steam deck build error app image #478

Closed
opened 2026-11-08 05:08:04 +00:00 by SVioleteverstory21 · 2 comments
SVioleteverstory21 commented 2026-11-08 05:08:04 +00:00 (Migrated from github.com)

Builder version

Hookshot lost device fix app image

How you built

Linux AppImage

Game files given to it

romfs and exefs folders

The error

there's a issue when building on a steam deck  i used romfs exefs and  i tried doing  nup instead but doesn't fix the problem  

   standalone: 511 HLE functions in host/, 230 OS-facing imports stubbed
image: rtld@0x80000000+0x20000, main@0x80020000+0x4ea0000, subsdk0@0x84ec0000+0xe0000, sdk@0x84fa0000+0x1080000; 295178 entries, 0 trampolines (0 unresolved non-weak imports) (8s)
ADR / ADRP+ADD code addresses outside the 284387 unwind-covered functions: 14083, 79 of them new entries
@@error lift.py stopped: ADR / ADRP+ADD code addresses outside the 284387 unwind-covered functions: 14083, 79 of them new entries

Visual Studio or Build Tools version, and Windows SDK version

No response

Operating system and free space on the output drive

Steam deck

Before you send it

  • I'm on the newest release, or it still fails on it.
  • I searched the open issues for this error.
  • I'm not attaching game files or anything built from them.
### Builder version Hookshot lost device fix app image ### How you built Linux AppImage ### Game files given to it romfs and exefs folders ### The error ```text there's a issue when building on a steam deck i used romfs exefs and i tried doing nup instead but doesn't fix the problem standalone: 511 HLE functions in host/, 230 OS-facing imports stubbed image: rtld@0x80000000+0x20000, main@0x80020000+0x4ea0000, subsdk0@0x84ec0000+0xe0000, sdk@0x84fa0000+0x1080000; 295178 entries, 0 trampolines (0 unresolved non-weak imports) (8s) ADR / ADRP+ADD code addresses outside the 284387 unwind-covered functions: 14083, 79 of them new entries @@error lift.py stopped: ADR / ADRP+ADD code addresses outside the 284387 unwind-covered functions: 14083, 79 of them new entries ``` ### Visual Studio or Build Tools version, and Windows SDK version _No response_ ### Operating system and free space on the output drive Steam deck ### Before you send it - [x] I'm on the newest release, or it still fails on it. - [x] I searched the open issues for this error. - [x] I'm not attaching game files or anything built from them.
Louis124moto commented 2026-11-08 16:05:37 +00:00 (Migrated from github.com)

Game crashes on Steam Deck. Built with my own .nup, build went fine. The game reaches the main menu and the intro starts, but it crashes when Navi flies toward Link's house. Default settings, SteamOS, RDNA 2 GPU. Can provide logs or a video if needed. I think it is a out of memory , where it crash thé game take 9 gigs of ram and 8 gigs of vram

Game crashes on Steam Deck. Built with my own .nup, build went fine. The game reaches the main menu and the intro starts, but it crashes when Navi flies toward Link's house. Default settings, SteamOS, RDNA 2 GPU. Can provide logs or a video if needed. I think it is a out of memory , where it crash thé game take 9 gigs of ram and 8 gigs of vram
NotRexed commented 2026-11-09 05:49:58 +00:00 (Migrated from github.com)

Tracked in #1000, follow there. That issue collects every report of Linux / Steam Deck GPU hangs, crashes, low fps and build failures, and this one is linked from it with its GPU, version and log details. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your hookshot_log.txt.

Tracked in #1000, follow there. That issue collects every report of Linux / Steam Deck GPU hangs, crashes, low fps and build failures, and this one is linked from it with its GPU, version and log details. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your `hookshot_log.txt`.
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Reference
MagicBeanDev/Hookshot#478
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