Colors too bright...specially from those bushes with white flowers #866

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opened 2026-11-08 23:36:21 +00:00 by EdoardoPletsch · 3 comments
EdoardoPletsch commented 2026-11-08 23:36:21 +00:00 (Migrated from github.com)

Hookshot version

2.0.5

What kind of problem

Graphics (missing, black or wrong-coloured things, lighting, flicker)

What happened

Color too bright...specially from those bushes with white flowers

Where in the game

Wider area or into the castle

How often

Every time

Graphics card and driver version

4070ti lattest drivers

CPU, RAM and operating system

ryzen 5800x, 32 gigas ram, Windows 11 26h2

Changes from the defaults

No response

Other software hooked into the game

No, nothing hooked in

hookshot_log.txt

hookshot_log.1.txt

Screenshots or video

Color too bright...specially from those bushes with white flowers

Image Image

Before you send it

  • I'm on the newest release, or the problem is still there on it.
  • I searched the open issues for this problem.
  • I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
### Hookshot version 2.0.5 ### What kind of problem Graphics (missing, black or wrong-coloured things, lighting, flicker) ### What happened Color too bright...specially from those bushes with white flowers ### Where in the game Wider area or into the castle ### How often Every time ### Graphics card and driver version 4070ti lattest drivers ### CPU, RAM and operating system ryzen 5800x, 32 gigas ram, Windows 11 26h2 ### Changes from the defaults _No response_ ### Other software hooked into the game No, nothing hooked in ### hookshot_log.txt [hookshot_log.1.txt](https://github.com/user-attachments/files/34557509/hookshot_log.1.txt) ### Screenshots or video Color too bright...specially from those bushes with white flowers <img width="1529" height="566" alt="Image" src="https://github.com/user-attachments/assets/335bd61e-64e2-4ba0-b729-81bb27ac7032" /> <img width="1565" height="734" alt="Image" src="https://github.com/user-attachments/assets/b64e7815-4316-4c45-bb9d-e060553617a3" /> ### Before you send it - [x] I'm on the newest release, or the problem is still there on it. - [x] I searched the open issues for this problem. - [x] I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
rvcampos commented 2026-11-09 02:37:52 +00:00 (Migrated from github.com)

Same here, game is too bright.

Linux
AMD 7900xtx
Ryzen 5900x

Same here, game is too bright. Linux AMD 7900xtx Ryzen 5900x
Yannise-A commented 2026-11-09 04:16:59 +00:00 (Migrated from github.com)

Additional report on Hookshot v2.0.4 (source 63bbb535), Windows, NVIDIA GeForce RTX 3060 12 GB.

Some potted flowers in the Hyrule Castle / Castle Town area render with very strong fluorescent red/orange, green and pink/white glow. This affects individual flowers outside buildings, on stone ledges and beside windows, while adjacent pots, walls and Link look normal. The attached screenshots show the locations and the localized glow; this is distinct from the whole-map lighting flashes I experienced on earlier releases.

The v2.0.4 update otherwise resolved my previous major rendering issues during my test. These screenshots and the attached log are from v2.0.4; I have not retested on v2.0.5 or with the linked fix #922. Persistence after a restart has not been verified. Adding this as historical hardware/version evidence rather than a new duplicate issue.

Settings: fullscreen on, frame generation off, frame pacing off, resolution Auto, upscaling off, sharpness 0, handheld profile off, ultrawide off. No hookshot_env.txt override file was present. The log reports Vulkan 1.4, driver 0x9b404000, and shader preparation completed with 0 failures.

Two screenshots were taken on 8 November 2026 at 22:50 and 22:51 (Europe/Paris), during the v2.0.4 session whose log ends at 22:58. The matching full log is attached with local installation paths redacted.

Screenshots and session log

Image Image [hookshot-v2.0.4-session-20261108.txt](https://github.com/user-attachments/files/34563225/hookshot-v2.0.4-session-20261108.txt)
Additional report on **Hookshot v2.0.4 (source 63bbb535), Windows, NVIDIA GeForce RTX 3060 12 GB**. Some potted flowers in the Hyrule Castle / Castle Town area render with very strong fluorescent red/orange, green and pink/white glow. This affects individual flowers outside buildings, on stone ledges and beside windows, while adjacent pots, walls and Link look normal. The attached screenshots show the locations and the localized glow; this is distinct from the whole-map lighting flashes I experienced on earlier releases. The v2.0.4 update otherwise resolved my previous major rendering issues during my test. **These screenshots and the attached log are from v2.0.4; I have not retested on v2.0.5 or with the linked fix #922.** Persistence after a restart has not been verified. Adding this as historical hardware/version evidence rather than a new duplicate issue. **Settings:** fullscreen on, frame generation off, frame pacing off, resolution Auto, upscaling off, sharpness 0, handheld profile off, ultrawide off. No hookshot_env.txt override file was present. The log reports Vulkan 1.4, driver `0x9b404000`, and shader preparation completed with 0 failures. Two screenshots were taken on 8 November 2026 at 22:50 and 22:51 (Europe/Paris), during the v2.0.4 session whose log ends at 22:58. The matching full log is attached with local installation paths redacted. ### Screenshots and session log <img width="1919" height="1079" alt="Image" src="https://github.com/user-attachments/assets/f07d262d-bcaf-4972-b1ca-600491887675" /> <img width="1919" height="1079" alt="Image" src="https://github.com/user-attachments/assets/8fb7300c-8249-4808-8284-8a43b1e444c4" /> [hookshot-v2.0.4-session-20261108.txt](https://github.com/user-attachments/files/34563225/hookshot-v2.0.4-session-20261108.txt)
NotRexed commented 2026-11-09 05:59:34 +00:00 (Migrated from github.com)

Fixed in v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6): the bright red/green/neon plant stems, flowers and branches came from a shader translation bug that gave an instruction the wrong input (PR #759). Please update from the launcher; reply here or open a new issue if it still happens.

Fixed in v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6): the bright red/green/neon plant stems, flowers and branches came from a shader translation bug that gave an instruction the wrong input (PR #759). Please update from the launcher; reply here or open a new issue if it still happens.
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MagicBeanDev/Hookshot#866
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