Big hangs on cutscenes #58

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opened 2026-11-07 07:17:56 +00:00 by danijami23 · 2 comments
danijami23 commented 2026-11-07 07:17:56 +00:00 (Migrated from github.com)

Large pauses and some loss of music/audio on cutscenes, especially opening cinematic

i7 10875H
16GB
2080 Super MaxQ

Large pauses and some loss of music/audio on cutscenes, especially opening cinematic i7 10875H 16GB 2080 Super MaxQ
NotRexed commented 2026-11-07 19:41:17 +00:00 (Migrated from github.com)

Please try https://github.com/NotRexed/Hookshot/releases/tag/foliage-linux-updater: the movie player keeps its picture in time with the sound now, and Game speed defaults to Real time. The first visit to a cutscene or area can still pause while the driver compiles shaders; the second time is smooth. Attach hookshot_log.txt (in the game folder, next to hookshot.exe) if the hangs remain.

Please try https://github.com/NotRexed/Hookshot/releases/tag/foliage-linux-updater: the movie player keeps its picture in time with the sound now, and Game speed defaults to Real time. The first visit to a cutscene or area can still pause while the driver compiles shaders; the second time is smooth. Attach `hookshot_log.txt` (in the game folder, next to `hookshot.exe`) if the hangs remain.
NotRexed commented 2026-11-09 05:43:41 +00:00 (Migrated from github.com)

Tracked in #995, follow there. That issue collects every report of low FPS while the GPU is not fully used, and shader stutter, and this one is linked from it with its GPU, version and log details. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your hookshot_log.txt.

Tracked in #995, follow there. That issue collects every report of low FPS while the GPU is not fully used, and shader stutter, and this one is linked from it with its GPU, version and log details. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your `hookshot_log.txt`.
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MagicBeanDev/Hookshot#58
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