Mouse,Texture & FPS Drops #781
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MagicBeanDev/Hookshot#781
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Hookshot version
v2.0.3
What kind of problem
Graphics (missing, black or wrong-coloured things, lighting, flicker)
What happened
Hi im just tried new version of builder(2.0.3) heres some problems i found till now :
When I enter Hyrule Field, the small vegetation doesn't render at all
hyrule castle town i have 7-15 FPS(other places is 35-60)
and Mouse Camera when set to Native its not working in someplace like houses
Tnx.
Sorry about Weak Language
Where in the game
Hyrule Field, Hyrule Castle Town
How often
Every time
Graphics card and driver version
RTX 3070
CPU, RAM and operating system
Intel I5-14400 32GB RAM Windows 11
Changes from the defaults
No response
Other software hooked into the game
No, nothing hooked in
hookshot_log.txt
[hos Presentation Thread] vk: a frame: 392.1 full barriers recorded, 188.6 left out (nothing recorded since the one before)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 4.7; 0x8: 3.0; 0x9: 1.0; 0x10: 2.7; 0x11: 38.0; 0x12: 68.5; 0x13: 2.0; 0x21: 4.0; 0x28: 16.0; 0x92: 3.0; 0x97: 1.0;
[hos Presentation Thread] vk: GPU time 20.3 ms a frame (the longest submission 12.5 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.06 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: mirror syncs (600 submits): 297 dirty pages from their submits' captures, 52933 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: bound in guest memory, by pool (the GPU reads these over PCIe; binds and the bytes of their ranges over these 600 submits, 3267.7 MB in all, a range counted once a submit): 0x116b000000 (112 MB, state 3): 2779 binds, 3237 MB; 0x1036000000 (16 MB, state 3): 309 binds, 1 MB; 0x7fba000000 (48 MB, state 3): 303 binds, 8 MB; 0x7fd3000000 (16 MB, state 3): 142 binds, 0 MB; 0x1172000000 (48 MB, state 3): 120 binds, 0 MB; 0x7fc0000000 (32 MB, state 3): 98 binds, 2 MB; 0x115a000000 (16 MB, state 3): 77 binds, 0 MB; 0x7fd1000000 (16 MB, state 3): 67 binds, 15 MB;
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 27460000 (6614599 pages from the captures)
[hos Presentation Thread] vk: program picks: 22829260 kept (7198995 by the last picks' textures, a uniform buffer bound since), 6904 new, 12763835 with other textures (of 35600000)
[hos NavMeshCAStepDepWorker1] vcores: 89239 takes, 1326 waits (mean 73 us, longest 5.3 ms), 381 kicks, 375 yields, 0 escapes in 5 s
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 27480000 (6619029 pages from the captures)
[hos ModuleSystemWorker1] nvn: DrawMeshTasksIndirect: 720000 so far (x1 0x116bc7e000 x2 0x2 x3 0x116bc7e000 x4 0x654040)
[hos sead::MainThread] vk: mirror syncs (600 submits): 261 dirty pages from their submits' captures, 54149 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: read live, by pool:
[hos sead::MainThread] vk: bound in guest memory, by pool (the GPU reads these over PCIe; binds and the bytes of their ranges over these 600 submits, 3266.0 MB in all, a range counted once a submit): 0x116b000000 (112 MB, state 3): 2775 binds, 3235 MB; 0x1036000000 (16 MB, state 3): 312 binds, 1 MB; 0x7fba000000 (48 MB, state 3): 304 binds, 8 MB; 0x7fd3000000 (16 MB, state 3): 143 binds, 0 MB; 0x1172000000 (48 MB, state 3): 120 binds, 0 MB; 0x7fc0000000 (32 MB, state 3): 98 binds, 2 MB; 0x115a000000 (16 MB, state 3): 79 binds, 0 MB; 0x7fd1000000 (16 MB, state 3): 67 binds, 15 MB;
[hos sead::MainThread] vk: imports: 105 live (2848 MB), 82 retired still imported (2240 MB), 0 retired given back (0 MB)
[hos sead::MainThread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.15, writes collected 0.10
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 27500000 (6623482 pages from the captures)
[hos ModuleSystemWorker3] nvn: 12950000 recordings made, 88368 live copies (23.7 MB), 49158 texture copies; 3 command buffers' segments (4.1 MB)
[hos ModuleSystemWorker1] vk: readbacks of GPU results: 338 of 3000 waited for their write-back, 0.02 ms each
[hos ModuleSystemWorker4] nvn: CommandBufferWaitEvent #610000: event 0x100d6c801c mode 0 value 406394 (now 406375) (lr 0x8066179c)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 27520000 (6627931 pages from the captures)
[hos Presentation Thread] vk: mirror syncs (600 submits): 172 dirty pages from their submits' captures, 54298 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: bound in guest memory, by pool (the GPU reads these over PCIe; binds and the bytes of their ranges over these 600 submits, 3269.8 MB in all, a range counted once a submit): 0x116b000000 (112 MB, state 3): 2767 binds, 3235 MB; 0x1036000000 (16 MB, state 3): 317 binds, 1 MB; 0x7fba000000 (48 MB, state 3): 304 binds, 8 MB; 0x7fd3000000 (16 MB, state 3): 142 binds, 0 MB; 0x1172000000 (48 MB, state 3): 120 binds, 0 MB; 0x7fc0000000 (32 MB, state 3): 96 binds, 2 MB; 0x7fd1000000 (16 MB, state 3): 84 binds, 19 MB; 0x115a000000 (16 MB, state 3): 78 binds, 0 MB;
[hos sead::MainThread] vk: capture: a submit 1.94 ms (lock 0.01, scan 0.08 over 792 ranges, 3272 MB), 993 pages written, 993 copied (3.9 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.155; retires and stamps 0.150, bytes copied 0.000; 25 kept (449 MB), 10 spare buffers, 6926 texture pages copied (27 MB)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 27540000 (6632356 pages from the captures)
[hos Presentation Thread] vk: mirror syncs (600 submits): 173 dirty pages from their submits' captures, 53791 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: bound in guest memory, by pool (the GPU reads these over PCIe; binds and the bytes of their ranges over these 600 submits, 3265.9 MB in all, a range counted once a submit): 0x116b000000 (112 MB, state 3): 2775 binds, 3235 MB; 0x1036000000 (16 MB, state 3): 312 binds, 1 MB; 0x7fba000000 (48 MB, state 3): 299 binds, 7 MB; 0x7fd3000000 (16 MB, state 3): 143 binds, 0 MB; 0x1172000000 (48 MB, state 3): 120 binds, 0 MB; 0x7fc0000000 (32 MB, state 3): 97 binds, 2 MB; 0x115a000000 (16 MB, state 3): 79 binds, 0 MB; 0x7fd1000000 (16 MB, state 3): 68 binds, 16 MB;
[hos Presentation Thread] vk: imports: 105 live (2848 MB), 82 retired still imported (2240 MB), 0 retired given back (0 MB)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 27560000 (6636788 pages from the captures)
[hos Presentation Thread] vk: texture storage read as submitted (52001 times; 1284529 pages from the copies, 0 of them rewritten in guest memory since their submit; 6926 pages kept, 8 spans, 34 MB)
[hos Presentation Thread] vk: readback pages refreshed from guest memory: 9143825 pages so far
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 27580000 (6641248 pages from the captures)
[hos Presentation Thread] vk: a frame: 196 draws kept their neighbour's descriptors
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 2783 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 11.57, present 0.08, draw 6.03, descriptors 1.91, texture lookups 0.08, uploads 0.02, pipelines 0.29, programs 0.99, commands 2.45, dispatch 1.00, memory sync 1.53, queue submit 0.73, slot wait 0.08
[hos Presentation Thread] vk: a frame: mirrors 493 (896 MB): 7.10 MB synced in 1817.9 copies, 10.42 MB written back
[hos Presentation Thread] vk: 51960 presents, 36.3 fps; a frame: 1480 draws (0 skipped), 129 dispatches, 154 passes, 144 barriers, 6 submits, 0.2 uploads (0.1 MB), 80 ub updates (56 overlays), GPU-bound wait 0.1 ms; 2560 pipelines (199828 ms), 202 programs (0 failed), 1176 textures (2453 MB)
[hos Presentation Thread] vk: a frame: 392.2 full barriers recorded, 189.0 left out (nothing recorded since the one before)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 4.8; 0x8: 3.0; 0x9: 1.0; 0x10: 2.8; 0x11: 38.0; 0x12: 68.5; 0x13: 2.0; 0x21: 4.0; 0x28: 16.0; 0x92: 3.0; 0x97: 1.0;
[hos Presentation Thread] vk: GPU time 20.2 ms a frame (the longest submission 12.7 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.06 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: mirror syncs (600 submits): 152 dirty pages from their submits' captures, 55174 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: bound in guest memory, by pool (the GPU reads these over PCIe; binds and the bytes of their ranges over these 600 submits, 3266.3 MB in all, a range counted once a submit): 0x116b000000 (112 MB, state 3): 2775 binds, 3235 MB; 0x1036000000 (16 MB, state 3): 314 binds, 1 MB; 0x7fba000000 (48 MB, state 3): 303 binds, 8 MB; 0x7fd3000000 (16 MB, state 3): 142 binds, 0 MB; 0x1172000000 (48 MB, state 3): 120 binds, 0 MB; 0x7fc0000000 (32 MB, state 3): 99 binds, 2 MB; 0x115a000000 (16 MB, state 3): 78 binds, 0 MB; 0x7fd1000000 (16 MB, state 3): 68 binds, 16 MB;
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 471 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 27600000 (6645711 pages from the captures)
[hos sead::MainThread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.16, writes collected 0.10
[hos Presentation Thread] vk: program picks: 22971094 kept (7241577 by the last picks' textures, a uniform buffer bound since), 6904 new, 12822001 with other textures (of 35800000)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 27620000 (6650145 pages from the captures)
[hos Presentation Thread] vk: mirror syncs (600 submits): 293 dirty pages from their submits' captures, 53638 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: bound in guest memory, by pool (the GPU reads these over PCIe; binds and the bytes of their ranges over these 600 submits, 3265.6 MB in all, a range counted once a submit): 0x116b000000 (112 MB, state 3): 2775 binds, 3235 MB; 0x1036000000 (16 MB, state 3): 310 binds, 1 MB; 0x7fba000000 (48 MB, state 3): 304 binds, 8 MB; 0x7fd3000000 (16 MB, state 3): 143 binds, 0 MB; 0x1172000000 (48 MB, state 3): 120 binds, 0 MB; 0x7fc0000000 (32 MB, state 3): 97 binds, 2 MB; 0x115a000000 (16 MB, state 3): 79 binds, 0 MB; 0x7fd1000000 (16 MB, state 3): 66 binds, 15 MB;
[hos Presentation Thread] vk: imports: 105 live (2848 MB), 82 retired still imported (2240 MB), 0 retired given back (0 MB)
[hos sead::MainThread] vk: capture: a submit 1.92 ms (lock 0.01, scan 0.08 over 792 ranges, 3272 MB), 993 pages written, 993 copied (3.9 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.155; retires and stamps 0.149, bytes copied 0.000; 25 kept (444 MB), 10 spare buffers, 6926 texture pages copied (27 MB)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 27640000 (6654575 pages from the captures)
[hos Presentation Thread] vi: 52019 frames presented (36.4 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 0, 15.5-17.8 0, 17.8-22 1, 22-30 156, 30-40 25, over 40 0
[hos Presentation Thread] vk: mirror syncs (600 submits): 287 dirty pages from their submits' captures, 54296 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: bound in guest memory, by pool (the GPU reads these over PCIe; binds and the bytes of their ranges over these 600 submits, 3265.8 MB in all, a range counted once a submit): 0x116b000000 (112 MB, state 3): 2773 binds, 3235 MB; 0x1036000000 (16 MB, state 3): 317 binds, 1 MB; 0x7fba000000 (48 MB, state 3): 301 binds, 8 MB; 0x7fd3000000 (16 MB, state 3): 139 binds, 0 MB; 0x1172000000 (48 MB, state 3): 120 binds, 0 MB; 0x7fc0000000 (32 MB, state 3): 94 binds, 2 MB; 0x115a000000 (16 MB, state 3): 78 binds, 0 MB; 0x7fd1000000 (16 MB, state 3): 67 binds, 15 MB;
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 27660000 (6659028 pages from the captures)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 27680000 (6663711 pages from the captures)
[hos rmbl::VibrationThread] vcores: 91573 takes, 1612 waits (mean 58 us, longest 7.6 ms), 543 kicks, 545 yields, 0 escapes in 5 s
[hos Presentation Thread] vk: mirror syncs (600 submits): 327 dirty pages from their submits' captures, 52553 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: bound in guest memory, by pool (the GPU reads these over PCIe; binds and the bytes of their ranges over these 600 submits, 3158.2 MB in all, a range counted once a submit): 0x116b000000 (112 MB, state 3): 2669 binds, 3127 MB; 0x1036000000 (16 MB, state 3): 313 binds, 1 MB; 0x7fba000000 (48 MB, state 3): 300 binds, 8 MB; 0x7fd3000000 (16 MB, state 3): 142 binds, 0 MB; 0x1172000000 (48 MB, state 3): 116 binds, 0 MB; 0x7fc0000000 (32 MB, state 3): 98 binds, 2 MB; 0x115a000000 (16 MB, state 3): 78 binds, 0 MB; 0x7fd1000000 (16 MB, state 3): 67 binds, 15 MB;
[hos Presentation Thread] vk: imports: 105 live (2848 MB), 82 retired still imported (2240 MB), 0 retired given back (0 MB)
[hos ModuleSystemWorker1] vk: readbacks of GPU results: 338 of 3000 waited for their write-back, 0.02 ms each
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 27700000 (6668148 pages from the captures)
[hos Presentation Thread] vk: a frame: 196 draws kept their neighbour's descriptors
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 2783 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 11.55, present 0.08, draw 6.06, descriptors 1.95, texture lookups 0.08, uploads 0.02, pipelines 0.28, programs 0.94, commands 2.48, dispatch 1.01, memory sync 1.45, queue submit 0.70, slot wait 0.07
[hos Presentation Thread] vk: a frame: mirrors 493 (896 MB): 7.06 MB synced in 1807.8 copies, 10.42 MB written back
[hos Presentation Thread] vk: 52080 presents, 37.0 fps; a frame: 1481 draws (0 skipped), 129 dispatches, 154 passes, 144 barriers, 6 submits, 0.2 uploads (0.1 MB), 80 ub updates (56 overlays), GPU-bound wait 0.1 ms; 2560 pipelines (199828 ms), 202 programs (0 failed), 1176 textures (2453 MB)
[hos Presentation Thread] vk: a frame: 392.3 full barriers recorded, 189.1 left out (nothing recorded since the one before)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 4.8; 0x8: 3.0; 0x9: 1.0; 0x10: 2.8; 0x11: 38.0; 0x12: 68.5; 0x13: 2.0; 0x21: 4.0; 0x28: 16.0; 0x92: 3.0; 0x97: 1.0;
[hos Presentation Thread] vk: GPU time 19.6 ms a frame (the longest submission 11.8 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.05 MB unswizzled on the CPU in 0.00 ms
[hos sead::MainThread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.15, writes collected 0.10
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 27720000 (6672576 pages from the captures)
[hos ModuleSystemWorker4] nvn: CommandBufferSignalEvent #410000: event 0x100d6c8010 mode 0 value 410001 (lr 0x80660bcc)
[hos sead::MainThread] vk: mirror syncs (600 submits): 199 dirty pages from their submits' captures, 53414 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: read live, by pool:
[hos sead::MainThread] vk: bound in guest memory, by pool (the GPU reads these over PCIe; binds and the bytes of their ranges over these 600 submits, 3266.2 MB in all, a range counted once a submit): 0x116b000000 (112 MB, state 3): 2745 binds, 3235 MB; 0x1036000000 (16 MB, state 3): 315 binds, 1 MB; 0x7fba000000 (48 MB, state 3): 304 binds, 8 MB; 0x7fd3000000 (16 MB, state 3): 142 binds, 0 MB; 0x1172000000 (48 MB, state 3): 120 binds, 0 MB; 0x7fc0000000 (32 MB, state 3): 98 binds, 2 MB; 0x115a000000 (16 MB, state 3): 79 binds, 0 MB; 0x7fd1000000 (16 MB, state 3): 68 binds, 16 MB;
Screenshots or video
Before you send it
Tracked in #994, follow there. That issue collects every report of floating trees and missing or vanishing vegetation, and this one is linked from it with its GPU, version and log details. It is a known issue in v2.0.6 and not fixed yet. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your
hookshot_log.txt.