FPS issues and freezing when hitting enemies; it freezes after about 2 minutes #553
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MagicBeanDev/Hookshot#553
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Builder version
1.1.1
How you built
Hookshot Builder app (Windows)
Game files given to it
A .nup
The error
Visual Studio or Build Tools version, and Windows SDK version
rfs
Operating system and free space on the output drive
Windows 11
Before you send it
Hi, I hope you're doing well! First of all, thank you so much for the amazing work you did with the recompiler update. The change was incredible: I went from an unsustainable 10 FPS to seeing 120 FPS in menus and a consistent 60-66 FPS in areas like the Deku Tree. The performance improvement was massive! I'm writing to let you know about a small technical detail I noticed, in case it's helpful for future patches: I'm using an AMD Radeon RX 5500 XT (8GB) graphics card with a Ryzen 5 3600 processor. The game runs incredibly fast, but I experience severe freezes or stutters (the screen freezes for a few seconds or minutes and the FPS drops to 34-46) right when I land a hit or hit an enemy. It seems to be related to the loading or compilation of visual effects/impact particles on AMD GPUs. Here are my computer specs in case they help you reproduce the error: CPU: AMD Ryzen 5 3600 GPU: AMD Radeon RX 5500 XT (8 GB VRAM) RAM: 16 GB DDR4 (3200 MHz)
Tracked in #1001, follow there. That issue collects every report of GPUs without mesh shaders, and this one is linked from it with its GPU, version and log details. v2.0.6 brings back the fallback for GPUs without mesh shaders (PR #779). It is untested on these cards, so a v2.0.6 result from you would help. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your
hookshot_log.txt.