Stuck on Deku Tree Cutscene and Subtite Breaking (AMD) #72

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opened 2026-11-07 08:39:48 +00:00 by Layfuboxu007 · 6 comments
Layfuboxu007 commented 2026-11-07 08:39:48 +00:00 (Migrated from github.com)

Game froze when Navi leaves after talking with Deku Tree, there some weird white box texture too.

Specs:
R7 5700X
RX 6600 XT

Game froze when Navi leaves after talking with Deku Tree, there some weird white box texture too. Specs: R7 5700X RX 6600 XT
NotRexed commented 2026-11-07 13:04:49 +00:00 (Migrated from github.com)

https://github.com/NotRexed/Hookshot/releases/tag/amd-shared-memory might fix this: every compute shader asked for 48 KB of shared memory, more than AMD cards allow, which made them invalid on AMD (found by klimovich008). Please try it. If it's still black or gray, create hookshot_env.txt next to hookshot.exe with one of these lines at a time and tell me which one (if any) helps: HOS_NO_RENDERER_WAIT=1, RX_VK_NO_FOLLOW=1, RX_VK_OOT_VISUAL=0. A hookshot_log.txt from the new build helps too.

https://github.com/NotRexed/Hookshot/releases/tag/amd-shared-memory might fix this: every compute shader asked for 48 KB of shared memory, more than AMD cards allow, which made them invalid on AMD (found by klimovich008). Please try it. If it's still black or gray, create `hookshot_env.txt` next to `hookshot.exe` with one of these lines at a time and tell me which one (if any) helps: `HOS_NO_RENDERER_WAIT=1`, `RX_VK_NO_FOLLOW=1`, `RX_VK_OOT_VISUAL=0`. A `hookshot_log.txt` from the new build helps too.
NotRexed commented 2026-11-07 15:39:39 +00:00 (Migrated from github.com)

https://github.com/NotRexed/Hookshot/releases/tag/less-stutter includes the AMD fixes from PR #138 (tested on an RX 9070 XT): with Resolution "Auto", the 3D picture was black on AMD because a dynamic-resolution pass was left out. Depth-compare sampling and NaN haze are fixed too. Please try it and tell me whether the picture is back (a hookshot_log.txt helps either way).

https://github.com/NotRexed/Hookshot/releases/tag/less-stutter includes the AMD fixes from PR #138 (tested on an RX 9070 XT): with Resolution "Auto", the 3D picture was black on AMD because a dynamic-resolution pass was left out. Depth-compare sampling and NaN haze are fixed too. Please try it and tell me whether the picture is back (a `hookshot_log.txt` helps either way).
Layfuboxu007 commented 2026-11-07 17:04:15 +00:00 (Migrated from github.com)

it pushed through on the part where I get stuck now, I'll update you with a hookshot_log.txt. It's all fixed now thanks to the AMD Fixes.

it pushed through on the part where I get stuck now, I'll update you with a hookshot_log.txt. It's all fixed now thanks to the AMD Fixes.
Layfuboxu007 commented 2026-11-07 17:11:17 +00:00 (Migrated from github.com)

hookshot_log.txt

heres the log-file hope it helps.

[hookshot_log.txt](https://github.com/user-attachments/files/34524601/hookshot_log.txt) heres the log-file hope it helps.
Eduardooxgg commented 2026-11-07 18:08:07 +00:00 (Migrated from github.com)

Hello! I'm experiencing a similar issue on an AMD Radeon RX 6800 16GB.

My specifications:
GPU: AMD Radeon RX 6800 16GB
CPU: Ryzen 9 9900X
OS: Windows 11

The latest builds allow me to get past Navi's opening cutscene, but text rendering is still broken.

The issue affects:
Main dialogue boxes (they appear completely blank).
Character names and dialogue choices.
Menu text, which also appears corrupted.

I tested both es-419 and en-US in language.txt, but the problem remains exactly the same.
I also tested the latest intro-movie-in-sync build and performed a completely clean installation.

Could this be related to AMD's Vulkan text rendering, shader translation, or texture handling?

I can provide my hookshot_log.txt and screenshots if needed.

Thank you for your work!

Image
Hello! I'm experiencing a similar issue on an AMD Radeon RX 6800 16GB. My specifications: GPU: AMD Radeon RX 6800 16GB CPU: Ryzen 9 9900X OS: Windows 11 The latest builds allow me to get past Navi's opening cutscene, but text rendering is still broken. The issue affects: Main dialogue boxes (they appear completely blank). Character names and dialogue choices. Menu text, which also appears corrupted. I tested both es-419 and en-US in language.txt, but the problem remains exactly the same. I also tested the latest intro-movie-in-sync build and performed a completely clean installation. Could this be related to AMD's Vulkan text rendering, shader translation, or texture handling? I can provide my hookshot_log.txt and screenshots if needed. Thank you for your work! <img width="1911" height="1061" alt="Image" src="https://github.com/user-attachments/assets/d617eddc-ed9d-4216-90c5-c1dc0c75f80b" />
NotRexed commented 2026-11-07 19:12:50 +00:00 (Migrated from github.com)

Glad it runs now, so I'm closing this. If it comes back on https://github.com/NotRexed/Hookshot/releases/tag/foliage-linux-updater, open a new issue with your hookshot_log.txt.

Glad it runs now, so I'm closing this. If it comes back on https://github.com/NotRexed/Hookshot/releases/tag/foliage-linux-updater, open a new issue with your `hookshot_log.txt`.
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MagicBeanDev/Hookshot#72
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