Maximum GPU usage when entering the Deku Tree #452

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opened 2026-11-08 03:21:51 +00:00 by DarkEagle5X · 3 comments
DarkEagle5X commented 2026-11-08 03:21:51 +00:00 (Migrated from github.com)

Builder version

GPU crash fix, faster builds

How you built

Hookshot Builder app (Windows)

Game files given to it

A .nup

The error

Hello, I’m running into an issue where VRAM usage frequently hits its limit—especially when entering the Deku Tree. I’m currently able to run the game at 30 FPS using Frame Gen X2.
My setup consists of an R5 5600GT, 16GB of DDR4 RAM, and an RX 6600 (8GB). I even tried using the 4GB version, but the graphics card still struggles to the point of failure at certain moments! Also, thank you so much for providing support for AMD!

Visual Studio or Build Tools version, and Windows SDK version

Build Tools 2022 17.14 Windows SDK 10.0.26100

Operating system and free space on the output drive

Windows 11 24H2 150GB FREE ON C:

Before you send it

  • I'm on the newest release, or it still fails on it.
  • I searched the open issues for this error.
  • I'm not attaching game files or anything built from them.
### Builder version GPU crash fix, faster builds ### How you built Hookshot Builder app (Windows) ### Game files given to it A .nup ### The error ```text Hello, I’m running into an issue where VRAM usage frequently hits its limit—especially when entering the Deku Tree. I’m currently able to run the game at 30 FPS using Frame Gen X2. My setup consists of an R5 5600GT, 16GB of DDR4 RAM, and an RX 6600 (8GB). I even tried using the 4GB version, but the graphics card still struggles to the point of failure at certain moments! Also, thank you so much for providing support for AMD! ``` ### Visual Studio or Build Tools version, and Windows SDK version Build Tools 2022 17.14 Windows SDK 10.0.26100 ### Operating system and free space on the output drive Windows 11 24H2 150GB FREE ON C: ### Before you send it - [x] I'm on the newest release, or it still fails on it. - [x] I searched the open issues for this error. - [x] I'm not attaching game files or anything built from them.
jmhalder commented 2026-11-08 04:05:52 +00:00 (Migrated from github.com)

Is it just slowing down? Does it slow down when you load from a save and re-play the scene a second time? It does have to build shader caches, and this nearly halts my game when it happens. If it's just slowing down the first time you enter an area, approach a new enemy, or use a new animation... This is expected, but only the first time.

Is it just slowing down? Does it slow down when you load from a save and re-play the scene a second time? It does have to build shader caches, and this nearly halts my game when it happens. If it's just slowing down the first time you enter an area, approach a new enemy, or use a new animation... This is expected, but only the first time.
DarkEagle5X commented 2026-11-08 04:17:38 +00:00 (Migrated from github.com)

Is it just slowing down? Does it slow down when you load from a save and re-play the scene a second time? It does have to build shader caches, and this nearly halts my game when it happens. If it's just slowing down the first time you enter an area, approach a new enemy, or use a new animation... This is expected, but only the first time.

Yes, that happens too, but the problem is that sometimes the VRAM gets maxed out, and then my entire PC freezes.

> Is it just slowing down? Does it slow down when you load from a save and re-play the scene a second time? It does have to build shader caches, and this nearly halts my game when it happens. If it's just slowing down the first time you enter an area, approach a new enemy, or use a new animation... This is expected, but only the first time. Yes, that happens too, but the problem is that sometimes the VRAM gets maxed out, and then my entire PC freezes.
NotRexed commented 2026-11-09 05:49:01 +00:00 (Migrated from github.com)

Tracked in #993, follow there. That issue collects every report of garbled or rainbow textures that get worse over play time, and this one is linked from it with its GPU, version and log details. It is a known issue in v2.0.6 and not fixed yet. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your hookshot_log.txt.

Tracked in #993, follow there. That issue collects every report of garbled or rainbow textures that get worse over play time, and this one is linked from it with its GPU, version and log details. It is a known issue in v2.0.6 and not fixed yet. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your `hookshot_log.txt`.
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MagicBeanDev/Hookshot#452
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