New feedback in the last version on the specs: Ryzen 5 5600X & AMD Radeon 6700XT #596
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MagicBeanDev/Hookshot#596
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Builder version
Ultrawide, AMD black-screen fix, fewer shader stalls, less flicker
How you built
Hookshot Builder app (Windows)
Game files given to it
A .nup
The error
Visual Studio or Build Tools version, and Windows SDK version
No response
Operating system and free space on the output drive
Windows 11 26H2 free space in E: 414 GB
Before you send it
Little update: When im trying to open again the game, get stuck compilating the 2 last shaders of 4985, and i remember another problem with the audio, get desync sometimes in cinematics
Another update. I was testing in the Kokiri Forest and at some point my AMD drivers crashed. The screen got black without signal and I had to restart the PC. My current driver's version is 26.10.1
Same here on an AMD Radeon RX 6700 XT, v2.0.2 (driver: 26.10.1).
it eventually continued to gameplay once "Preparing shaders" had
finished (95955 shaders).
flat white silhouettes, then rendered correctly after a while (same
spot). Screenshots attached.
if it's a bug.
No game files attached.
Tracked in #1006, follow there. That issue collects every report of AMD-specific rendering problems, and this one is linked from it with its GPU, version and log details. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your
hookshot_log.txt.