Docs: design.md still says the removed OoT fog and exposure factors are needed #124

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opened 2026-11-13 05:26:32 +00:00 by dyst · 0 comments
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docs/design.md line 249 says:

The OoT fog (0.25) and exposure (0.65) factors are still needed: with them off the fog is far too thick. Fog's cause is
open.

Those factors are gone. Hookshot #2042 ("switches that behave as players
expect, and dead ones removed") removed RX_VK_OOT, RX_VK_OOT_EXPOSURE, RX_VK_OOT_FOG and RX_VK_OOT_VISUAL; they are
now in removed_switch_notes() in host/hos_main.c, which logs that they do nothing, and no renderer code reads them.

The line should say what is true now: either that the fog and exposure match without any OoT factor (if so), or which
open problem the removed factors used to cover.

`docs/design.md` line 249 says: > The OoT fog (0.25) and exposure (0.65) factors are still needed: with them off the fog is far too thick. Fog's cause is > open. Those factors are gone. [Hookshot #2042](https://github.com/NotRexed/Hookshot/pull/2042) ("switches that behave as players expect, and dead ones removed") removed `RX_VK_OOT`, `RX_VK_OOT_EXPOSURE`, `RX_VK_OOT_FOG` and `RX_VK_OOT_VISUAL`; they are now in `removed_switch_notes()` in `host/hos_main.c`, which logs that they do nothing, and no renderer code reads them. The line should say what is true now: either that the fog and exposure match without any OoT factor (if so), or which open problem the removed factors used to cover.
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MagicBeanDev/Longshot#124
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