Crash On RX 6600 #620
Labels
No labels
accessibility
autorelease: pending
autorelease: tagged
bug
dependencies
documentation
duplicate
enhancement
github_actions
good first issue
help wanted
invalid
question
testing wanted
wontfix
No milestone
No assignees
1 participant
Due date
No due date set.
Dependencies
No dependencies set
Reference
MagicBeanDev/Hookshot#620
Loading…
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
The idea
The game crash my gpu (it never recover so system crash) when navi enter the kokiri village on the intro cutscene.
Build used:
Hookshot-a598b9f-x86_64.AppImage
System:
Cachy OS
RX 6600
Ryzen 5 5500
32GB DDR4
hookshot_log.txt
Anything else
No response
same issue, same gpu
same issue, same gpu
same issue
build used:
Hookshot-a598b9f-x86_64.AppImage
system:
nixos
rx6900xt
i9-13900k
128GB DDR5
hookshot_log.txt
same issue on my end, win11
Same hang here, with
RX_VK_CHECKPOINTSdata from v2.0.5. My system is almost identical to the original report: CachyOS, Ryzen 5 5500, RX 6600 8 GB, 15 GiB RAM, KDE Plasma 6.8.2 Wayland, kernel 7.3.3-1-cachyos, Mesa 26.2.6-arch3.1 (RADV NAVI23).Hookshot v2.0.5 (source c5895377). The hang happens about 3 minutes into the intro/Kokiri, same as described. The kernel log shows:
After that the game gets
VK_ERROR_DEVICE_LOSTand the window goes black. The whole session freezes; KWin cannot recover (Could not make egl context current! EGL_BAD_CONTEXT, plasmashellGraphics device lost, cleaning up scenegraph), so a hard reset is needed.With
RX_VK_CHECKPOINTS=1(VK_AMD_buffer_marker), at frame 10400:So the last finished draw is
c36a4f3f667c886a(mesh depth, terrain/mountains), and the first unfinished draw is89ca750f9852b7ca. Based on the shader dumps in #696/#757 this is the foliage/grass colour pass (task+mesh+fragment, depth test EQUAL), over the same indirect draws as the grass depth pre-pass5ba7cf23d6857836.Things I tried:
RX_VK_PRECOMPILE=0: works around the separate Mesa RADV precompile segfault (#803), but does not stop the in-game hang.RX_VK_NOOPT=1: did not help. The built-in #430 mesh no-opt was active (task and mesh programs built without the driver's optimizer (AMD; RX_VK_MESH_OPT=1: with it)).RX_VK_SKIP_PROG=53509044401d78d2,89ca750f9852b7ca: I set it up but removed the install before testing it, so no result yet. If someone still has the game, skipping that draw may be a useful test (the grass/stems should be white or missing).Also, for #803: Mesa 26.2.5 (Arch package 1:26.2.5-1, custom ICD) crashes in the same precompile phase at
libvulkan_radeon.so+0x15b5bd, so it is not 26.2.6-only.Tracked in #1000, follow there. That issue collects every report of Linux / Steam Deck GPU hangs, crashes, low fps and build failures, and this one is linked from it with its GPU, version and log details. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your
hookshot_log.txt.Same here... with the minimum preset 1 games start inside deku.. i move the camera a little bit and crash! with 2.0.8 i have amd 6600 8gb with arch linux.
uname -a
Linux naxilpc 7.2.14-arch1-1 #1 SMP PREEMPT_DYNAMIC Fri, 30 Oct 2026 14:32:40 +0000 x86_64 GNU/Linux
~
pacman -Q mesa vulkan-radeon linux-zen hyprland aquamarine
mesa 1:26.2.6-1
vulkan-radeon 1:26.2.6-1
linux-zen 7.2.14.zen1-1
hyprland 0.57.1-1
aquamarine 0.16.0-1
hookshot_log.1.txt
hookshot_log.2.txt
hookshot_log.3.txt
hookshot_log.4.txt
hookshot_log.txt
❯ cat hookshot_env.txt
RX_VK_LOW_SPEC=1
HOS_OOT_CHEATS=1