0400486024dec800 v131072  exefs 5 files (main 29953289, main.npdm 1828, rtld 10524, sdk 7833714, subsdk0 533396)  romfs 186583 files, 26.24 GB
extracting title 1 (v131072) to D:\Documents\Longshot\v3.0.0-rc.3\.game (192 GB free)
  840.0 MiB written (6019 files completed)
  1765.0 MiB written (11358 files completed)
  2843.1 MiB written (17597 files completed)
  4270.3 MiB written (22133 files completed)
  5506.2 MiB written (25446 files completed)
  6625.2 MiB written (29128 files completed)
  6742.6 MiB written (39454 files completed)
  7409.9 MiB written (46624 files completed)
  7598.1 MiB written (55884 files completed)
  7707.6 MiB written (65263 files completed)
  7820.2 MiB written (74993 files completed)
  8016.6 MiB written (84376 files completed)
  9258.3 MiB written (90324 files completed)
  9786.1 MiB written (99531 files completed)
Traceback (most recent call last):
  File "C:\Users\Junpei\AppData\Local\LongshotLauncher\toolchains\v3.0.0-rc.3\LongshotBuilder\tools\nx2\nup.py", line 588, in extract
    nup.copy_to(r, sink if quiet else ProgressSink(sink, progress), rel)
    ~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "C:\Users\Junpei\AppData\Local\LongshotLauncher\toolchains\v3.0.0-rc.3\LongshotBuilder\tools\nx2\nup.py", line 291, in copy_to
    g.write(b)
    ~~~~~~~^^^
  File "C:\Users\Junpei\AppData\Local\LongshotLauncher\toolchains\v3.0.0-rc.3\LongshotBuilder\tools\nx2\nup.py", line 472, in write
    count = self.output.write(data)
OSError: [Errno 28] No space left on device

The above exception was the direct cause of the following exception:

Traceback (most recent call last):
  File "C:\Users\Junpei\AppData\Local\LongshotLauncher\toolchains\v3.0.0-rc.3\LongshotBuilder\tools\nx2\nup.py", line 801, in <module>
    sys.exit(main())
             ~~~~^^
  File "C:\Users\Junpei\AppData\Local\LongshotLauncher\toolchains\v3.0.0-rc.3\LongshotBuilder\tools\nx2\nup.py", line 783, in main
    n, total = extract(nup, t, a.extract, a.only)
               ~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "C:\Users\Junpei\AppData\Local\LongshotLauncher\toolchains\v3.0.0-rc.3\LongshotBuilder\tools\nx2\nup.py", line 597, in extract
    raise full from error
OSError: [Errno 28] No space left on device writing romfs/TerrainArc/DeathMountainTrail_01/14000000C6.adult.bake_gi.extm (328272 bytes): 0.0 GB free there, NTFS
error: nup.py stopped (exit status 1): OSError: [Errno 28] No space left on device writing romfs/TerrainArc/DeathMountainTrail_01/14000000C6.adult.bake_gi.extm (328272 bytes): 0.0 GB free there, NTFS

Operating system and free space on the output drive

Windows 11 26H2, 194 GB free on D:

Visual Studio or Build Tools version, and Windows SDK version

No response

Log

No response

Before you send it

  • It still fails on the newest release.
  • I searched the open issues for this error.
  • I'm not attaching game files or anything built from them.
### What you used Longshot Launcher ### Version Launcher v1.0.0 ### Channel Release candidate ### Where it stopped Building the game ### The error ```text Longshot Launcher 1.0.0: Build v3.0.0-rc.3 (rc) Microsoft Windows 10.0.26300, 31 GB, 8 threads settings: memory automatic, workers automatic, shaders now, DLSS on, FSR 4 off stopped: nup.py stopped (exit status 1): OSError: [Errno 28] No space left on device writing romfs/TerrainArc/DeathMountainTrail_01/14000000C6.adult.bake_gi.extm (328272 bytes): 0.0 GB free there, NTFS Longshot Launcher 1.0.0: build v3.0.0-rc.3 (rc) settings: memory automatic, workers automatic, English (US), DLSS build: up to 8 compilers at once (one per CPU thread), as the memory allows; LONGSHOT_JOBS=<n> to change NVIDIA DLSS: this downloads NVIDIA's DLSS SDK (release v310.9.16) from github.com/NVIDIA/DLSS. NVIDIA's files are NVIDIA's, not Longshot's, and are under NVIDIA's own license, the NVIDIA RTX SDKs license: https://github.com/NVIDIA/DLSS/blob/9981c6350dc58c0ce21f024fd65e31e851c31689/LICENSE.txt (saved as LICENSE.txt beside the files). Using them means accepting it. Longshot never includes or redistributes them: they stay on this PC, in the SDK folder and the game folder's ngx folder. Never share a game folder built with them. NVIDIA's license accepted: getting NVIDIA's DLSS SDK into C:\Users\Junpei\AppData\Local\LongshotLauncher\ngx-sdk ngx-sdk: LICENSE.txt ngx-sdk: include/nvsdk_ngx_defs_dlssd.h ngx-sdk: include/nvsdk_ngx_defs_dlssg.h ngx-sdk: include/nvsdk_ngx_defs.h ngx-sdk: include/nvsdk_ngx_defs_vk.h ngx-sdk: include/nvsdk_ngx.h ngx-sdk: include/nvsdk_ngx_helpers_cuda.h ngx-sdk: include/nvsdk_ngx_helpers_d3d.h ngx-sdk: include/nvsdk_ngx_helpers_dlssd_cuda.h ngx-sdk: include/nvsdk_ngx_helpers_dlssd_d3d.h ngx-sdk: include/nvsdk_ngx_helpers_dlssd.h ngx-sdk: include/nvsdk_ngx_helpers_dlssd_vk.h ngx-sdk: include/nvsdk_ngx_helpers_dlssg_d3d.h ngx-sdk: include/nvsdk_ngx_helpers_dlssg.h ngx-sdk: include/nvsdk_ngx_helpers_dlssg_vk.h ngx-sdk: include/nvsdk_ngx_helpers.h ngx-sdk: include/nvsdk_ngx_helpers_vk.h ngx-sdk: include/nvsdk_ngx_loader.h ngx-sdk: include/nvsdk_ngx_params_dlssd.h ngx-sdk: include/nvsdk_ngx_params_dlssg.h ngx-sdk: include/nvsdk_ngx_params.h ngx-sdk: include/nvsdk_ngx_standalone_common.h ngx-sdk: include/nvsdk_ngx_standalone_cuda.h ngx-sdk: include/nvsdk_ngx_vk.h ngx-sdk: lib/nvsdk_ngx_s.lib ngx-sdk: runtime/nvngx_dlss.dll ngx-sdk: runtime/nvngx_dlssg.dll the compiler: C:\Users\Junpei\AppData\Local\LongshotLauncher\toolchains\v3.0.0-rc.3\LongshotBuilder\tools\llvm-mingw (no Visual Studio needed) [Read the game files] Reading your game files The Legend of Zelda Ocarina of Time [0400486024DEC000][v131072].nup: 25.62 GB, 2 titles, 1199 dirs, 372587 files title 0: 0400486024dec000 v65536 exefs 5 files (main 29840183, main.npdm 1828, rtld 10521, sdk 7834834, subsdk0 533397) romfs 185994 files, 26.23 GB title 1: 0400486024dec800 v131072 exefs 5 files (main 29953289, main.npdm 1828, rtld 10524, sdk 7833714, subsdk0 533396) romfs 186583 files, 26.24 GB extracting title 1 (v131072) to D:\Documents\Longshot\v3.0.0-rc.3\.game (192 GB free) 840.0 MiB written (6019 files completed) 1765.0 MiB written (11358 files completed) 2843.1 MiB written (17597 files completed) 4270.3 MiB written (22133 files completed) 5506.2 MiB written (25446 files completed) 6625.2 MiB written (29128 files completed) 6742.6 MiB written (39454 files completed) 7409.9 MiB written (46624 files completed) 7598.1 MiB written (55884 files completed) 7707.6 MiB written (65263 files completed) 7820.2 MiB written (74993 files completed) 8016.6 MiB written (84376 files completed) 9258.3 MiB written (90324 files completed) 9786.1 MiB written (99531 files completed) Traceback (most recent call last): File "C:\Users\Junpei\AppData\Local\LongshotLauncher\toolchains\v3.0.0-rc.3\LongshotBuilder\tools\nx2\nup.py", line 588, in extract nup.copy_to(r, sink if quiet else ProgressSink(sink, progress), rel) ~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "C:\Users\Junpei\AppData\Local\LongshotLauncher\toolchains\v3.0.0-rc.3\LongshotBuilder\tools\nx2\nup.py", line 291, in copy_to g.write(b) ~~~~~~~^^^ File "C:\Users\Junpei\AppData\Local\LongshotLauncher\toolchains\v3.0.0-rc.3\LongshotBuilder\tools\nx2\nup.py", line 472, in write count = self.output.write(data) OSError: [Errno 28] No space left on device The above exception was the direct cause of the following exception: Traceback (most recent call last): File "C:\Users\Junpei\AppData\Local\LongshotLauncher\toolchains\v3.0.0-rc.3\LongshotBuilder\tools\nx2\nup.py", line 801, in <module> sys.exit(main()) ~~~~^^ File "C:\Users\Junpei\AppData\Local\LongshotLauncher\toolchains\v3.0.0-rc.3\LongshotBuilder\tools\nx2\nup.py", line 783, in main n, total = extract(nup, t, a.extract, a.only) ~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "C:\Users\Junpei\AppData\Local\LongshotLauncher\toolchains\v3.0.0-rc.3\LongshotBuilder\tools\nx2\nup.py", line 597, in extract raise full from error OSError: [Errno 28] No space left on device writing romfs/TerrainArc/DeathMountainTrail_01/14000000C6.adult.bake_gi.extm (328272 bytes): 0.0 GB free there, NTFS error: nup.py stopped (exit status 1): OSError: [Errno 28] No space left on device writing romfs/TerrainArc/DeathMountainTrail_01/14000000C6.adult.bake_gi.extm (328272 bytes): 0.0 GB free there, NTFS ``` ### Operating system and free space on the output drive Windows 11 26H2, 194 GB free on D: ### Visual Studio or Build Tools version, and Windows SDK version _No response_ ### Log _No response_ ### Before you send it - [x] It still fails on the newest release. - [x] I searched the open issues for this error. - [x] I'm not attaching game files or anything built from them.
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MagicBeanDev/Longshot#351
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