Controller dead zone adjuster #752

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opened 2026-11-08 19:53:15 +00:00 by kai2143 · 8 comments
kai2143 commented 2026-11-08 19:53:15 +00:00 (Migrated from github.com)

The idea

I think it would be nice to add a controller dead zone adjuster because my controller has slight drift stick. I'm sure this could help some other people as well, thank you.

Anything else

No response

### The idea I think it would be nice to add a controller dead zone adjuster because my controller has slight drift stick. I'm sure this could help some other people as well, thank you. ### Anything else _No response_
poopoosauce commented 2026-11-08 19:54:51 +00:00 (Migrated from github.com)

There are plenty of alternative ways to do that. I dont feel like it has to be a feature in here.

There are plenty of alternative ways to do that. I dont feel like it has to be a feature in here.
aoeu-gc commented 2026-11-08 20:17:04 +00:00 (Migrated from github.com)

this would be really good actually, the deadzone is a bit high on this game and it's not something typically fixed from outside, it's usually just compensated for by boosting the stick input's lower values.

this would be really good actually, the deadzone is a bit high on this game and it's not something typically fixed from outside, it's usually just compensated for by boosting the stick input's lower values.
poopoosauce commented 2026-11-08 20:34:37 +00:00 (Migrated from github.com)

You can adjust deadzones in steam input, armory crate, and so much more. Thats really just an extra bro

You can adjust deadzones in steam input, armory crate, and so much more. Thats really just an extra bro
kai2143 commented 2026-11-08 20:35:08 +00:00 (Migrated from github.com)

You can adjust deadzones in steam input, armory crate, and so much more. Thats really just an extra bro

it would be nicer and easier for some people to have it built in imo

> You can adjust deadzones in steam input, armory crate, and so much more. Thats really just an extra bro it would be nicer and easier for some people to have it built in imo
poopoosauce commented 2026-11-08 20:36:26 +00:00 (Migrated from github.com)

It would also be nicer if it worked on most hardware first

It would also be nicer if it worked on most hardware first
aoeu-gc commented 2026-11-08 20:44:02 +00:00 (Migrated from github.com)

An ordinary deadzone adjustment won’t remove a game’s built-in deadzone. 'Anti-deadzone' compensate by boosting small inputs past that threshold. Steam Input etc doesn't actually remove it.
Also this is open source dev that anyone can PR to, tickets are not competing for priority or company resources so there's no reason to reject it.

An ordinary deadzone adjustment won’t remove a game’s built-in deadzone. 'Anti-deadzone' compensate by boosting small inputs past that threshold. Steam Input etc doesn't actually remove it. Also this is open source dev that anyone can PR to, tickets are not competing for priority or company resources so there's no reason to reject it.
NotRexed commented 2026-11-09 05:55:41 +00:00 (Migrated from github.com)

Thanks for the idea. Feature requests are now collected in #1007, which lists this one with a link back here, so closing it in favour of that list (this is not a decision against the idea).

Thanks for the idea. Feature requests are now collected in #1007, which lists this one with a link back here, so closing it in favour of that list (this is not a decision against the idea).
aoeu-gc commented 2026-11-09 17:48:57 +00:00 (Migrated from github.com)

Yeah just did the shooting gallery and even with an external 'deadzone adjustment' making fine adjustments aiming is just as bad as you'd expect it to be thanks to the game's deadzone. Obviously when you can move around whilst aiming you can compensate for it but that really highlighted how gross it is currently. Going to have to turn the cam sens way down for anything like this until there is a deadzone menu update.

Yeah just did the shooting gallery and even *with* an external 'deadzone adjustment' making fine adjustments aiming is just as bad as you'd expect it to be thanks to the game's deadzone. Obviously when you can move around whilst aiming you can compensate for it but that really highlighted how gross it is currently. Going to have to turn the cam sens way down for anything like this until there is a deadzone menu update.
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MagicBeanDev/Hookshot#752
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