Graphics Rendering Bug – Black Terrain and Broken Textures (AMD Radeon RX 5700 XT) #897

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opened 2026-11-09 00:34:12 +00:00 by pedrololix-svg · 1 comment
pedrololix-svg commented 2026-11-09 00:34:12 +00:00 (Migrated from github.com)

Hello developer,

I'm experiencing a graphics rendering issue while playing Hookshot on my AMD Radeon RX 5700 XT.

Initially, the game was running smoothly, with no visual glitches or rendering problems. However, suddenly, the game briefly froze or stuttered. After recovering from the freeze, the environment started rendering incorrectly.

Large portions of the terrain turned completely black, and some textures and environmental elements appeared corrupted or incorrectly rendered.

After approximately 10 minutes of gameplay, the same issue happened again. The game briefly stuttered once more, and the graphical corruption returned, producing the same visual result shown in the second screenshot.

Interestingly, the sky, mountains, castle, and some vegetation still render normally, while the ground and other parts of the environment appear broken.

It seems like this issue may be related to shader compilation, shader loading, shader caching, or texture streaming, as the problem appears immediately after these brief stutters.

System information:

  • GPU: AMD Radeon RX 5700 XT
  • GPU architecture: RDNA 1
  • Operating system: Windows
  • Previous behavior: Game running smoothly without graphical issues.
  • Current behavior: Repeated black terrain and corrupted textures after brief freezes/stutters.

Questions / Suggestions:

  1. Could this be related to shader compilation or shader cache corruption?
  2. Is there a known issue with shader loading or texture streaming on AMD GPUs?
  3. Could this be related to the game's rendering pipeline or GPU driver compatibility?
  4. Is it possible to investigate why this issue repeatedly occurs during gameplay?

The issue occurred twice, approximately 10 minutes apart. I'm attaching two screenshots showing the graphical corruption.

Thank you for your work on the project!

Where in the game

Hyrule Field

How often

Every time

Graphics card and driver version

AMD Radeon RX 5700 XT é o AMD Software: Adrenalin Edition 26.10.2 WHQL

CPU, RAM and operating system

xeon e5 2680 v4, 16gb, win11

Changes from the defaults

No response

Other software hooked into the game

No, nothing hooked in

hookshot_log.txt

hookshot_log.3.txt
hookshot_log.4.txt
hookshot_log.txt
hookshot_log.1.txt
hookshot_log.2.txt

Screenshots or video

Image Image

Before you send it

  • I'm on the newest release, or the problem is still there on it.
  • I searched the open issues for this problem.
  • I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
Hello developer, I'm experiencing a graphics rendering issue while playing Hookshot on my **AMD Radeon RX 5700 XT**. Initially, the game was running smoothly, with no visual glitches or rendering problems. However, suddenly, the game briefly froze or stuttered. After recovering from the freeze, the environment started rendering incorrectly. Large portions of the terrain turned completely black, and some textures and environmental elements appeared corrupted or incorrectly rendered. After approximately **10 minutes of gameplay**, the same issue happened again. The game briefly stuttered once more, and the graphical corruption returned, producing the same visual result shown in the second screenshot. Interestingly, the sky, mountains, castle, and some vegetation still render normally, while the ground and other parts of the environment appear broken. It seems like this issue may be related to shader compilation, shader loading, shader caching, or texture streaming, as the problem appears immediately after these brief stutters. **System information:** - GPU: AMD Radeon RX 5700 XT - GPU architecture: RDNA 1 - Operating system: Windows - Previous behavior: Game running smoothly without graphical issues. - Current behavior: Repeated black terrain and corrupted textures after brief freezes/stutters. **Questions / Suggestions:** 1. Could this be related to shader compilation or shader cache corruption? 2. Is there a known issue with shader loading or texture streaming on AMD GPUs? 3. Could this be related to the game's rendering pipeline or GPU driver compatibility? 4. Is it possible to investigate why this issue repeatedly occurs during gameplay? The issue occurred twice, approximately 10 minutes apart. I'm attaching two screenshots showing the graphical corruption. Thank you for your work on the project! ### Where in the game Hyrule Field ### How often Every time ### Graphics card and driver version AMD Radeon RX 5700 XT é o AMD Software: Adrenalin Edition 26.10.2 WHQL ### CPU, RAM and operating system xeon e5 2680 v4, 16gb, win11 ### Changes from the defaults _No response_ ### Other software hooked into the game No, nothing hooked in ### hookshot_log.txt [hookshot_log.3.txt](https://github.com/user-attachments/files/34558545/hookshot_log.3.txt) [hookshot_log.4.txt](https://github.com/user-attachments/files/34558547/hookshot_log.4.txt) [hookshot_log.txt](https://github.com/user-attachments/files/34558546/hookshot_log.txt) [hookshot_log.1.txt](https://github.com/user-attachments/files/34558543/hookshot_log.1.txt) [hookshot_log.2.txt](https://github.com/user-attachments/files/34558544/hookshot_log.2.txt) ### Screenshots or video <img width="1600" height="899" alt="Image" src="https://github.com/user-attachments/assets/33b75a52-7b6d-496e-b9bf-9d14dde8c188" /> <img width="1919" height="1079" alt="Image" src="https://github.com/user-attachments/assets/c108c4e2-805a-4ef3-bb94-90f7407bb8ba" /> ### Before you send it - [x] I'm on the newest release, or the problem is still there on it. - [x] I searched the open issues for this problem. - [x] I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
NotRexed commented 2026-11-09 06:00:45 +00:00 (Migrated from github.com)

Tracked in #1001, follow there. That issue collects every report of GPUs without mesh shaders, and this one is linked from it with its GPU, version and log details. v2.0.6 brings back the fallback for GPUs without mesh shaders (PR #779). It is untested on these cards, so a v2.0.6 result from you would help. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your hookshot_log.txt.

Tracked in #1001, follow there. That issue collects every report of GPUs without mesh shaders, and this one is linked from it with its GPU, version and log details. v2.0.6 brings back the fallback for GPUs without mesh shaders (PR #779). It is untested on these cards, so a v2.0.6 result from you would help. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your `hookshot_log.txt`.
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MagicBeanDev/Hookshot#897
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