Missing wall textures in the Water Temple #718
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MagicBeanDev/Hookshot#718
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Hookshot version
v2.0.2
What kind of problem
Graphics (missing, black or wrong-coloured things, lighting, flicker)
What happened
Some wall textures are missing in the Water Temple.
I tested the same save file on both the Hookshot build and the Lichii emulator, and the issue occurs in both cases. Several walls appear without their proper textures.
Since the problem is present in both environments using the same save file, it does not seem to be specific to a single build or emulator.
Where in the game
Temple of Water
How often
Every time
Graphics card and driver version
RTX 5070
CPU, RAM and operating system
Ryzen 5600, 32gb Windows 11
Changes from the defaults
Other software hooked into the game
No, nothing hooked in
hookshot_log.txt
hookshot_log.1.txt
Screenshots or video
Before you send it
Sounds like the bug that happens on Emu with the incomplete dump (23.3gb) instead of the complete one (23.8Gb)
Can you confirm you are using a complete dump ?
Sounds true, my version has 23.3 gb and it happens too ... I'll try find another one
Closing: the same walls are missing in Lichii with the same save, which points to the game files rather than Hookshot (an incomplete 23.3 GB dump is suspected; the complete one is 23.8 GB). Please reopen if it still happens with a complete dump.
I just confirmed it. My dump is the 23.3 GB one. I'll try another puzzle. Thanks!" 😊🎮
For anyone landing here: A player found the cause of missing walls like this: an incomplete .nup dump where 3 textures have a zeroed zstd header (for example Rock_WaterTemple_Gate_M_01_Nrm). The build doesn't notice, and the walls that use those textures aren't drawn. A complete dump (about 23.8 GB) fixes it; dump the game again or copy it again, then rebuild. A builder check for this is being written.