Misplaced Models #729
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MagicBeanDev/Hookshot#729
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Hookshot version
v2.0.2
What kind of problem
Graphics (missing, black or wrong-coloured things, lighting, flicker)
What happened
Flying Trees
Where in the game
Hyrule Castle, Garden Area both in an out of cutscene
How often
Every time
Graphics card and driver version
NVIDIA RTX 5070 TI
CPU, RAM and operating system
Ryzen 5 5600, 32 GB, Windows 11
Changes from the defaults
High Quality Preset
Other software hooked into the game
No, nothing hooked in
hookshot_log.txt
hookshot_log.1.txt
Screenshots or video
Before you send it
hookshot_log.txt
Same here, in a different area: Kokiri Forest, looking up at the hills around the village. Distant trees float in the sky where the hill terrain should be. Every time.
Note: both reports so far are RTX 50-series (5070 Ti and 5080), while the README says testing was on a 4060 Ti. Might be Blackwell-specific.
hookshot_log.txt
Confirmed on RTX 5080: floating trees on v2.0.2, fixed in v2.0.3 (
afbb2d5, Fritchii's storage buffer pass on bydefault), and back in v2.0.4, where it is off by default because of the dark Link regression (
cabb432).So the port does fix this on Blackwell; it just needs its pointer rules to stop taking the light probes' buffers
(as
cabb432says) to be on by default again.Kokiri Forest, looking from the village toward the hills. Every time on v2.0.4 defaults.
Separate issue, not fixed by the port: distant leaves and flat green textures, see #763.
Tracked in #994, follow there. That issue collects every report of floating trees and missing or vanishing vegetation, and this one is linked from it with its GPU, version and log details. It is a known issue in v2.0.6 and not fixed yet. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your
hookshot_log.txt.Shooting for 21:9 On my LG 5k2k monitor. P.s. 5080 + 9950x3D
ultrawide=1 + output_res=5120x2160 in ini → 16:9
ultrawide=1 + output_res=3440x1440 in ini → 16:9
ultrawide=1 + output_res=5120x2880 in ini → 16:9
fullscreen=0 (windowed, maximized) → 16:9
fullscreen=1 → 16:9
F1 menu changes → same result
Sidenote: Also tried the oot-mod (craftycorvid) IPS patch on Lichii build 150: log shows composite image 3440x1440 but 3D is still 16:9. Same result on build 160.
Don't know of any other widescreen options working to this day, 10pm MST 11/11/2026
Game: OoT Remake, title ID 0400486024DEC000, v131072, build ID E0F3CCFAF50065AE4EA01EB5AEB13B1A45DA3348.