Very dark shadows, general lighting errors #59

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opened 2026-11-07 07:19:46 +00:00 by danijami23 · 2 comments
danijami23 commented 2026-11-07 07:19:46 +00:00 (Migrated from github.com)

As title. Shadows too dark, bloom too bright.

i7 10875 H
16GB
2080 Super Max Q

As title. Shadows too dark, bloom too bright. i7 10875 H 16GB 2080 Super Max Q
harambejr commented 2026-11-07 07:35:54 +00:00 (Migrated from github.com)

Compared the recomp to a YouTube walkthrough and damn, you're right, It is a massive difference. No shade to the dev ofc, ik this is a lot of work. I hope it can be fixed soon though, Kokiri Forest is beautiful on NS2

Compared the recomp to a YouTube walkthrough and damn, you're right, It is a massive difference. No shade to the dev ofc, ik this is a lot of work. I hope it can be fixed soon though, Kokiri Forest is beautiful on NS2
NotRexed commented 2026-11-07 19:39:19 +00:00 (Migrated from github.com)

Thanks. Lighting that is too bright (bloom, overexposure) or too dark (shadows, faces, NPCs) is tracked in #36. https://github.com/NotRexed/Hookshot/releases/tag/foliage-linux-updater brings EvilOOT's lighting work (Link, signs and ferns are lit again, and the game's own fog), so please try it; what remains is followed in #36. Closing as a duplicate.

Thanks. Lighting that is too bright (bloom, overexposure) or too dark (shadows, faces, NPCs) is tracked in #36. https://github.com/NotRexed/Hookshot/releases/tag/foliage-linux-updater brings EvilOOT's lighting work (Link, signs and ferns are lit again, and the game's own fog), so please try it; what remains is followed in #36. Closing as a duplicate.
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MagicBeanDev/Hookshot#59
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