The textures in the city of Hyrule don't load well and it lags. #767

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opened 2026-11-08 20:32:05 +00:00 by titissg · 2 comments
titissg commented 2026-11-08 20:32:05 +00:00 (Migrated from github.com)

Hookshot version

2.0.3

What kind of problem

Graphics (missing, black or wrong-coloured things, lighting, flicker)

What happened

It takes a little while to load when you enter, and the textures look bad with several FPS drops.

Where in the game

when you get to Hyrule city

How often

Every time

Graphics card and driver version

6650 xt 32.0.21045.2006

CPU, RAM and operating system

Ryzen 5 5500, 16 GB 3200 windows 11 pro

Changes from the defaults

No response

Other software hooked into the game

No, nothing hooked in

hookshot_log.txt

hookshot_log.txt

Screenshots or video

Image

Before you send it

  • I'm on the newest release, or the problem is still there on it.
  • I searched the open issues for this problem.
  • I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
### Hookshot version 2.0.3 ### What kind of problem Graphics (missing, black or wrong-coloured things, lighting, flicker) ### What happened It takes a little while to load when you enter, and the textures look bad with several FPS drops. ### Where in the game when you get to Hyrule city ### How often Every time ### Graphics card and driver version 6650 xt 32.0.21045.2006 ### CPU, RAM and operating system Ryzen 5 5500, 16 GB 3200 windows 11 pro ### Changes from the defaults _No response_ ### Other software hooked into the game No, nothing hooked in ### hookshot_log.txt [hookshot_log.txt](https://github.com/user-attachments/files/34554310/hookshot_log.txt) ### Screenshots or video <img width="1919" height="1027" alt="Image" src="https://github.com/user-attachments/assets/b08ccd13-5881-427c-ab37-9eac4a3b7b4f" /> ### Before you send it - [x] I'm on the newest release, or the problem is still there on it. - [x] I searched the open issues for this problem. - [x] I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
lucasmazzoni45-del commented 2026-11-08 23:58:18 +00:00 (Migrated from github.com)

I see something very similar on another AMD card (RX 7800 XT, v2.0.4/v2.0.5): a pause and several fps drops the first time a new area or a new character shows up, and textures that arrive late. In my log it lined up with new graphics pipelines being built during play: of 238 gameplay intervals (120 presents each), the 26 that dipped below 58 fps had on average 2.4 new pipelines (~450 ms of compile) against 0.09 in the normal ones, and with nothing new on screen it held 60.0 fps for minutes. Details in #865.

How to check on yours: in hookshot_log.txt the periodic line vk: N presents, X fps; a frame: ... ; P pipelines (M ms), ... - if P and M jump in the same lines where fps drops, it is this. It should be much better on the second visit to the same area, and after an update (new shader stamp) the first session is the slow one. Closing the game normally (not killing it) lets it save the list of pipelines it has seen. You are on 2.0.3: 2.0.5 changed the shader preparation, so it is worth updating before drawing conclusions.

I see something very similar on another AMD card (RX 7800 XT, v2.0.4/v2.0.5): a pause and several fps drops the first time a new area or a new character shows up, and textures that arrive late. In my log it lined up with new graphics pipelines being built during play: of 238 gameplay intervals (120 presents each), the 26 that dipped below 58 fps had on average 2.4 new pipelines (~450 ms of compile) against 0.09 in the normal ones, and with nothing new on screen it held 60.0 fps for minutes. Details in #865. How to check on yours: in `hookshot_log.txt` the periodic line `vk: N presents, X fps; a frame: ... ; P pipelines (M ms), ...` - if P and M jump in the same lines where fps drops, it is this. It should be much better on the second visit to the same area, and after an update (new shader stamp) the first session is the slow one. Closing the game normally (not killing it) lets it save the list of pipelines it has seen. You are on 2.0.3: 2.0.5 changed the shader preparation, so it is worth updating before drawing conclusions.
NotRexed commented 2026-11-09 05:56:15 +00:00 (Migrated from github.com)

Tracked in #993, follow there. That issue collects every report of garbled or rainbow textures that get worse over play time, and this one is linked from it with its GPU, version and log details. It is a known issue in v2.0.6 and not fixed yet. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your hookshot_log.txt.

Tracked in #993, follow there. That issue collects every report of garbled or rainbow textures that get worse over play time, and this one is linked from it with its GPU, version and log details. It is a known issue in v2.0.6 and not fixed yet. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your `hookshot_log.txt`.
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MagicBeanDev/Hookshot#767
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