crash after deku tree scene #636

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opened 2026-11-08 15:17:00 +00:00 by sakutakkj · 2 comments
sakutakkj commented 2026-11-08 15:17:00 +00:00 (Migrated from github.com)

Builder version

honest-eta

How you built

Hookshot Builder app (Windows)

Game files given to it

A .nup

The error

the game just crashes past the deku tree scene, before navi appears. it seems like the ram is filling up, i dunno, for real!

Visual Studio or Build Tools version, and Windows SDK version

No response

Operating system and free space on the output drive

windows 11 10gb free

Before you send it

  • I'm on the newest release, or it still fails on it.
  • I searched the open issues for this error.
  • I'm not attaching game files or anything built from them.
### Builder version honest-eta ### How you built Hookshot Builder app (Windows) ### Game files given to it A .nup ### The error ```text the game just crashes past the deku tree scene, before navi appears. it seems like the ram is filling up, i dunno, for real! ``` ### Visual Studio or Build Tools version, and Windows SDK version _No response_ ### Operating system and free space on the output drive windows 11 10gb free ### Before you send it - [x] I'm on the newest release, or it still fails on it. - [x] I searched the open issues for this error. - [x] I'm not attaching game files or anything built from them.
sakutakkj commented 2026-11-08 22:53:27 +00:00 (Migrated from github.com)
[hookshot_log.1.txt](https://github.com/user-attachments/files/34556899/hookshot_log.1.txt)
NotRexed commented 2026-11-09 05:52:14 +00:00 (Migrated from github.com)

Tracked in #1001, follow there. That issue collects every report of GPUs without mesh shaders, and this one is linked from it with its GPU, version and log details. v2.0.6 brings back the fallback for GPUs without mesh shaders (PR #779). It is untested on these cards, so a v2.0.6 result from you would help. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your hookshot_log.txt.

Tracked in #1001, follow there. That issue collects every report of GPUs without mesh shaders, and this one is linked from it with its GPU, version and log details. v2.0.6 brings back the fallback for GPUs without mesh shaders (PR #779). It is untested on these cards, so a v2.0.6 result from you would help. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your `hookshot_log.txt`.
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Reference
MagicBeanDev/Hookshot#636
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