random flickering of light, flickering map hud and button icons flashing changing weapons. #798

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opened 2026-11-08 21:47:51 +00:00 by EwwwDavid84 · 4 comments
EwwwDavid84 commented 2026-11-08 21:47:51 +00:00 (Migrated from github.com)

Hookshot version

v2.0.4

What kind of problem

Graphics (missing, black or wrong-coloured things, lighting, flicker)

What happened

During gameplay random screen flashes/flashes of button icons. When changing items such as deku stick to slingshot, a random button or heart container icon will appear over the screen. Missing textures on the ground still.

Where in the game

Kokiri Forest and Great Deku tree.

How often

Every time

Graphics card and driver version

RadV

CPU, RAM and operating system

Ryzen Z1E, 32gb SteamOS

Changes from the defaults

No response

Other software hooked into the game

No, nothing hooked in

hookshot_log.txt

n/a

Screenshots or video

No response

Before you send it

  • I'm on the newest release, or the problem is still there on it.
  • I searched the open issues for this problem.
  • I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
### Hookshot version v2.0.4 ### What kind of problem Graphics (missing, black or wrong-coloured things, lighting, flicker) ### What happened During gameplay random screen flashes/flashes of button icons. When changing items such as deku stick to slingshot, a random button or heart container icon will appear over the screen. Missing textures on the ground still. ### Where in the game Kokiri Forest and Great Deku tree. ### How often Every time ### Graphics card and driver version RadV ### CPU, RAM and operating system Ryzen Z1E, 32gb SteamOS ### Changes from the defaults _No response_ ### Other software hooked into the game No, nothing hooked in ### hookshot_log.txt n/a ### Screenshots or video _No response_ ### Before you send it - [x] I'm on the newest release, or the problem is still there on it. - [x] I searched the open issues for this problem. - [x] I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
kai2143 commented 2026-11-08 22:03:38 +00:00 (Migrated from github.com)

i wrote about this not long ago, i have the same problem

i wrote about this not long ago, i have the same problem
jamtastik819 commented 2026-11-09 02:34:01 +00:00 (Migrated from github.com)

Same problem with me. i suspect its a problem with rog ally running steam os

Same problem with me. i suspect its a problem with rog ally running steam os
RufflezAU commented 2026-11-09 05:15:31 +00:00 (Migrated from github.com)

Same symptom on a Steam Deck OLED (RADV VANGOGH, SteamOS): random heart-container and button icons flashing over the picture, and objects cycling through each other's contents, in Kokiri Forest. So it is not specific to the ROG Ally.

What I can rule out: it is not the texture budget or eviction churn. We ran with the set under control — textures 1912 MB (budget 2000 MB), VRAM 3627/5850, EVICT_MIN_MS=3000, KEEP_FINALIZED_MB=1024 — and the icons still flash. Before that, the same build had textures 2.5× over budget and looked no different in this respect.

Separately, the GPU hang in the same area is #817; RX_VK_SKIP_CODE=2c56dc1006942f74 (hardicd's workaround) makes the forest stable — 2952 draws, 16.9–17.6 fps, no device lost over a 5-minute run. The icon flashing is still there with it.

We are testing PR #955 (texture handle selected by a Phi taking an array index from one branch → the wrong texture is sampled) as the likely cause, on this Deck. I will report whether it clears the flashing.

Same symptom on a **Steam Deck OLED (RADV VANGOGH, SteamOS)**: random heart-container and button icons flashing over the picture, and objects cycling through each other's contents, in Kokiri Forest. So it is not specific to the ROG Ally. What I can rule out: **it is not the texture budget or eviction churn.** We ran with the set under control — `textures 1912 MB (budget 2000 MB)`, VRAM 3627/5850, `EVICT_MIN_MS=3000`, `KEEP_FINALIZED_MB=1024` — and the icons still flash. Before that, the same build had textures 2.5× over budget and looked no different in this respect. Separately, the GPU hang in the same area is #817; `RX_VK_SKIP_CODE=2c56dc1006942f74` (hardicd's workaround) makes the forest stable — 2952 draws, 16.9–17.6 fps, no device lost over a 5-minute run. The icon flashing is still there with it. We are testing **PR #955** (texture handle selected by a Phi taking an array index from one branch → the wrong texture is sampled) as the likely cause, on this Deck. I will report whether it clears the flashing.
NotRexed commented 2026-11-09 05:57:26 +00:00 (Migrated from github.com)

Tracked in #997, follow there. That issue collects every report of AMD handhelds and APUs: black screen, device lost or reboot, and this one is linked from it with its GPU, version and log details. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your hookshot_log.txt.

Tracked in #997, follow there. That issue collects every report of AMD handhelds and APUs: black screen, device lost or reboot, and this one is linked from it with its GPU, version and log details. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your `hookshot_log.txt`.
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MagicBeanDev/Hookshot#798
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