steam deck build error app image #478
Labels
No labels
accessibility
autorelease: pending
autorelease: tagged
bug
dependencies
documentation
duplicate
enhancement
github_actions
good first issue
help wanted
invalid
question
testing wanted
wontfix
No milestone
No assignees
1 participant
Due date
No due date set.
Dependencies
No dependencies set
Reference
MagicBeanDev/Hookshot#478
Loading…
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Builder version
Hookshot lost device fix app image
How you built
Linux AppImage
Game files given to it
romfs and exefs folders
The error
Visual Studio or Build Tools version, and Windows SDK version
No response
Operating system and free space on the output drive
Steam deck
Before you send it
Game crashes on Steam Deck. Built with my own .nup, build went fine. The game reaches the main menu and the intro starts, but it crashes when Navi flies toward Link's house. Default settings, SteamOS, RDNA 2 GPU. Can provide logs or a video if needed. I think it is a out of memory , where it crash thé game take 9 gigs of ram and 8 gigs of vram
Tracked in #1000, follow there. That issue collects every report of Linux / Steam Deck GPU hangs, crashes, low fps and build failures, and this one is linked from it with its GPU, version and log details. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your
hookshot_log.txt.