Misplaced Models #729

Closed
opened 2026-11-08 18:57:33 +00:00 by earthsvisitor-coder · 5 comments
earthsvisitor-coder commented 2026-11-08 18:57:33 +00:00 (Migrated from github.com)

Hookshot version

v2.0.2

What kind of problem

Graphics (missing, black or wrong-coloured things, lighting, flicker)

What happened

Flying Trees

Where in the game

Hyrule Castle, Garden Area both in an out of cutscene

How often

Every time

Graphics card and driver version

NVIDIA RTX 5070 TI

CPU, RAM and operating system

Ryzen 5 5600, 32 GB, Windows 11

Changes from the defaults

High Quality Preset

Other software hooked into the game

No, nothing hooked in

hookshot_log.txt

hookshot_log.1.txt

Screenshots or video

Image Image

Before you send it

  • I'm on the newest release, or the problem is still there on it.
  • I searched the open issues for this problem.
  • I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
### Hookshot version v2.0.2 ### What kind of problem Graphics (missing, black or wrong-coloured things, lighting, flicker) ### What happened Flying Trees ### Where in the game Hyrule Castle, Garden Area both in an out of cutscene ### How often Every time ### Graphics card and driver version NVIDIA RTX 5070 TI ### CPU, RAM and operating system Ryzen 5 5600, 32 GB, Windows 11 ### Changes from the defaults High Quality Preset ### Other software hooked into the game No, nothing hooked in ### hookshot_log.txt [hookshot_log.1.txt](https://github.com/user-attachments/files/34551599/hookshot_log.1.txt) ### Screenshots or video <img width="1277" height="723" alt="Image" src="https://github.com/user-attachments/assets/771ec90d-b3da-4e75-a8eb-f2ed4256bfc4" /> <img width="1275" height="718" alt="Image" src="https://github.com/user-attachments/assets/8606d0c7-9156-438f-b55d-be2f75fbeadb" /> ### Before you send it - [x] I'm on the newest release, or the problem is still there on it. - [x] I searched the open issues for this problem. - [x] I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
earthsvisitor-coder commented 2026-11-08 19:00:47 +00:00 (Migrated from github.com)
[hookshot_log.txt](https://github.com/user-attachments/files/34551672/hookshot_log.txt)
EjianYT commented 2026-11-08 19:03:16 +00:00 (Migrated from github.com)

Same here, in a different area: Kokiri Forest, looking up at the hills around the village. Distant trees float in the sky where the hill terrain should be. Every time.

  • Hookshot: v2.0.2
  • GPU: RTX 5080
  • OS: Windows 11
  • Settings: Ultrawide = Monitor's shape (21:9). Only other mod: Xbox UI (romfs, button icons only).

Note: both reports so far are RTX 50-series (5070 Ti and 5080), while the README says testing was on a 4060 Ti. Might be Blackwell-specific.

hookshot_log.txt

Image
Same here, in a different area: Kokiri Forest, looking up at the hills around the village. Distant trees float in the sky where the hill terrain should be. Every time. - Hookshot: v2.0.2 - GPU: RTX 5080 - OS: Windows 11 - Settings: Ultrawide = Monitor's shape (21:9). Only other mod: Xbox UI (romfs, button icons only). Note: both reports so far are RTX 50-series (5070 Ti and 5080), while the README says testing was on a 4060 Ti. Might be Blackwell-specific. [hookshot_log.txt](https://github.com/user-attachments/files/34551704/hookshot_log.txt) <img width="3439" height="1439" alt="Image" src="https://github.com/user-attachments/assets/fcb08816-a41a-4d8e-9992-fa3ef2fec30b" />
EjianYT commented 2026-11-08 21:22:16 +00:00 (Migrated from github.com)

Confirmed on RTX 5080: floating trees on v2.0.2, fixed in v2.0.3 (afbb2d5, Fritchii's storage buffer pass on by
default), and back in v2.0.4, where it is off by default because of the dark Link regression (cabb432).
So the port does fix this on Blackwell; it just needs its pointer rules to stop taking the light probes' buffers
(as cabb432 says) to be on by default again.

Kokiri Forest, looking from the village toward the hills. Every time on v2.0.4 defaults.

  • RTX 5080, driver 621.14
  • AMD Ryzen 7 7700X, 32 GB DDR5-4800, Windows 11 Pro 26H2 (build 26300.9818)
  • Ultrawide = Monitor's shape (21:9), Frame generation on. Only mod: Xbox UI (romfs, button icons only).

Separate issue, not fixed by the port: distant leaves and flat green textures, see #763.

Confirmed on RTX 5080: floating trees on v2.0.2, fixed in v2.0.3 (afbb2d5, Fritchii's storage buffer pass on by default), and back in v2.0.4, where it is off by default because of the dark Link regression (cabb432). So the port does fix this on Blackwell; it just needs its pointer rules to stop taking the light probes' buffers (as cabb432 says) to be on by default again. Kokiri Forest, looking from the village toward the hills. Every time on v2.0.4 defaults. - RTX 5080, driver 621.14 - AMD Ryzen 7 7700X, 32 GB DDR5-4800, Windows 11 Pro 26H2 (build 26300.9818) - Ultrawide = Monitor's shape (21:9), Frame generation on. Only mod: Xbox UI (romfs, button icons only). Separate issue, not fixed by the port: distant leaves and flat green textures, see #763.
NotRexed commented 2026-11-09 05:54:43 +00:00 (Migrated from github.com)

Tracked in #994, follow there. That issue collects every report of floating trees and missing or vanishing vegetation, and this one is linked from it with its GPU, version and log details. It is a known issue in v2.0.6 and not fixed yet. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your hookshot_log.txt.

Tracked in #994, follow there. That issue collects every report of floating trees and missing or vanishing vegetation, and this one is linked from it with its GPU, version and log details. It is a known issue in v2.0.6 and not fixed yet. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your `hookshot_log.txt`.
Owner

@mchaslee-commits commented on GitHub · 2026-11-12 04:57 UTC · original

Shooting for 21:9 On my LG 5k2k monitor. P.s. 5080 + 9950x3D

ultrawide=1 + output_res=5120x2160 in ini → 16:9
ultrawide=1 + output_res=3440x1440 in ini → 16:9
ultrawide=1 + output_res=5120x2880 in ini → 16:9
fullscreen=0 (windowed, maximized) → 16:9
fullscreen=1 → 16:9
F1 menu changes → same result

Sidenote: Also tried the oot-mod (craftycorvid) IPS patch on Lichii build 150: log shows composite image 3440x1440 but 3D is still 16:9. Same result on build 160.

Don't know of any other widescreen options working to this day, 10pm MST 11/11/2026

Game: OoT Remake, title ID 0400486024DEC000, v131072, build ID E0F3CCFAF50065AE4EA01EB5AEB13B1A45DA3348.

> [@mchaslee-commits](https://github.com/mchaslee-commits) commented on GitHub · 2026-11-12 04:57 UTC · [original](https://github.com/NotRexed/Hookshot/issues/729#issuecomment-6815035908) Shooting for 21:9 On my LG 5k2k monitor. P.s. 5080 + 9950x3D ultrawide=1 + output_res=5120x2160 in ini → 16:9 ultrawide=1 + output_res=3440x1440 in ini → 16:9 ultrawide=1 + output_res=5120x2880 in ini → 16:9 fullscreen=0 (windowed, maximized) → 16:9 fullscreen=1 → 16:9 F1 menu changes → same result Sidenote: Also tried the oot-mod (craftycorvid) IPS patch on Lichii build 150: log shows composite image 3440x1440 but 3D is still 16:9. Same result on build 160. Don't know of any other widescreen options working to this day, 10pm MST 11/11/2026 Game: OoT Remake, title ID 0400486024DEC000, v131072, build ID E0F3CCFAF50065AE4EA01EB5AEB13B1A45DA3348. <!-- github-sync:c:6815035908 -->
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MagicBeanDev/Hookshot#729
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