crashing after intro video #602

Closed
opened 2026-11-08 14:01:15 +00:00 by Sanderzen03 · 4 comments
Sanderzen03 commented 2026-11-08 14:01:15 +00:00 (Migrated from github.com)

Builder version

Ultrawide, AMD black-screen fix, fewer shader stalls, less flicker

How you built

Linux AppImage

Game files given to it

A .nup

The error

i have a issue where my game crashes after the intro video. and some times i tried my whole pc crashed

9070xt
5700x3d
32gb 3200mhz

Visual Studio or Build Tools version, and Windows SDK version

No response

Operating system and free space on the output drive

latest steam os

Before you send it

  • I'm on the newest release, or it still fails on it.
  • I searched the open issues for this error.
  • I'm not attaching game files or anything built from them.
### Builder version Ultrawide, AMD black-screen fix, fewer shader stalls, less flicker ### How you built Linux AppImage ### Game files given to it A .nup ### The error ```text i have a issue where my game crashes after the intro video. and some times i tried my whole pc crashed 9070xt 5700x3d 32gb 3200mhz ``` ### Visual Studio or Build Tools version, and Windows SDK version _No response_ ### Operating system and free space on the output drive latest steam os ### Before you send it - [x] I'm on the newest release, or it still fails on it. - [x] I searched the open issues for this error. - [x] I'm not attaching game files or anything built from them.
Sanderzen03 commented 2026-11-08 14:01:41 +00:00 (Migrated from github.com)
[hookshot_log.txt](https://github.com/user-attachments/files/34544746/hookshot_log.txt)
Darxney commented 2026-11-08 17:38:38 +00:00 (Migrated from github.com)

Same crash on Windows 11, plus a workaround that points at the mesh path.

  • GPU: Radeon RX 9070 (16 GB), AMD Vulkan driver 2.0.416 (0x8001a0)
  • Hookshot v2.0.2 (source 998ef8f9), Windows builder
  • Without switches: device lost on the first gameplay frame after the intro, every run

Workaround: RX_VK_NO_MESH=1 in hookshot_env.txt. Kokiri Forest then runs at a steady 60 fps (about 1,000 draws a frame, GPU time 5.6 ms) for 4+ minutes with no device lost. Grass, foliage and other mesh effects are missing. So the hang looks like it's in the task/mesh path on AMD.

RX_VK_SUBMIT_DELAY_US=1000 didn't help.

Right before the loss, these mesh programs (NVN stage 7) get storage buffers that can't be bound, from c5 words that look like floats rather than addresses:

storage buffer NOT bound (reads zeros): program 68642bb810ee3e7c stage 7 c5+0x60 addr 0x10001c00a size 0x3f800000
storage buffer NOT bound (reads zeros): program 6b4dea601798c255 stage 7 c5+0x60 addr 0x10001c00a size 0x3f800000
storage buffer NOT bound (reads zeros): program 51183fe750d5d0c8 stage 7 c5+0x1d0 addr 0x3e0000003ba478e8 size 0x449f8155
storage buffer NOT bound (reads zeros): program 739acd678ae08655 stage 7 c5+0x60 addr 0x10001c00a size 0x3f800000
storage buffer NOT bound (reads zeros): program d905f52b7517c681 stage 7 c5+0x60 addr 0x10001c00a size 0x3f800000

Several stage 7 programs are also lowered with extended registers just before it (463f42630fce83a0 with 1539 REGMAP words, e3fc8fcf540f7a48 with 1503, 66c494fe4cfa930b with 1460).

Also: VK_NV_device_diagnostic_checkpoints isn't available on AMD, so the checkpoint workaround in vk_main.cpp never turns on, and there are no markers to show which program hung.

Attached: a crash log (no switches) and a working log (RX_VK_NO_MESH=1).

hookshot_working_log_rx9070_no_mesh.txt
hookshot_crash_log_rx9070.txt

Same crash on Windows 11, plus a workaround that points at the mesh path. - GPU: Radeon RX 9070 (16 GB), AMD Vulkan driver 2.0.416 (0x8001a0) - Hookshot v2.0.2 (source 998ef8f9), Windows builder - Without switches: device lost on the first gameplay frame after the intro, every run **Workaround:** `RX_VK_NO_MESH=1` in hookshot_env.txt. Kokiri Forest then runs at a steady 60 fps (about 1,000 draws a frame, GPU time 5.6 ms) for 4+ minutes with no device lost. Grass, foliage and other mesh effects are missing. So the hang looks like it's in the task/mesh path on AMD. `RX_VK_SUBMIT_DELAY_US=1000` didn't help. Right before the loss, these mesh programs (NVN stage 7) get storage buffers that can't be bound, from c5 words that look like floats rather than addresses: ``` storage buffer NOT bound (reads zeros): program 68642bb810ee3e7c stage 7 c5+0x60 addr 0x10001c00a size 0x3f800000 storage buffer NOT bound (reads zeros): program 6b4dea601798c255 stage 7 c5+0x60 addr 0x10001c00a size 0x3f800000 storage buffer NOT bound (reads zeros): program 51183fe750d5d0c8 stage 7 c5+0x1d0 addr 0x3e0000003ba478e8 size 0x449f8155 storage buffer NOT bound (reads zeros): program 739acd678ae08655 stage 7 c5+0x60 addr 0x10001c00a size 0x3f800000 storage buffer NOT bound (reads zeros): program d905f52b7517c681 stage 7 c5+0x60 addr 0x10001c00a size 0x3f800000 ``` Several stage 7 programs are also lowered with extended registers just before it (463f42630fce83a0 with 1539 REGMAP words, e3fc8fcf540f7a48 with 1503, 66c494fe4cfa930b with 1460). Also: VK_NV_device_diagnostic_checkpoints isn't available on AMD, so the checkpoint workaround in vk_main.cpp never turns on, and there are no markers to show which program hung. Attached: a crash log (no switches) and a working log (RX_VK_NO_MESH=1). [hookshot_working_log_rx9070_no_mesh.txt](https://github.com/user-attachments/files/34550911/hookshot_working_log_rx9070_no_mesh.txt) [hookshot_crash_log_rx9070.txt](https://github.com/user-attachments/files/34550910/hookshot_crash_log_rx9070.txt)
psoizzac commented 2026-11-08 22:56:34 +00:00 (Migrated from github.com)

intro crashing during cutscene - no gameplay RX 6750 XT

v2.0.5

Processor AMD Ryzen 7 7800X3D 8-Core Processor 4.20 GHz
Installed RAM 32.0 GB (31.4 GB usable)
Storage 932 GB SSD WD Green SN350 1TB
Graphics Card AMD Radeon RX 6750 XT (12 GB)

Crashes , frame freeze, missing textures just launching the cutscene all the way to Links house with navi.

Symptoms :
intro- Link bright, no textures, barrels at links house missing textures and are also bright

stutters, frame locks, waiting 40 seconds to continue cut scene for intro. Never gets into game play. Crashes after link gets out of bed

NOTE: previous builds did the same thing, never got into game play always froze at cut scene

hookshot_log.txt

intro crashing during cutscene - no gameplay RX 6750 XT v2.0.5 Processor AMD Ryzen 7 7800X3D 8-Core Processor 4.20 GHz Installed RAM 32.0 GB (31.4 GB usable) Storage 932 GB SSD WD Green SN350 1TB Graphics Card AMD Radeon RX 6750 XT (12 GB) Crashes , frame freeze, missing textures just launching the cutscene all the way to Links house with navi. Symptoms : intro- Link bright, no textures, barrels at links house missing textures and are also bright stutters, frame locks, waiting 40 seconds to continue cut scene for intro. Never gets into game play. Crashes after link gets out of bed NOTE: previous builds did the same thing, never got into game play always froze at cut scene [hookshot_log.txt](https://github.com/user-attachments/files/34556963/hookshot_log.txt)
NotRexed commented 2026-11-09 05:50:40 +00:00 (Migrated from github.com)

Tracked in #996, follow there. That issue collects every report of AMD driver crashes, device lost and freezes on Windows, and this one is linked from it with its GPU, version and log details. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your hookshot_log.txt.

Tracked in #996, follow there. That issue collects every report of AMD driver crashes, device lost and freezes on Windows, and this one is linked from it with its GPU, version and log details. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your `hookshot_log.txt`.
Commenting is not possible because the repository is archived.
No milestone
No assignees
1 participant
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set

Reference
MagicBeanDev/Hookshot#602
No description provided.