Still Flashing on AMD board #607

Closed
opened 2026-11-08 14:17:41 +00:00 by AirtonDoug · 2 comments
AirtonDoug commented 2026-11-08 14:17:41 +00:00 (Migrated from github.com)

Builder version

honest-eta

How you built

Hookshot Builder app (Windows)

Game files given to it

A .nup

The error

[hos Presentation Thread] vk: 31680 presents, 60.0 fps; a frame: 291 draws (0 skipped), 2 dispatches, 138 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 1460 pipelines (31789 ms), 89 programs (10 failed), 673 textures (1410 MB)
[hos Presentation Thread] vk: GPU time 2.7 ms a frame (the longest submission 2.5 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.14
[hos sead::MainThread] vk: mirror syncs (600 submits): 204 dirty pages from their submits' captures, 105152 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live)
[hos sead::MainThread] vk:   read live, by pool:
[hos sead::MainThread] vk: readbacks of GPU results: 0 of 3000 waited for their write-back, 0.00 ms each
[hos Presentation Thread] vk: mirror syncs (600 submits): 207 dirty pages from their submits' captures, 105154 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live)
[hos Presentation Thread] vk:   read live, by pool:
[hos Presentation Thread] vk: imports: 61 live (1520 MB), 43 retired still imported (1056 MB), 0 retired given back (0 MB)
[hos sead::MainThread] vk: capture: a submit 0.45 ms (lock 0.01, scan 0.08 over 945 ranges, 2262 MB), 597 pages written, 597 copied (2.3 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.008; retires and stamps 0.004, bytes copied 0.000; 25 kept (407 MB), 12 spare buffers
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.13
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 34640000 (4677487 pages from the captures)
[hos Presentation Thread] vk: memory: working set 12438 MB (peak 12758), private 22460 MB, staging 256 MB in 4 arenas
[hos Presentation Thread] vk: memory heaps: heap 0 (system): 16 blocks 915 MB, 43 allocations 722 MB; used 3502 of 11479 MB; heap 1 (device): 74 blocks 7272 MB, 755 allocations 3779 MB; used 5874 of 6354 MB;
[hos Presentation Thread] vk: VRAM: 5874 MB used of 6354 MB allowed (3492 MB of it free in the blocks); textures 1410 MB (budget 5092 MB), 673 textures
[hos Presentation Thread] vk: textures: decoded ASTC 506 MB, rendered 857 MB (358 drawn in one frame, kept: 334852 KB), other 45 MB; used in the last 8 presents 266 MB
[hos Presentation Thread] vk:   288 MB: 0x113acf6000 12288x12288x1 x1 levels 1 NVN 0x32 rendered, last used 6374 presents ago
[hos Presentation Thread] vk:   213 MB: 0x1098c02c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC, last used 6374 presents ago
[hos Presentation Thread] vk:   47 MB: 0x10aeb7a200 3072x3072x1 x1 levels 12 NVN 0x7b ASTC, last used 6374 presents ago
[hos Presentation Thread] vk:   34 MB: 0x7fc77b3a00 6133x1467x1 x1 levels 1 NVN 0x87 ASTC, last used 1 presents ago
[hos Presentation Thread] vk:   32 MB: 0x10000a80400 4096x4096x1 x1 levels 1 NVN 0x32 rendered, last used 1 presents ago
[hos Presentation Thread] vk:   32 MB: 0x114ccf7000 4096x4096x1 x1 levels 1 NVN 0x32 rendered, last used 6374 presents ago
[hos Presentation Thread] vk:   14 MB: 0x1005037000 2560x1440x1 x1 levels 1 NVN 0x25 rendered, last used 1 presents ago
[hos Presentation Thread] vk:   14 MB: 0x1005f37000 2560x1440x1 x1 levels 1 NVN 0x25 rendered, last used 3 presents ago
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 1717 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 4.31, present 0.06, draw 2.18, descriptors 0.97, texture lookups 0.03, uploads 0.00, pipelines 0.08, programs 0.18, commands 0.86, dispatch 0.08, memory sync 0.81, queue submit 0.51, slot wait 0.18
[hos Presentation Thread] vk: a frame: mirrors 238 (528 MB): 6.14 MB synced in 1572.5 copies, 7.08 MB written back
[hos Presentation Thread] vk: 31800 presents, 60.0 fps; a frame: 291 draws (0 skipped), 2 dispatches, 138 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 1460 pipelines (31789 ms), 89 programs (10 failed), 673 textures (1410 MB)
[hos Presentation Thread] vk: GPU time 2.7 ms a frame (the longest submission 2.2 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: program picks: 16525224 kept, 31113 new, 8643662 with other textures (of 25200000)
[hos rmbl::VibrationThread] hid: 135168 vibration values, strongest 0.00 since the last count
[hos Presentation Thread] vk: mirror syncs (600 submits): 192 dirty pages from their submits' captures, 103577 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live)
[hos Presentation Thread] vk:   read live, by pool:
[hos Presentation Thread] vk: readback pages refreshed from guest memory: 8122332 pages so far
[hos sead::MainThread] vk: capture: a submit 0.44 ms (lock 0.02, scan 0.08 over 945 ranges, 2262 MB), 596 pages written, 596 copied (2.3 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.008; retires and stamps 0.004, bytes copied 0.000; 25 kept (407 MB), 12 spare buffers
[hos Presentation Thread] vi: 31872 frames presented (60.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 11, 15.5-17.8 279, 17.8-22 11, 22-30 0, 30-40 0, over 40 0
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.13
[hos sead::MainThread] vk: mirror syncs (600 submits): 211 dirty pages from their submits' captures, 105279 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live)
[hos sead::MainThread] vk:   read live, by pool:
[hos Presentation Thread] vk: imports: 61 live (1520 MB), 43 retired still imported (1056 MB), 0 retired given back (0 MB)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 1717 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 4.32, present 0.06, draw 2.19, descriptors 0.97, texture lookups 0.03, uploads 0.00, pipelines 0.08, programs 0.18, commands 0.86, dispatch 0.08, memory sync 0.81, queue submit 0.51, slot wait 0.18
[hos Presentation Thread] vk: a frame: mirrors 238 (528 MB): 6.15 MB synced in 1574.5 copies, 7.08 MB written back
[hos Presentation Thread] vk: 31920 presents, 60.1 fps; a frame: 291 draws (0 skipped), 2 dispatches, 138 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 1460 pipelines (31789 ms), 89 programs (10 failed), 673 textures (1410 MB)
[hos Presentation Thread] vk: GPU time 2.7 ms a frame (the longest submission 2.2 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos aglTextureDataMgr::Compaction] vcores: 66213 takes, 1945 waits (mean 161 us, longest 2.1 ms), 478 kicks, 463 yields, 0 escapes in 5 s
[hos Presentation Thread] vk: mirror syncs (600 submits): 194 dirty pages from their submits' captures, 105263 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live)
[hos Presentation Thread] vk:   read live, by pool:
[hos sead::MainThread] vk: capture: a submit 0.46 ms (lock 0.02, scan 0.08 over 945 ranges, 2262 MB), 598 pages written, 598 copied (2.3 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.008; retires and stamps 0.004, bytes copied 0.000; 25 kept (407 MB), 12 spare buffers
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.14
[hos Presentation Thread] vk: queues ordered by their events: 180000 submissions stopped at a wait, 179964 went on once it was reached, 32 waits gone past; made to go by presents 27, releases 0, waits for the replay 0, 50 ms 3 (stopped 50.61 ms at most); waits met 532584, not met 0; captures at a CPU event's wait 115

Visual Studio or Build Tools version, and Windows SDK version

No response

Operating system and free space on the output drive

Windows 11

Before you send it

  • I'm on the newest release, or it still fails on it.
  • I searched the open issues for this error.
  • I'm not attaching game files or anything built from them.
### Builder version honest-eta ### How you built Hookshot Builder app (Windows) ### Game files given to it A .nup ### The error ```text [hos Presentation Thread] vk: 31680 presents, 60.0 fps; a frame: 291 draws (0 skipped), 2 dispatches, 138 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 1460 pipelines (31789 ms), 89 programs (10 failed), 673 textures (1410 MB) [hos Presentation Thread] vk: GPU time 2.7 ms a frame (the longest submission 2.5 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.14 [hos sead::MainThread] vk: mirror syncs (600 submits): 204 dirty pages from their submits' captures, 105152 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live) [hos sead::MainThread] vk: read live, by pool: [hos sead::MainThread] vk: readbacks of GPU results: 0 of 3000 waited for their write-back, 0.00 ms each [hos Presentation Thread] vk: mirror syncs (600 submits): 207 dirty pages from their submits' captures, 105154 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live) [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 61 live (1520 MB), 43 retired still imported (1056 MB), 0 retired given back (0 MB) [hos sead::MainThread] vk: capture: a submit 0.45 ms (lock 0.01, scan 0.08 over 945 ranges, 2262 MB), 597 pages written, 597 copied (2.3 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.008; retires and stamps 0.004, bytes copied 0.000; 25 kept (407 MB), 12 spare buffers [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.13 [hos Presentation Thread] vk: replay reads of guest memory as submitted: 34640000 (4677487 pages from the captures) [hos Presentation Thread] vk: memory: working set 12438 MB (peak 12758), private 22460 MB, staging 256 MB in 4 arenas [hos Presentation Thread] vk: memory heaps: heap 0 (system): 16 blocks 915 MB, 43 allocations 722 MB; used 3502 of 11479 MB; heap 1 (device): 74 blocks 7272 MB, 755 allocations 3779 MB; used 5874 of 6354 MB; [hos Presentation Thread] vk: VRAM: 5874 MB used of 6354 MB allowed (3492 MB of it free in the blocks); textures 1410 MB (budget 5092 MB), 673 textures [hos Presentation Thread] vk: textures: decoded ASTC 506 MB, rendered 857 MB (358 drawn in one frame, kept: 334852 KB), other 45 MB; used in the last 8 presents 266 MB [hos Presentation Thread] vk: 288 MB: 0x113acf6000 12288x12288x1 x1 levels 1 NVN 0x32 rendered, last used 6374 presents ago [hos Presentation Thread] vk: 213 MB: 0x1098c02c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC, last used 6374 presents ago [hos Presentation Thread] vk: 47 MB: 0x10aeb7a200 3072x3072x1 x1 levels 12 NVN 0x7b ASTC, last used 6374 presents ago [hos Presentation Thread] vk: 34 MB: 0x7fc77b3a00 6133x1467x1 x1 levels 1 NVN 0x87 ASTC, last used 1 presents ago [hos Presentation Thread] vk: 32 MB: 0x10000a80400 4096x4096x1 x1 levels 1 NVN 0x32 rendered, last used 1 presents ago [hos Presentation Thread] vk: 32 MB: 0x114ccf7000 4096x4096x1 x1 levels 1 NVN 0x32 rendered, last used 6374 presents ago [hos Presentation Thread] vk: 14 MB: 0x1005037000 2560x1440x1 x1 levels 1 NVN 0x25 rendered, last used 1 presents ago [hos Presentation Thread] vk: 14 MB: 0x1005f37000 2560x1440x1 x1 levels 1 NVN 0x25 rendered, last used 3 presents ago [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 1717 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 4.31, present 0.06, draw 2.18, descriptors 0.97, texture lookups 0.03, uploads 0.00, pipelines 0.08, programs 0.18, commands 0.86, dispatch 0.08, memory sync 0.81, queue submit 0.51, slot wait 0.18 [hos Presentation Thread] vk: a frame: mirrors 238 (528 MB): 6.14 MB synced in 1572.5 copies, 7.08 MB written back [hos Presentation Thread] vk: 31800 presents, 60.0 fps; a frame: 291 draws (0 skipped), 2 dispatches, 138 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 1460 pipelines (31789 ms), 89 programs (10 failed), 673 textures (1410 MB) [hos Presentation Thread] vk: GPU time 2.7 ms a frame (the longest submission 2.2 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: program picks: 16525224 kept, 31113 new, 8643662 with other textures (of 25200000) [hos rmbl::VibrationThread] hid: 135168 vibration values, strongest 0.00 since the last count [hos Presentation Thread] vk: mirror syncs (600 submits): 192 dirty pages from their submits' captures, 103577 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live) [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: readback pages refreshed from guest memory: 8122332 pages so far [hos sead::MainThread] vk: capture: a submit 0.44 ms (lock 0.02, scan 0.08 over 945 ranges, 2262 MB), 596 pages written, 596 copied (2.3 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.008; retires and stamps 0.004, bytes copied 0.000; 25 kept (407 MB), 12 spare buffers [hos Presentation Thread] vi: 31872 frames presented (60.0 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 11, 15.5-17.8 279, 17.8-22 11, 22-30 0, 30-40 0, over 40 0 [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.13 [hos sead::MainThread] vk: mirror syncs (600 submits): 211 dirty pages from their submits' captures, 105279 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live) [hos sead::MainThread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 61 live (1520 MB), 43 retired still imported (1056 MB), 0 retired given back (0 MB) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 1717 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 4.32, present 0.06, draw 2.19, descriptors 0.97, texture lookups 0.03, uploads 0.00, pipelines 0.08, programs 0.18, commands 0.86, dispatch 0.08, memory sync 0.81, queue submit 0.51, slot wait 0.18 [hos Presentation Thread] vk: a frame: mirrors 238 (528 MB): 6.15 MB synced in 1574.5 copies, 7.08 MB written back [hos Presentation Thread] vk: 31920 presents, 60.1 fps; a frame: 291 draws (0 skipped), 2 dispatches, 138 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 1460 pipelines (31789 ms), 89 programs (10 failed), 673 textures (1410 MB) [hos Presentation Thread] vk: GPU time 2.7 ms a frame (the longest submission 2.2 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos aglTextureDataMgr::Compaction] vcores: 66213 takes, 1945 waits (mean 161 us, longest 2.1 ms), 478 kicks, 463 yields, 0 escapes in 5 s [hos Presentation Thread] vk: mirror syncs (600 submits): 194 dirty pages from their submits' captures, 105263 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live) [hos Presentation Thread] vk: read live, by pool: [hos sead::MainThread] vk: capture: a submit 0.46 ms (lock 0.02, scan 0.08 over 945 ranges, 2262 MB), 598 pages written, 598 copied (2.3 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.008; retires and stamps 0.004, bytes copied 0.000; 25 kept (407 MB), 12 spare buffers [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.14 [hos Presentation Thread] vk: queues ordered by their events: 180000 submissions stopped at a wait, 179964 went on once it was reached, 32 waits gone past; made to go by presents 27, releases 0, waits for the replay 0, 50 ms 3 (stopped 50.61 ms at most); waits met 532584, not met 0; captures at a CPU event's wait 115 ``` ### Visual Studio or Build Tools version, and Windows SDK version _No response_ ### Operating system and free space on the output drive Windows 11 ### Before you send it - [x] I'm on the newest release, or it still fails on it. - [x] I searched the open issues for this error. - [x] I'm not attaching game files or anything built from them.
hckrman101 commented 2026-11-08 17:25:51 +00:00 (Migrated from github.com)

Should be fixed in v2.0.2 (#645, the exposure flashes). The honest-eta build in your log had no wait for them. Can you check on v2.0.2? If the flashing is gone, this can be closed.

Should be fixed in [v2.0.2](https://github.com/NotRexed/Hookshot/releases/tag/v2.0.2) (#645, the exposure flashes). The `honest-eta` build in your log had no wait for them. Can you check on v2.0.2? If the flashing is gone, this can be closed.
NotRexed commented 2026-11-09 05:51:04 +00:00 (Migrated from github.com)

Tracked in #1005, follow there. That issue collects every report of flicker and flashing, and this one is linked from it with its GPU, version and log details. Several flicker causes were fixed in v2.0.0 and v2.0.2, so a retest on v2.0.6 is especially useful. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your hookshot_log.txt.

Tracked in #1005, follow there. That issue collects every report of flicker and flashing, and this one is linked from it with its GPU, version and log details. Several flicker causes were fixed in v2.0.0 and v2.0.2, so a retest on v2.0.6 is especially useful. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your `hookshot_log.txt`.
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MagicBeanDev/Hookshot#607
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