Intel GPUs crash #655

Closed
opened 2026-11-08 15:50:08 +00:00 by DSC6463 · 1 comment
DSC6463 commented 2026-11-08 15:50:08 +00:00 (Migrated from github.com)

Builder version

No Visual Studio needed, fewer flashes, controls, faster

How you built

Hookshot Builder app (Windows)

Game files given to it

A .nup

The error

Hello,

I would like to report a rendering freeze issue on Intel GPUs. I tested this on an Intel UHD Graphics (620) GPU, but another user experienced a similar issue on Intel Arc, so it seems to affect Intel GPUs in general.

### Issue Description
The game compiles and launches normally, and all menus/HUD elements render fine. However, right after the entire intro cutscene plays — showing Link waking up, showing the outside of his house, and displaying the game logo — the screen goes completely black (or freezes on a static frame) and does not move past this point. 

During this black screen:
- The game window remains open and Windows does NOT report it as "Not Responding".
- Overlay/configuration keys (like F1) stop responding.
- The 3D render loop completely halts.

### Environment
- **GPU:** Intel UHD Graphics (620) / Intel Arc GPUs
- **OS:** Windows 10 / 11
- **Toolchain:** Visual Studio Build Tools / Windows SDK 10.0.26100

It looks like an internal rendering lockup or Vulkan/OpenGL pipeline freeze specific to Intel drivers during scene transitions. Fixing Intel GPU support would be greatly appreciated!

Visual Studio or Build Tools version, and Windows SDK version

Visual Studio 2022 / Windows SDK 10.0.26100

Operating system and free space on the output drive

Windows 11 797GB Free

Before you send it

  • I'm on the newest release, or it still fails on it.
  • I searched the open issues for this error.
  • I'm not attaching game files or anything built from them.
### Builder version No Visual Studio needed, fewer flashes, controls, faster ### How you built Hookshot Builder app (Windows) ### Game files given to it A .nup ### The error ```text Hello, I would like to report a rendering freeze issue on Intel GPUs. I tested this on an Intel UHD Graphics (620) GPU, but another user experienced a similar issue on Intel Arc, so it seems to affect Intel GPUs in general. ### Issue Description The game compiles and launches normally, and all menus/HUD elements render fine. However, right after the entire intro cutscene plays — showing Link waking up, showing the outside of his house, and displaying the game logo — the screen goes completely black (or freezes on a static frame) and does not move past this point. During this black screen: - The game window remains open and Windows does NOT report it as "Not Responding". - Overlay/configuration keys (like F1) stop responding. - The 3D render loop completely halts. ### Environment - **GPU:** Intel UHD Graphics (620) / Intel Arc GPUs - **OS:** Windows 10 / 11 - **Toolchain:** Visual Studio Build Tools / Windows SDK 10.0.26100 It looks like an internal rendering lockup or Vulkan/OpenGL pipeline freeze specific to Intel drivers during scene transitions. Fixing Intel GPU support would be greatly appreciated! ``` ### Visual Studio or Build Tools version, and Windows SDK version Visual Studio 2022 / Windows SDK 10.0.26100 ### Operating system and free space on the output drive Windows 11 797GB Free ### Before you send it - [x] I'm on the newest release, or it still fails on it. - [x] I searched the open issues for this error. - [x] I'm not attaching game files or anything built from them.
NotRexed commented 2026-11-09 05:52:50 +00:00 (Migrated from github.com)

Tracked in #999, follow there. That issue collects every report of Intel Arc / Core Ultra device lost, black screens and Linux ANV crashes, and this one is linked from it with its GPU, version and log details. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your hookshot_log.txt.

Tracked in #999, follow there. That issue collects every report of Intel Arc / Core Ultra device lost, black screens and Linux ANV crashes, and this one is linked from it with its GPU, version and log details. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your `hookshot_log.txt`.
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MagicBeanDev/Hookshot#655
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