Drivers crashing #461

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opened 2026-11-08 04:17:41 +00:00 by ghostday05 · 3 comments
ghostday05 commented 2026-11-08 04:17:41 +00:00 (Migrated from github.com)

Builder version

device-lost-fix

How you built

Hookshot Builder app (Windows)

Game files given to it

A .nup

The error

after a few minutes my drivers randomly crash every time i play with still some graphical bugs like pure white boots on some characters, some pots are white too and grass missing

Visual Studio or Build Tools version, and Windows SDK version

No response

Operating system and free space on the output drive

windows 11 26h2, 200gb free

Before you send it

  • I'm on the newest release, or it still fails on it.
  • I searched the open issues for this error.
  • I'm not attaching game files or anything built from them.
### Builder version device-lost-fix ### How you built Hookshot Builder app (Windows) ### Game files given to it A .nup ### The error ```text after a few minutes my drivers randomly crash every time i play with still some graphical bugs like pure white boots on some characters, some pots are white too and grass missing ``` ### Visual Studio or Build Tools version, and Windows SDK version _No response_ ### Operating system and free space on the output drive windows 11 26h2, 200gb free ### Before you send it - [x] I'm on the newest release, or it still fails on it. - [x] I searched the open issues for this error. - [x] I'm not attaching game files or anything built from them.
ghostday05 commented 2026-11-08 04:18:07 +00:00 (Migrated from github.com)

specs : rx 6700, ryzen 5700x3d, 32gb ram

logs :

hookshot_log.txt

specs : rx 6700, ryzen 5700x3d, 32gb ram logs : [hookshot_log.txt](https://github.com/user-attachments/files/34537223/hookshot_log.txt)
NotRexed commented 2026-11-08 08:21:48 +00:00 (Migrated from github.com)

Release https://github.com/NotRexed/Hookshot/releases/tag/ultrawide should fix this: compute shaders now compile in the background instead of freezing the game (AMD took 15-23 s for one, with a black screen meanwhile), twice as many shaders are prepared before the first start, and on AMD the foliage culling shaders are built without the driver optimizer that hung RX 6600-class cards. Please update (run HookshotBuilder.exe, or accept the game's update offer) and tell me if it still happens, with hookshot_log.txt (and hookshot_log.1.txt if you restarted after a crash).

Release https://github.com/NotRexed/Hookshot/releases/tag/ultrawide should fix this: compute shaders now compile in the background instead of freezing the game (AMD took 15-23 s for one, with a black screen meanwhile), twice as many shaders are prepared before the first start, and on AMD the foliage culling shaders are built without the driver optimizer that hung RX 6600-class cards. Please update (run HookshotBuilder.exe, or accept the game's update offer) and tell me if it still happens, with hookshot_log.txt (and hookshot_log.1.txt if you restarted after a crash).
NotRexed commented 2026-11-09 05:49:40 +00:00 (Migrated from github.com)

Tracked in #996, follow there. That issue collects every report of AMD driver crashes, device lost and freezes on Windows, and this one is linked from it with its GPU, version and log details. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your hookshot_log.txt.

Tracked in #996, follow there. That issue collects every report of AMD driver crashes, device lost and freezes on Windows, and this one is linked from it with its GPU, version and log details. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your `hookshot_log.txt`.
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Reference
MagicBeanDev/Hookshot#461
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