Kakariko Village: textures become severely corrupted after staying in the area #898
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MagicBeanDev/Hookshot#898
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Hookshot version
v2.0.5 (hookshot_log.txt reports source cd9cebb6)
What kind of problem
Graphics (missing, black or wrong-coloured things, lighting, flicker)
What happened
On v2.0.5, the main problem I am reporting is progressive texture corruption in Kakariko Village.
At first, parts of the ground show bright multicoloured blocks. After staying and moving around the village for several minutes, the corruption becomes much worse and spreads across surfaces. Inside a shop, the walls, shelves and floor show dense noisy/checkerboard colours. The outdoor screenshot at 21:16 shows the earlier state; the shop screenshot at 21:26 shows the later, more severe state. A separate map screenshot confirms the location. The game continued running; I have not observed a crash.
Expected: textures remain stable and render normally throughout the visit.
The outdoor image also shows trees appearing detached/floating; that symptom is already reported in #794. This report is specifically about the texture corruption that intensifies over time. It may be related to the texture corruption discussed in #107, but my reproducer is Kakariko Village on a GTX 1650.
Where in the game
Kakariko Village (shown as Vila Kakariko on the map): outdoors around the windmill/hillside, then inside a shop. The artifacts worsen after spending time walking around the village.
How often
Once so far
Graphics card and driver version
NVIDIA GeForce GTX 1650, driver 621.01 (Vulkan 1.4)
CPU, RAM and operating system
Intel Core i5-9300H, 16 GB RAM, Windows 25H2 (build 26200)
Changes from the defaults
NVIDIA GeForce Experience is present; its Alt+Z overlay notification is visible in one screenshot. I have not tested with the overlay disabled. No ReShade or third-party shader-cache tool used.
Other software hooked into the game
Yes (named under "Changes from the defaults")
hookshot_log.txt
hookshot_log.txt
Screenshots or video
Before you send it
I'd like to add that this happens everywhere that's outside, not just in the village
same it gets progressively worse the longer you play. If you save and then load the save it goes back to normal instantly.
Same on an RTX 3050 Laptop (4 GB, the driver allows 3367 MB), v2.0.5, in Death Mountain and Dodongo's Cavern. Textures start fine and turn into noisy multicoloured blocks after several minutes of play (Link, chests, Darunia, cave walls). Loading a save does not fix it here; restarting the game does, until it comes back.
In both logs the textures go over the budget and are evicted and made again:
RX_VK_TEX_MAX_DIM=1024andRX_VK_MIRROR_MB=256: up to 3701 MB used, textures 2123 MB against 1688 MB. The corruption still appears.With
RX_VK_EVICT_MIN_UNUSED=600added, textures grew to 3352 MB (5081 MB of VRAM used) and the corruption came back anyway.Setup: preset Custom (resolution 50%, handheld profile on), Game speed Real time, DualSense UI mod.
Logs:
Tracked in #993, follow there. That issue collects every report of garbled or rainbow textures that get worse over play time, and this one is linked from it with its GPU, version and log details. It is a known issue in v2.0.6 and not fixed yet. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your
hookshot_log.txt.