Flickering Transient Geometry Tearing (Orange Polygon Spikes) and Unanchored Screen-Space UI Overlays on Hookshot v2.0.5 #837

Closed
opened 2026-11-08 22:53:46 +00:00 by makdiller · 1 comment
makdiller commented 2026-11-08 22:53:46 +00:00 (Migrated from github.com)

Hookshot version

2.0.5

What kind of problem

Graphics (missing, black or wrong-coloured things, lighting, flicker)

What happened

While core gameplay maintains a steady framerate, movement triggers flickering and transient graphical corruption. Large out-of-bounds geometric polygons (such as the bright orange triangle artifact stretching across the viewport) flash across the screen, while screen-space UI elements and controller overlay icons drift or fail to anchor properly to the projection matrix.

System & Environment
OS: Windows 64-bit

GPU: AMD Radeon™ 860M Graphics

API: Vulkan 1.4

Emulator Build: Hookshot v2.0.5

Symptoms & Visual Glitches
Transient out-of-bounds polygon stretching and triangle explosions during camera movement or character motion.

HUD and controller overlay elements sliding, tracking incorrectly, or unanchoring from their designated screen coordinates.

Rendering remains active and playable at ~30 FPS, indicating vertex transform feedback or coordinate scaling miscalculations on integrated AMD RDNA architecture.

Image Image

hookshot_log.txt

Where in the game

Kokiri Forest

How often

Every time

Graphics card and driver version

Radeon 860M 8GB

CPU, RAM and operating system

AMD Ryzen AI 7 350, 32GB RAM, Win 11

Changes from the defaults

No response

Other software hooked into the game

No, nothing hooked in

hookshot_log.txt

hookshot_log.txt

Screenshots or video

No response

Before you send it

  • I'm on the newest release, or the problem is still there on it.
  • I searched the open issues for this problem.
  • I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
### Hookshot version 2.0.5 ### What kind of problem Graphics (missing, black or wrong-coloured things, lighting, flicker) ### What happened While core gameplay maintains a steady framerate, movement triggers flickering and transient graphical corruption. Large out-of-bounds geometric polygons (such as the bright orange triangle artifact stretching across the viewport) flash across the screen, while screen-space UI elements and controller overlay icons drift or fail to anchor properly to the projection matrix. System & Environment OS: Windows 64-bit GPU: AMD Radeon™ 860M Graphics API: Vulkan 1.4 Emulator Build: Hookshot v2.0.5 Symptoms & Visual Glitches Transient out-of-bounds polygon stretching and triangle explosions during camera movement or character motion. HUD and controller overlay elements sliding, tracking incorrectly, or unanchoring from their designated screen coordinates. Rendering remains active and playable at ~30 FPS, indicating vertex transform feedback or coordinate scaling miscalculations on integrated AMD RDNA architecture. <img width="959" height="539" alt="Image" src="https://github.com/user-attachments/assets/556ccf6a-1add-402b-bf1e-c14ab6243a0e" /> <img width="959" height="539" alt="Image" src="https://github.com/user-attachments/assets/e1b99a9c-0160-4fc4-9f1a-135ee11932b3" /> [hookshot_log.txt](https://github.com/user-attachments/files/34556886/hookshot_log.txt) ### Where in the game Kokiri Forest ### How often Every time ### Graphics card and driver version Radeon 860M 8GB ### CPU, RAM and operating system AMD Ryzen AI 7 350, 32GB RAM, Win 11 ### Changes from the defaults _No response_ ### Other software hooked into the game No, nothing hooked in ### hookshot_log.txt [hookshot_log.txt](https://github.com/user-attachments/files/34556907/hookshot_log.txt) ### Screenshots or video _No response_ ### Before you send it - [x] I'm on the newest release, or the problem is still there on it. - [x] I searched the open issues for this problem. - [x] I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
NotRexed commented 2026-11-09 05:58:52 +00:00 (Migrated from github.com)

Tracked in #997, follow there. That issue collects every report of AMD handhelds and APUs: black screen, device lost or reboot, and this one is linked from it with its GPU, version and log details. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your hookshot_log.txt.

Tracked in #997, follow there. That issue collects every report of AMD handhelds and APUs: black screen, device lost or reboot, and this one is linked from it with its GPU, version and log details. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your `hookshot_log.txt`.
Commenting is not possible because the repository is archived.
No milestone
No assignees
1 participant
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set

Reference
MagicBeanDev/Hookshot#837
No description provided.