Colors too bright...specially from those bushes with white flowers #866
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MagicBeanDev/Hookshot#866
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Hookshot version
2.0.5
What kind of problem
Graphics (missing, black or wrong-coloured things, lighting, flicker)
What happened
Color too bright...specially from those bushes with white flowers
Where in the game
Wider area or into the castle
How often
Every time
Graphics card and driver version
4070ti lattest drivers
CPU, RAM and operating system
ryzen 5800x, 32 gigas ram, Windows 11 26h2
Changes from the defaults
No response
Other software hooked into the game
No, nothing hooked in
hookshot_log.txt
hookshot_log.1.txt
Screenshots or video
Color too bright...specially from those bushes with white flowers
Before you send it
Same here, game is too bright.
Linux
AMD 7900xtx
Ryzen 5900x
Additional report on Hookshot v2.0.4 (source 63bbb535), Windows, NVIDIA GeForce RTX 3060 12 GB.
Some potted flowers in the Hyrule Castle / Castle Town area render with very strong fluorescent red/orange, green and pink/white glow. This affects individual flowers outside buildings, on stone ledges and beside windows, while adjacent pots, walls and Link look normal. The attached screenshots show the locations and the localized glow; this is distinct from the whole-map lighting flashes I experienced on earlier releases.
The v2.0.4 update otherwise resolved my previous major rendering issues during my test. These screenshots and the attached log are from v2.0.4; I have not retested on v2.0.5 or with the linked fix #922. Persistence after a restart has not been verified. Adding this as historical hardware/version evidence rather than a new duplicate issue.
Settings: fullscreen on, frame generation off, frame pacing off, resolution Auto, upscaling off, sharpness 0, handheld profile off, ultrawide off. No hookshot_env.txt override file was present. The log reports Vulkan 1.4, driver
0x9b404000, and shader preparation completed with 0 failures.Two screenshots were taken on 8 November 2026 at 22:50 and 22:51 (Europe/Paris), during the v2.0.4 session whose log ends at 22:58. The matching full log is attached with local installation paths redacted.
Screenshots and session log
Fixed in v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6): the bright red/green/neon plant stems, flowers and branches came from a shader translation bug that gave an instruction the wrong input (PR #759). Please update from the launcher; reply here or open a new issue if it still happens.