Build error: link FAILED (0s), 0 undefined symbols #733

Closed
opened 2026-11-08 19:07:32 +00:00 by RrOoSsSsOo · 2 comments
RrOoSsSsOo commented 2026-11-08 19:07:32 +00:00 (Migrated from github.com)

Builder version

v2.0.2

How you built

Linux AppImage

Game files given to it

A .nup

The error

link FAILED (0s), 0 undefined symbols
clang: error: no such file or directory: '/home/deck/.cache/hookshot-builder/sa/build/obj/code_044.o'
clang: error: no such file or directory: '/home/deck/.cache/hookshot-builder/sa/build/obj/code_050.o'
clang: error: no such file or directory: '/home/deck/.cache/hookshot-builder/sa/build/obj/code_043.o'
clang: error: no such file or directory: '/home/deck/.cache/hookshot-builder/sa/build/obj/code_016.o'
clang: error: no such file or directory: '/home/deck/.cache/hookshot-builder/sa/build/obj/code_033.o'
clang: error: no such file or directory: '/home/deck/.cache/hookshot-builder/sa/build/obj/code_029.o'
clang: error: no such file or directory: '/home/deck/.cache/hookshot-builder/sa/build/obj/code_032.o'
clang: error: no such file or directory: '/home/deck/.cache/hookshot-builder/sa/build/obj/code_045.o'
clang: error: no such file or directory: '/home/deck/.cache/hookshot-builder/sa/build/obj/code_025.o'
clang: error: no such file or directory: '/home/deck/.cache/hookshot-builder/sa/build/obj/code_041.o'
clang: error: no such file or directory: '/home/deck/.cache/hookshot-builder/sa/build/obj/code_015.o'
clang: error: no such file or directory: '/home/deck/.cache/hookshot-builder/sa/build/obj/code_024.o'

@@error build.py stopped (exit status 1): clang: error: no such file or directory: '/home/deck/.cache/hookshot-builder/sa/build/obj/code_024.o'

Visual Studio or Build Tools version, and Windows SDK version

No response

Operating system and free space on the output drive

SteamOS 3.9

Before you send it

  • I'm on the newest release, or it still fails on it.
  • I searched the open issues for this error.
  • I'm not attaching game files or anything built from them.
### Builder version v2.0.2 ### How you built Linux AppImage ### Game files given to it A .nup ### The error ```text link FAILED (0s), 0 undefined symbols clang: error: no such file or directory: '/home/deck/.cache/hookshot-builder/sa/build/obj/code_044.o' clang: error: no such file or directory: '/home/deck/.cache/hookshot-builder/sa/build/obj/code_050.o' clang: error: no such file or directory: '/home/deck/.cache/hookshot-builder/sa/build/obj/code_043.o' clang: error: no such file or directory: '/home/deck/.cache/hookshot-builder/sa/build/obj/code_016.o' clang: error: no such file or directory: '/home/deck/.cache/hookshot-builder/sa/build/obj/code_033.o' clang: error: no such file or directory: '/home/deck/.cache/hookshot-builder/sa/build/obj/code_029.o' clang: error: no such file or directory: '/home/deck/.cache/hookshot-builder/sa/build/obj/code_032.o' clang: error: no such file or directory: '/home/deck/.cache/hookshot-builder/sa/build/obj/code_045.o' clang: error: no such file or directory: '/home/deck/.cache/hookshot-builder/sa/build/obj/code_025.o' clang: error: no such file or directory: '/home/deck/.cache/hookshot-builder/sa/build/obj/code_041.o' clang: error: no such file or directory: '/home/deck/.cache/hookshot-builder/sa/build/obj/code_015.o' clang: error: no such file or directory: '/home/deck/.cache/hookshot-builder/sa/build/obj/code_024.o' @@error build.py stopped (exit status 1): clang: error: no such file or directory: '/home/deck/.cache/hookshot-builder/sa/build/obj/code_024.o' ``` ### Visual Studio or Build Tools version, and Windows SDK version _No response_ ### Operating system and free space on the output drive SteamOS 3.9 ### Before you send it - [x] I'm on the newest release, or it still fails on it. - [x] I searched the open issues for this error. - [x] I'm not attaching game files or anything built from them.
RrOoSsSsOo commented 2026-11-08 20:08:18 +00:00 (Migrated from github.com)

Also v2.0.3 affected

@@progress 0.985
  code_017_1.c       13 MB      65s  (149s)
@@progress 0.992
  code_017.c         15 MB      58s  (153s)
@@progress 1.000
compiled in 153s, 0 failed
link FAILED (1s), 20 undefined symbols
ld.lld: error: undefined symbol: f_812bcd10
ld.lld: error: undefined symbol: f_812bcd60
ld.lld: error: undefined symbol: f_812bcec0
ld.lld: error: undefined symbol: f_812c3480
ld.lld: error: undefined symbol: f_812c3500
ld.lld: error: undefined symbol: f_81b44ebc
ld.lld: error: undefined symbol: f_81b515c8
ld.lld: error: undefined symbol: f_81b51df8
ld.lld: error: undefined symbol: f_81b56000
ld.lld: error: undefined symbol: f_82647a90
ld.lld: error: undefined symbol: f_831c2e70
ld.lld: error: undefined symbol: f_831c2f60
ld.lld: error: undefined symbol: f_831cd830
ld.lld: error: undefined symbol: f_831cdb60
ld.lld: error: undefined symbol: f_831cdcb0
ld.lld: error: undefined symbol: f_831e65d0
ld.lld: error: undefined symbol: f_831e6b20
ld.lld: error: undefined symbol: f_831efb20
ld.lld: error: undefined symbol: f_831f03a0
ld.lld: error: undefined symbol: f_83241630
@@error build.py stopped (exit status 1): ld.lld: error: undefined symbol: f_83241630

Also `v2.0.3` affected ``` @@progress 0.985 code_017_1.c 13 MB 65s (149s) @@progress 0.992 code_017.c 15 MB 58s (153s) @@progress 1.000 compiled in 153s, 0 failed link FAILED (1s), 20 undefined symbols ld.lld: error: undefined symbol: f_812bcd10 ld.lld: error: undefined symbol: f_812bcd60 ld.lld: error: undefined symbol: f_812bcec0 ld.lld: error: undefined symbol: f_812c3480 ld.lld: error: undefined symbol: f_812c3500 ld.lld: error: undefined symbol: f_81b44ebc ld.lld: error: undefined symbol: f_81b515c8 ld.lld: error: undefined symbol: f_81b51df8 ld.lld: error: undefined symbol: f_81b56000 ld.lld: error: undefined symbol: f_82647a90 ld.lld: error: undefined symbol: f_831c2e70 ld.lld: error: undefined symbol: f_831c2f60 ld.lld: error: undefined symbol: f_831cd830 ld.lld: error: undefined symbol: f_831cdb60 ld.lld: error: undefined symbol: f_831cdcb0 ld.lld: error: undefined symbol: f_831e65d0 ld.lld: error: undefined symbol: f_831e6b20 ld.lld: error: undefined symbol: f_831efb20 ld.lld: error: undefined symbol: f_831f03a0 ld.lld: error: undefined symbol: f_83241630 @@error build.py stopped (exit status 1): ld.lld: error: undefined symbol: f_83241630 ```
NotRexed commented 2026-11-09 05:54:53 +00:00 (Migrated from github.com)

Tracked in #1000, follow there. That issue collects every report of Linux / Steam Deck GPU hangs, crashes, low fps and build failures, and this one is linked from it with its GPU, version and log details. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your hookshot_log.txt.

Tracked in #1000, follow there. That issue collects every report of Linux / Steam Deck GPU hangs, crashes, low fps and build failures, and this one is linked from it with its GPU, version and log details. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your `hookshot_log.txt`.
Commenting is not possible because the repository is archived.
No milestone
No assignees
1 participant
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set

Reference
MagicBeanDev/Hookshot#733
No description provided.