low fps,stuttering on gtx 1660 super and ryzen 5 4500 #813
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MagicBeanDev/Hookshot#813
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Hookshot version
2.0.5
What kind of problem
Low fps or stutter
What happened
so... graphic bugs are dissapeared but fps still super low,
r5 4500, gtx 1660 super 32gb ddr4 3600mhz
Where in the game
Kokiri
How often
Every time
Graphics card and driver version
gtx 1660 super driver:621.14
CPU, RAM and operating system
Ryzen 5 4500, 32 GB DDR4 win10 22H2
Changes from the defaults
No response
Other software hooked into the game
No, nothing hooked in
hookshot_log.txt
hookshot_log.txt
Screenshots or video
Before you send it
"graphic bugs disappeared but fps still low" - a quick way to see whether you are CPU-bound or GPU-bound (hypothesis, I have not seen your log): in
hookshot_log.txtcompare the periodicvk: GPU time X ms a framewithvk: a frame's replay time (ms): submit S, ..., draw D, .... On my RX 7800 XT in the heaviest outdoor scenes (~2,700 draws a frame) GPU time was 13-14 ms but the replay'sdrawpart was 22-24 ms (up to 36-50), so the frame rate (~30) was set by the CPU side, not the GPU, and lowering the resolution or the upscaling did not help. In lighter scenes the same log had ~9 ms GPU and ~5 ms draw at 60 fps.If your
drawis the big number, the GPU settings will not change much; if your GPU time is above ~16 ms, they will. Posting those two lines from a slow moment would help whoever looks at it. Related numbers in #865.Tracked in #995, follow there. That issue collects every report of low FPS while the GPU is not fully used, and shader stutter, and this one is linked from it with its GPU, version and log details. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your
hookshot_log.txt.hookshot_log.txt
2.0.7...