The lighting and shadow issues in Hyrule Field #515

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opened 2026-11-08 07:41:00 +00:00 by ww17666006275-lab · 10 comments
ww17666006275-lab commented 2026-11-08 07:41:00 +00:00 (Migrated from github.com)

Builder version

Builder fix: a compile that runs out of memory is retried

How you built

Hookshot Builder app (Windows)

Game files given to it

A .nup

The error

The ground in Hyrule Field constantly has a lot of flickering streaky shadows and glowing plants.

Visual Studio or Build Tools version, and Windows SDK version

No response

Operating system and free space on the output drive

Windows 11 24H2, 210 GB free on D:

Before you send it

  • I'm on the newest release, or it still fails on it.
  • I searched the open issues for this error.
  • I'm not attaching game files or anything built from them.
### Builder version Builder fix: a compile that runs out of memory is retried ### How you built Hookshot Builder app (Windows) ### Game files given to it A .nup ### The error ```text The ground in Hyrule Field constantly has a lot of flickering streaky shadows and glowing plants. ``` ### Visual Studio or Build Tools version, and Windows SDK version _No response_ ### Operating system and free space on the output drive Windows 11 24H2, 210 GB free on D: ### Before you send it - [x] I'm on the newest release, or it still fails on it. - [x] I searched the open issues for this error. - [x] I'm not attaching game files or anything built from them.
ww17666006275-lab commented 2026-11-08 07:41:46 +00:00 (Migrated from github.com)
[hookshot_log.txt](https://github.com/user-attachments/files/34539579/hookshot_log.txt)
ww17666006275-lab commented 2026-11-08 07:43:19 +00:00 (Migrated from github.com)
Image
<img width="2559" height="1599" alt="Image" src="https://github.com/user-attachments/assets/cba360df-2d5d-4704-998a-5cec40249124" />
aatolSP commented 2026-11-08 07:56:25 +00:00 (Migrated from github.com)

Same here with this build https://github.com/NotRexed/Hookshot/releases/tag/compile-retry and it crashed before reaching the castle. Some plants glow

hookshot_log.txt

Image Image
Same here with this build https://github.com/NotRexed/Hookshot/releases/tag/compile-retry and it crashed before reaching the castle. Some plants glow [hookshot_log.txt](https://github.com/user-attachments/files/34539714/hookshot_log.txt) <img width="3840" height="2160" alt="Image" src="https://github.com/user-attachments/assets/3644c377-f36c-4e4f-b6f5-b97fc35353d8" /> <img width="3840" height="2160" alt="Image" src="https://github.com/user-attachments/assets/13acc821-e638-4c46-adcf-2726ef4066a4" />
NotRexed commented 2026-11-08 10:39:54 +00:00 (Migrated from github.com)

PR #482 (mesh programs that draw points: the grass shadow stripes) is in release https://github.com/NotRexed/Hookshot/releases/tag/low-vram. Could you check whether the stripes are gone?

PR #482 (mesh programs that draw points: the grass shadow stripes) is in release https://github.com/NotRexed/Hookshot/releases/tag/low-vram. Could you check whether the stripes are gone?
ww17666006275-lab commented 2026-11-08 11:35:08 +00:00 (Migrated from github.com)

@NotRexed I started a new save file and found a new issue: during the opening cutscene, when the Deku Tree calls the fairy Navi, there is slight screen flickering, and when the fairy flaps her wings, the surrounding glow flickers. I didn't keep the old save file; once I get back to Hyrule Field, I'll continue to report back whether the previous issue has been fixed.

@NotRexed I started a new save file and found a new issue: during the opening cutscene, when the Deku Tree calls the fairy Navi, there is slight screen flickering, and when the fairy flaps her wings, the surrounding glow flickers. I didn't keep the old save file; once I get back to Hyrule Field, I'll continue to report back whether the previous issue has been fixed.
ww17666006275-lab commented 2026-11-08 11:37:01 +00:00 (Migrated from github.com)
Image
<img width="2559" height="1599" alt="Image" src="https://github.com/user-attachments/assets/a883c08f-aded-429a-b61f-b367e5c53702" />
ww17666006275-lab commented 2026-11-08 11:38:20 +00:00 (Migrated from github.com)
[hookshot_log.txt](https://github.com/user-attachments/files/34542322/hookshot_log.txt)
aatolSP commented 2026-11-08 12:30:07 +00:00 (Migrated from github.com)

PR #482 (mesh programs that draw points: the grass shadow stripes) is in release https://github.com/NotRexed/Hookshot/releases/tag/low-vram. Could you check whether the stripes are gone?

No stripes but massive lightning flickering with that build. Also glowing plants and fatal crash inside the citadel
hookshot_log.txt

EDIT: Where can I upload videos without account?

Image
> PR [#482](https://git.magicbean.dev/MagicBeanDev/Hookshot/pulls/482) (mesh programs that draw points: the grass shadow stripes) is in release https://github.com/NotRexed/Hookshot/releases/tag/low-vram. Could you check whether the stripes are gone? No stripes but massive lightning flickering with that build. Also glowing plants and fatal crash inside the citadel [hookshot_log.txt](https://github.com/user-attachments/files/34543050/hookshot_log.txt) EDIT: Where can I upload videos without account? <img width="1757" height="998" alt="Image" src="https://github.com/user-attachments/assets/45968676-2d43-45d7-8641-9713a43ca735" />
plancha2002 commented 2026-11-08 22:21:08 +00:00 (Migrated from github.com)

i got similar issue with version 2.0.4

Hardware:

  • R5 7600
  • rtx 5060 ti 16gb
  • 32gb ddr5
  • nvidia drivers: 621.14
Image
i got similar issue with version 2.0.4 Hardware: - R5 7600 - rtx 5060 ti 16gb - 32gb ddr5 - nvidia drivers: 621.14 <img width="2550" height="1439" alt="Image" src="https://github.com/user-attachments/assets/e78370f9-2cc1-44af-82ff-08fea9a257d6" />
NotRexed commented 2026-11-09 05:48:43 +00:00 (Migrated from github.com)

Tracked in #1004, follow there. That issue collects every report of lighting problems (overexposure, bloom, crushed shadows, black faces), and this one is linked from it with its GPU, version and log details. v2.0.5 fixed dark/black faces and v2.0.6 fixes the bright plant stems, so a retest on v2.0.6 is useful. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your hookshot_log.txt.

Tracked in #1004, follow there. That issue collects every report of lighting problems (overexposure, bloom, crushed shadows, black faces), and this one is linked from it with its GPU, version and log details. v2.0.5 fixed dark/black faces and v2.0.6 fixes the bright plant stems, so a retest on v2.0.6 is useful. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your `hookshot_log.txt`.
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MagicBeanDev/Hookshot#515
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