Shader preparation stuck at 4570/4571 (99%) after updating Hookshot Builder #615
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MagicBeanDev/Hookshot#615
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Builder version
last ultrawide update
How you built
Hookshot Builder app (Windows)
Game files given to it
A .nup
The error
Visual Studio or Build Tools version, and Windows SDK version
Using the precompiled release
Operating system and free space on the output drive
Windows 11 36GB FREE
Before you send it
GPU: AMD RX6600
Have you tried performing a clean installation? For my part, I deleted everything with the previous releases and carried out a fresh installation using the new "HookshotBuilder.exe" file and the shader-related process went very smoothly.
Closing as fixed in v2.0.3: when the last shaders stop finishing, the game now starts and they finish behind it (newer logs show "nothing finished for 30 s: the game starts"). If preparation still hangs on v2.0.5, please open a new issue with hookshot_log.txt.