Compiling the game isn't using 100% of my cpu #531

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opened 2026-11-08 08:47:03 +00:00 by FalconGMD · 1 comment
FalconGMD commented 2026-11-08 08:47:03 +00:00 (Migrated from github.com)

Builder version

Ultrawide, AMD black-screen fix, fewer shader stalls, less flicker

How you built

Linux AppImage

Game files given to it

A .nup

The error

Total CPU Use
    29%

Visual Studio or Build Tools version, and Windows SDK version

No response

Operating system and free space on the output drive

Cachyos Desktop, over 100GiB

Before you send it

  • I'm on the newest release, or it still fails on it.
  • I searched the open issues for this error.
  • I'm not attaching game files or anything built from them.
### Builder version Ultrawide, AMD black-screen fix, fewer shader stalls, less flicker ### How you built Linux AppImage ### Game files given to it A .nup ### The error ```text Total CPU Use 29% ``` ### Visual Studio or Build Tools version, and Windows SDK version _No response_ ### Operating system and free space on the output drive Cachyos Desktop, over 100GiB ### Before you send it - [x] I'm on the newest release, or it still fails on it. - [x] I searched the open issues for this error. - [x] I'm not attaching game files or anything built from them.
FalconGMD commented 2026-11-08 08:47:33 +00:00 (Migrated from github.com)
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<img width="233" height="265" alt="Image" src="https://github.com/user-attachments/assets/108641e2-b757-46f9-8374-b2b76e189642" />
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Reference
MagicBeanDev/Hookshot#531
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