Maximum GPU usage when entering the Deku Tree #452
Labels
No labels
accessibility
autorelease: pending
autorelease: tagged
bug
dependencies
documentation
duplicate
enhancement
github_actions
good first issue
help wanted
invalid
question
testing wanted
wontfix
No milestone
No assignees
1 participant
Due date
No due date set.
Dependencies
No dependencies set
Reference
MagicBeanDev/Hookshot#452
Loading…
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Builder version
GPU crash fix, faster builds
How you built
Hookshot Builder app (Windows)
Game files given to it
A .nup
The error
Visual Studio or Build Tools version, and Windows SDK version
Build Tools 2022 17.14 Windows SDK 10.0.26100
Operating system and free space on the output drive
Windows 11 24H2 150GB FREE ON C:
Before you send it
Is it just slowing down? Does it slow down when you load from a save and re-play the scene a second time? It does have to build shader caches, and this nearly halts my game when it happens. If it's just slowing down the first time you enter an area, approach a new enemy, or use a new animation... This is expected, but only the first time.
Yes, that happens too, but the problem is that sometimes the VRAM gets maxed out, and then my entire PC freezes.
Tracked in #993, follow there. That issue collects every report of garbled or rainbow textures that get worse over play time, and this one is linked from it with its GPU, version and log details. It is a known issue in v2.0.6 and not fixed yet. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your
hookshot_log.txt.