Shader preparation stuck at 4570/4571 (99%) after updating Hookshot Builder #615

Closed
opened 2026-11-08 14:28:21 +00:00 by biancakathlynm-debug · 3 comments
biancakathlynm-debug commented 2026-11-08 14:28:21 +00:00 (Migrated from github.com)

Builder version

last ultrawide update

How you built

Hookshot Builder app (Windows)

Game files given to it

A .nup

The error

After updating Hookshot Builder to the latest version, the shader preparation process gets stuck at 4570/4571 (99%).

The progress does not seem to advance beyond the last shader.

This happened immediately after accepting the update prompted by Hookshot Builder.

System specifications:

CPU: AMD Ryzen 5 5600G

GPU: AMD RX6600

OS: Windows 11

Steps to reproduce:

Open Hookshot Builder.

Accept the update prompt.

Wait for shader preparation to finish.

The process gets stuck at 4570/4571 (99%).

Is this a known issue? Is there a way to identify which shader is causing the process to hang?

Visual Studio or Build Tools version, and Windows SDK version

Using the precompiled release

Operating system and free space on the output drive

Windows 11 36GB FREE

Before you send it

  • I'm on the newest release, or it still fails on it.
  • I searched the open issues for this error.
  • I'm not attaching game files or anything built from them.
### Builder version last ultrawide update ### How you built Hookshot Builder app (Windows) ### Game files given to it A .nup ### The error ```text After updating Hookshot Builder to the latest version, the shader preparation process gets stuck at 4570/4571 (99%). The progress does not seem to advance beyond the last shader. This happened immediately after accepting the update prompted by Hookshot Builder. System specifications: CPU: AMD Ryzen 5 5600G GPU: AMD RX6600 OS: Windows 11 Steps to reproduce: Open Hookshot Builder. Accept the update prompt. Wait for shader preparation to finish. The process gets stuck at 4570/4571 (99%). Is this a known issue? Is there a way to identify which shader is causing the process to hang? ``` ### Visual Studio or Build Tools version, and Windows SDK version Using the precompiled release ### Operating system and free space on the output drive Windows 11 36GB FREE ### Before you send it - [x] I'm on the newest release, or it still fails on it. - [x] I searched the open issues for this error. - [x] I'm not attaching game files or anything built from them.
biancakathlynm-debug commented 2026-11-08 14:37:36 +00:00 (Migrated from github.com)

GPU: AMD RX6600

GPU: AMD RX6600
yannduwooz83 commented 2026-11-08 16:12:10 +00:00 (Migrated from github.com)

Have you tried performing a clean installation? For my part, I deleted everything with the previous releases and carried out a fresh installation using the new "HookshotBuilder.exe" file and the shader-related process went very smoothly.

Have you tried performing a clean installation? For my part, I deleted everything with the previous releases and carried out a fresh installation using the new "HookshotBuilder.exe" file and the shader-related process went very smoothly.
NotRexed commented 2026-11-08 23:22:41 +00:00 (Migrated from github.com)

Closing as fixed in v2.0.3: when the last shaders stop finishing, the game now starts and they finish behind it (newer logs show "nothing finished for 30 s: the game starts"). If preparation still hangs on v2.0.5, please open a new issue with hookshot_log.txt.

Closing as fixed in v2.0.3: when the last shaders stop finishing, the game now starts and they finish behind it (newer logs show "nothing finished for 30 s: the game starts"). If preparation still hangs on v2.0.5, please open a new issue with hookshot_log.txt.
Commenting is not possible because the repository is archived.
No milestone
No assignees
1 participant
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set

Reference
MagicBeanDev/Hookshot#615
No description provided.