The lighting and shadow issues in Hyrule Field #515
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MagicBeanDev/Hookshot#515
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Builder version
Builder fix: a compile that runs out of memory is retried
How you built
Hookshot Builder app (Windows)
Game files given to it
A .nup
The error
Visual Studio or Build Tools version, and Windows SDK version
No response
Operating system and free space on the output drive
Windows 11 24H2, 210 GB free on D:
Before you send it
hookshot_log.txt
Same here with this build https://github.com/NotRexed/Hookshot/releases/tag/compile-retry and it crashed before reaching the castle. Some plants glow
hookshot_log.txt
PR #482 (mesh programs that draw points: the grass shadow stripes) is in release https://github.com/NotRexed/Hookshot/releases/tag/low-vram. Could you check whether the stripes are gone?
@NotRexed I started a new save file and found a new issue: during the opening cutscene, when the Deku Tree calls the fairy Navi, there is slight screen flickering, and when the fairy flaps her wings, the surrounding glow flickers. I didn't keep the old save file; once I get back to Hyrule Field, I'll continue to report back whether the previous issue has been fixed.
hookshot_log.txt
No stripes but massive lightning flickering with that build. Also glowing plants and fatal crash inside the citadel
hookshot_log.txt
EDIT: Where can I upload videos without account?
i got similar issue with version 2.0.4
Hardware:
Tracked in #1004, follow there. That issue collects every report of lighting problems (overexposure, bloom, crushed shadows, black faces), and this one is linked from it with its GPU, version and log details. v2.0.5 fixed dark/black faces and v2.0.6 fixes the bright plant stems, so a retest on v2.0.6 is useful. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your
hookshot_log.txt.