Flickering Transient Geometry Tearing (Orange Polygon Spikes) and Unanchored Screen-Space UI Overlays on Hookshot v2.0.5 #837
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MagicBeanDev/Hookshot#837
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Hookshot version
2.0.5
What kind of problem
Graphics (missing, black or wrong-coloured things, lighting, flicker)
What happened
While core gameplay maintains a steady framerate, movement triggers flickering and transient graphical corruption. Large out-of-bounds geometric polygons (such as the bright orange triangle artifact stretching across the viewport) flash across the screen, while screen-space UI elements and controller overlay icons drift or fail to anchor properly to the projection matrix.
System & Environment
OS: Windows 64-bit
GPU: AMD Radeon™ 860M Graphics
API: Vulkan 1.4
Emulator Build: Hookshot v2.0.5
Symptoms & Visual Glitches
Transient out-of-bounds polygon stretching and triangle explosions during camera movement or character motion.
HUD and controller overlay elements sliding, tracking incorrectly, or unanchoring from their designated screen coordinates.
Rendering remains active and playable at ~30 FPS, indicating vertex transform feedback or coordinate scaling miscalculations on integrated AMD RDNA architecture.
hookshot_log.txt
Where in the game
Kokiri Forest
How often
Every time
Graphics card and driver version
Radeon 860M 8GB
CPU, RAM and operating system
AMD Ryzen AI 7 350, 32GB RAM, Win 11
Changes from the defaults
No response
Other software hooked into the game
No, nothing hooked in
hookshot_log.txt
hookshot_log.txt
Screenshots or video
No response
Before you send it
Tracked in #997, follow there. That issue collects every report of AMD handhelds and APUs: black screen, device lost or reboot, and this one is linked from it with its GPU, version and log details. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your
hookshot_log.txt.