VIsual Glitches and Games Freezes when i try to save #504
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MagicBeanDev/Hookshot#504
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Builder version
new-installer
How you built
Hookshot Builder app (Windows)
Game files given to it
A .nup
The error
Visual Studio or Build Tools version, and Windows SDK version
No response
Operating system and free space on the output drive
Windows 11 25h2
CPU: Xeon 2640v3 3.4ghz
GPU: RX 5600 XT 6GB
RAM:20 GB
Before you send it
hookshot_log.txt
I read the attached
hookshot_log.txt. It reaches ~55.8 fps by the end, peaks at ~12.4 GB working set / ~18.9 GB private, and VRAM sits at ~3.9 GB of the 4.15 GB allowed. There is no crash signature and the log ends withdisplay: window closed, exiting. The long stalls are visible earlier (19.6, 20.6 and 6.2 fps with up to 1808 draws and up to 153 dispatches), so this looks like a hang or pipeline/memory stall on the save path rather than a crash.To narrow it: (1) does it still freeze on the newest release; (2) which save slot and where in the game; (3) a log copied immediately after the freeze, before closing the window; (4) whether the same save loads. The last
Presentation Threadlines before it stops are the useful part.its almost everything normal, just the white textures still here in a few textures, and some times gets a black screen for 1 sec, but i get 30 fps in low config without frame gen. The save is working too
Tracked in #1001, follow there. That issue collects every report of GPUs without mesh shaders, and this one is linked from it with its GPU, version and log details. v2.0.6 brings back the fallback for GPUs without mesh shaders (PR #779). It is untested on these cards, so a v2.0.6 result from you would help. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your
hookshot_log.txt.