VIsual Glitches and Games Freezes when i try to save #504

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opened 2026-11-08 07:07:55 +00:00 by sharkih · 3 comments
sharkih commented 2026-11-08 07:07:55 +00:00 (Migrated from github.com)

Builder version

new-installer

How you built

Hookshot Builder app (Windows)

Game files given to it

A .nup

The error

Hi The game has a bunch of freezes in end of first cutscenes, when navi leaves deku tree too, after a long time the game starts and i can move link but his invisible, and the cutscene when shows him its just a white link :v. The game freeze when i try to save and dont go back. And the builder dont show any error just freeze and the music still going

Visual Studio or Build Tools version, and Windows SDK version

No response

Operating system and free space on the output drive

Windows 11 25h2
CPU: Xeon 2640v3 3.4ghz
GPU: RX 5600 XT 6GB
RAM:20 GB

Before you send it

  • I'm on the newest release, or it still fails on it.
  • I searched the open issues for this error.
  • I'm not attaching game files or anything built from them.

hookshot_log.txt

Image Image
### Builder version new-installer ### How you built Hookshot Builder app (Windows) ### Game files given to it A .nup ### The error ```text Hi The game has a bunch of freezes in end of first cutscenes, when navi leaves deku tree too, after a long time the game starts and i can move link but his invisible, and the cutscene when shows him its just a white link :v. The game freeze when i try to save and dont go back. And the builder dont show any error just freeze and the music still going ``` ### Visual Studio or Build Tools version, and Windows SDK version _No response_ ### Operating system and free space on the output drive Windows 11 25h2 CPU: Xeon 2640v3 3.4ghz GPU: RX 5600 XT 6GB RAM:20 GB ### Before you send it - [x] I'm on the newest release, or it still fails on it. - [x] I searched the open issues for this error. - [x] I'm not attaching game files or anything built from them. [hookshot_log.txt](https://github.com/user-attachments/files/34539199/hookshot_log.txt) <img width="1917" height="1079" alt="Image" src="https://github.com/user-attachments/assets/ed7f105e-3c06-4f01-b897-645fadbe2065" /> <img width="1919" height="1079" alt="Image" src="https://github.com/user-attachments/assets/6f674fc3-3970-48d8-95a7-ada5b85c61f7" />
nicholasgower commented 2026-11-08 09:27:47 +00:00 (Migrated from github.com)

I read the attached hookshot_log.txt. It reaches ~55.8 fps by the end, peaks at ~12.4 GB working set / ~18.9 GB private, and VRAM sits at ~3.9 GB of the 4.15 GB allowed. There is no crash signature and the log ends with display: window closed, exiting. The long stalls are visible earlier (19.6, 20.6 and 6.2 fps with up to 1808 draws and up to 153 dispatches), so this looks like a hang or pipeline/memory stall on the save path rather than a crash.

To narrow it: (1) does it still freeze on the newest release; (2) which save slot and where in the game; (3) a log copied immediately after the freeze, before closing the window; (4) whether the same save loads. The last Presentation Thread lines before it stops are the useful part.

I read the attached `hookshot_log.txt`. It reaches ~55.8 fps by the end, peaks at ~12.4 GB working set / ~18.9 GB private, and VRAM sits at ~3.9 GB of the 4.15 GB allowed. There is no crash signature and the log ends with `display: window closed, exiting`. The long stalls are visible earlier (19.6, 20.6 and 6.2 fps with up to 1808 draws and up to 153 dispatches), so this looks like a hang or pipeline/memory stall on the save path rather than a crash. To narrow it: (1) does it still freeze on the newest release; (2) which save slot and where in the game; (3) a log copied immediately after the freeze, before closing the window; (4) whether the same save loads. The last `Presentation Thread` lines before it stops are the useful part.
sharkih commented 2026-11-08 18:13:05 +00:00 (Migrated from github.com)

its almost everything normal, just the white textures still here in a few textures, and some times gets a black screen for 1 sec, but i get 30 fps in low config without frame gen. The save is working too

its almost everything normal, just the white textures still here in a few textures, and some times gets a black screen for 1 sec, but i get 30 fps in low config without frame gen. The save is working too
NotRexed commented 2026-11-09 05:48:29 +00:00 (Migrated from github.com)

Tracked in #1001, follow there. That issue collects every report of GPUs without mesh shaders, and this one is linked from it with its GPU, version and log details. v2.0.6 brings back the fallback for GPUs without mesh shaders (PR #779). It is untested on these cards, so a v2.0.6 result from you would help. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your hookshot_log.txt.

Tracked in #1001, follow there. That issue collects every report of GPUs without mesh shaders, and this one is linked from it with its GPU, version and log details. v2.0.6 brings back the fallback for GPUs without mesh shaders (PR #779). It is untested on these cards, so a v2.0.6 result from you would help. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your `hookshot_log.txt`.
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MagicBeanDev/Hookshot#504
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