low fps,stuttering on gtx 1660 super and ryzen 5 4500 #813

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opened 2026-11-08 22:18:09 +00:00 by Nirowski · 3 comments
Nirowski commented 2026-11-08 22:18:09 +00:00 (Migrated from github.com)

Hookshot version

2.0.5

What kind of problem

Low fps or stutter

What happened

so... graphic bugs are dissapeared but fps still super low,
r5 4500, gtx 1660 super 32gb ddr4 3600mhz

Where in the game

Kokiri

How often

Every time

Graphics card and driver version

gtx 1660 super driver:621.14

CPU, RAM and operating system

Ryzen 5 4500, 32 GB DDR4 win10 22H2

Changes from the defaults

No response

Other software hooked into the game

No, nothing hooked in

hookshot_log.txt

hookshot_log.txt

Screenshots or video

Image

Before you send it

  • I'm on the newest release, or the problem is still there on it.
  • I searched the open issues for this problem.
  • I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
### Hookshot version 2.0.5 ### What kind of problem Low fps or stutter ### What happened so... graphic bugs are dissapeared but fps still super low, r5 4500, gtx 1660 super 32gb ddr4 3600mhz ### Where in the game Kokiri ### How often Every time ### Graphics card and driver version gtx 1660 super driver:621.14 ### CPU, RAM and operating system Ryzen 5 4500, 32 GB DDR4 win10 22H2 ### Changes from the defaults _No response_ ### Other software hooked into the game No, nothing hooked in ### hookshot_log.txt [hookshot_log.txt](https://github.com/user-attachments/files/34556375/hookshot_log.txt) ### Screenshots or video <img width="1920" height="1080" alt="Image" src="https://github.com/user-attachments/assets/3999d0f7-0ad7-4406-bbba-03f42dacd0c9" /> ### Before you send it - [x] I'm on the newest release, or the problem is still there on it. - [x] I searched the open issues for this problem. - [x] I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
lucasmazzoni45-del commented 2026-11-08 23:58:19 +00:00 (Migrated from github.com)

"graphic bugs disappeared but fps still low" - a quick way to see whether you are CPU-bound or GPU-bound (hypothesis, I have not seen your log): in hookshot_log.txt compare the periodic vk: GPU time X ms a frame with vk: a frame's replay time (ms): submit S, ..., draw D, .... On my RX 7800 XT in the heaviest outdoor scenes (~2,700 draws a frame) GPU time was 13-14 ms but the replay's draw part was 22-24 ms (up to 36-50), so the frame rate (~30) was set by the CPU side, not the GPU, and lowering the resolution or the upscaling did not help. In lighter scenes the same log had ~9 ms GPU and ~5 ms draw at 60 fps.
If your draw is the big number, the GPU settings will not change much; if your GPU time is above ~16 ms, they will. Posting those two lines from a slow moment would help whoever looks at it. Related numbers in #865.

"graphic bugs disappeared but fps still low" - a quick way to see whether you are CPU-bound or GPU-bound (hypothesis, I have not seen your log): in `hookshot_log.txt` compare the periodic `vk: GPU time X ms a frame` with `vk: a frame's replay time (ms): submit S, ..., draw D, ...`. On my RX 7800 XT in the heaviest outdoor scenes (~2,700 draws a frame) GPU time was 13-14 ms but the replay's `draw` part was 22-24 ms (up to 36-50), so the frame rate (~30) was set by the CPU side, not the GPU, and lowering the resolution or the upscaling did not help. In lighter scenes the same log had ~9 ms GPU and ~5 ms draw at 60 fps. If your `draw` is the big number, the GPU settings will not change much; if your GPU time is above ~16 ms, they will. Posting those two lines from a slow moment would help whoever looks at it. Related numbers in #865.
NotRexed commented 2026-11-09 05:58:08 +00:00 (Migrated from github.com)

Tracked in #995, follow there. That issue collects every report of low FPS while the GPU is not fully used, and shader stutter, and this one is linked from it with its GPU, version and log details. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your hookshot_log.txt.

Tracked in #995, follow there. That issue collects every report of low FPS while the GPU is not fully used, and shader stutter, and this one is linked from it with its GPU, version and log details. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your `hookshot_log.txt`.
Nirowski commented 2026-11-09 09:45:10 +00:00 (Migrated from github.com)

Tracked in #995, follow there. That issue collects every report of low FPS while the GPU is not fully used, and shader stutter, and this one is linked from it with its GPU, version and log details. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your hookshot_log.txt.

Image

hookshot_log.txt
2.0.7...

> Tracked in [#995](https://git.magicbean.dev/MagicBeanDev/Hookshot/issues/995), follow there. That issue collects every report of low FPS while the GPU is not fully used, and shader stutter, and this one is linked from it with its GPU, version and log details. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your `hookshot_log.txt`. <img width="1528" height="859" alt="Image" src="https://github.com/user-attachments/assets/97063d77-8d47-4372-9bda-622f7d8f13fb" /> [hookshot_log.txt](https://github.com/user-attachments/files/34572746/hookshot_log.txt) 2.0.7...
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MagicBeanDev/Hookshot#813
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