Tested on CachyOS (Linux) with RX 6700 XT + Ryzen 5 5600 #50
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MagicBeanDev/Hookshot#50
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This was on an early build but judging by the changelog even on the one released an hour ago - nothing much has changed.
and its real slow - 9-10 FPS.
Build log took an hour to make
logs.txt
When the game starts, the FPS is normal; it’s only on this screen that it’s low.
Just a suggestion please when a new build is released - use the existing one already released. Doing it all over again for another hour just to build it all over again from zero is a weird.
Wait, really? Then I'll let it play out then and see from there.
UPDATE: and after the cutscene - I'm just sitting here on a black screen for 30 minutes now.
I tried the Linux fork from https://github.com/SkippySteve/Hookshot/tree/linux-appimage. Every cutscene runs at 60 fps before the first in-game scene, which is laggy and corrupted at the start.
My specs:
-Ryzen 5 5500
-RX 6600
-32GB DDR4
-Cachy OS
The Linux AppImage of Hookshot Builder is now part of https://github.com/NotRexed/Hookshot/releases/tag/foliage-linux-updater, with the Linux link fix. Please try it on the RX 6700 XT and attach
hookshot_log.txt(in the game folder, next tohookshot.exe); the first in-game load is slow while shaders compile.Tracked in #1000, follow there. That issue collects every report of Linux / Steam Deck GPU hangs, crashes, low fps and build failures, and this one is linked from it with its GPU, version and log details. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your
hookshot_log.txt.