The game's lighting is too intense in some areas, and the shadows are also very strong. #51

Closed
opened 2026-11-07 06:36:47 +00:00 by jao3334 · 1 comment
jao3334 commented 2026-11-07 06:36:47 +00:00 (Migrated from github.com)
Image Image
<img width="1365" height="767" alt="Image" src="https://github.com/user-attachments/assets/c9559845-b62a-4f81-acdf-b97a82b6a894" /> <img width="1365" height="767" alt="Image" src="https://github.com/user-attachments/assets/c6a8c561-9035-40a8-844f-95a29ba42187" />
NotRexed commented 2026-11-07 19:39:22 +00:00 (Migrated from github.com)

Thanks. Lighting that is too bright (bloom, overexposure) or too dark (shadows, faces, NPCs) is tracked in #36. https://github.com/NotRexed/Hookshot/releases/tag/foliage-linux-updater brings EvilOOT's lighting work (Link, signs and ferns are lit again, and the game's own fog), so please try it; what remains is followed in #36. Closing as a duplicate.

Thanks. Lighting that is too bright (bloom, overexposure) or too dark (shadows, faces, NPCs) is tracked in #36. https://github.com/NotRexed/Hookshot/releases/tag/foliage-linux-updater brings EvilOOT's lighting work (Link, signs and ferns are lit again, and the game's own fog), so please try it; what remains is followed in #36. Closing as a duplicate.
Commenting is not possible because the repository is archived.
No milestone
No assignees
1 participant
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set

Reference
MagicBeanDev/Hookshot#51
No description provided.