crashes as soon as I try to enter the Deku Tree #484

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opened 2026-11-08 05:26:37 +00:00 by gbyoung666 · 4 comments
gbyoung666 commented 2026-11-08 05:26:37 +00:00 (Migrated from github.com)

The idea

The game freezes, my PC screen flickers, the game turns white, and then it closes on its own

hookshot_log.txt

Anything else

No response

### The idea The game freezes, my PC screen flickers, the game turns white, and then it closes on its own [hookshot_log.txt](https://github.com/user-attachments/files/34537998/hookshot_log.txt) ### Anything else _No response_
ralo07 commented 2026-11-08 07:38:55 +00:00 (Migrated from github.com)

I am having the same issue. On the latest install and did the same on the previous install. AMD Adrenaline software comes up stating a bug crash report.

Intel i91200K
AMD 6800 16GB
64GB RAM

hookshot_log.txt

I am having the same issue. On the latest install and did the same on the previous install. AMD Adrenaline software comes up stating a bug crash report. Intel i91200K AMD 6800 16GB 64GB RAM [hookshot_log.txt](https://github.com/user-attachments/files/34539526/hookshot_log.txt)
NotRexed commented 2026-11-08 08:21:49 +00:00 (Migrated from github.com)

Release https://github.com/NotRexed/Hookshot/releases/tag/ultrawide should fix this: compute shaders now compile in the background instead of freezing the game (AMD took 15-23 s for one, with a black screen meanwhile), twice as many shaders are prepared before the first start, and on AMD the foliage culling shaders are built without the driver optimizer that hung RX 6600-class cards. Please update (run HookshotBuilder.exe, or accept the game's update offer) and tell me if it still happens, with hookshot_log.txt (and hookshot_log.1.txt if you restarted after a crash).

Release https://github.com/NotRexed/Hookshot/releases/tag/ultrawide should fix this: compute shaders now compile in the background instead of freezing the game (AMD took 15-23 s for one, with a black screen meanwhile), twice as many shaders are prepared before the first start, and on AMD the foliage culling shaders are built without the driver optimizer that hung RX 6600-class cards. Please update (run HookshotBuilder.exe, or accept the game's update offer) and tell me if it still happens, with hookshot_log.txt (and hookshot_log.1.txt if you restarted after a crash).
nicholasgower commented 2026-11-08 09:27:45 +00:00 (Migrated from github.com)

The ultrawide release mentioned above contains the AMD compute-shader background compile and the foliage-culling pipeline change aimed at this crash. Please update with HookshotBuilder.exe and retest; if it still closes, attach hookshot_log.txt (and hookshot_log.1.txt if you restarted after the crash) plus the GPU driver version. Keeping this open until the retest.

The `ultrawide` release mentioned above contains the AMD compute-shader background compile and the foliage-culling pipeline change aimed at this crash. Please update with `HookshotBuilder.exe` and retest; if it still closes, attach `hookshot_log.txt` (and `hookshot_log.1.txt` if you restarted after the crash) plus the GPU driver version. Keeping this open until the retest.
NotRexed commented 2026-11-09 05:50:12 +00:00 (Migrated from github.com)

Tracked in #996, follow there. That issue collects every report of AMD driver crashes, device lost and freezes on Windows, and this one is linked from it with its GPU, version and log details. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your hookshot_log.txt.

Tracked in #996, follow there. That issue collects every report of AMD driver crashes, device lost and freezes on Windows, and this one is linked from it with its GPU, version and log details. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your `hookshot_log.txt`.
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MagicBeanDev/Hookshot#484
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