Intel Arc A750 Black Screen #496
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MagicBeanDev/Hookshot#496
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Builder version
Builder fix
How you built
Hookshot Builder app (Windows)
Game files given to it
A .nup
The error
Visual Studio or Build Tools version, and Windows SDK version
No response
Operating system and free space on the output drive
Windows 11
Before you send it
The logs here show the cause: after the logo, Intel's driver compiled the game's large compute shaders on the thread that presents frames (one took 58 s; about 25 in a row stalled a single frame for 157 s), so nothing was drawn and the window looked frozen. Release https://github.com/NotRexed/Hookshot/releases/tag/ultrawide compiles them in the background instead, so the game keeps running while they build (the 3D may look incomplete for the first minute or two on the very first start). Please update and try again; if it still stays black, wait 3 minutes and attach hookshot_log.txt.
I tried it and now the game just freezes on black screen when booted and freezes entire pc
Release https://github.com/NotRexed/Hookshot/releases/tag/low-vram builds the large compute shaders one at a time on Intel; four at once froze the whole PC. Could you update and try again? If it still freezes, please wait 3 minutes and attach hookshot_log.txt.
Tried on Intel Arc B580 at the lastest release = https://github.com/NotRexed/Hookshot/releases/tag/low-vram
Black screen at the same spot, audio is playing but the GPU usage is 0%, just CPU and SSD usage
hookshot_log.txt
A combination of #425, #548 and
RX_VK_NO_PROGRAM_CACHE=1might be needed. Although those changes look AMD specificTracked in #999, follow there. That issue collects every report of Intel Arc / Core Ultra device lost, black screens and Linux ANV crashes, and this one is linked from it with its GPU, version and log details. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your
hookshot_log.txt.