The emulator fixed the RX 5700 XT almost completely. #424

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opened 2026-11-08 00:44:09 +00:00 by Mildzin · 3 comments
Mildzin commented 2026-11-08 00:44:09 +00:00 (Migrated from github.com)

The idea

Good evening. The emulator has almost completely fixed the map rendering; the only thing left is to get rid of these black square-shaped lines. The emulator is Lichii 117 [Zotos].

hookshot_log.txt

Image Image Image Image

Anything else

No response

### The idea Good evening. The emulator has almost completely fixed the map rendering; the only thing left is to get rid of these black square-shaped lines. The emulator is Lichii 117 [Zotos]. [hookshot_log.txt](https://github.com/user-attachments/files/34532069/hookshot_log.txt) <img width="1919" height="1079" alt="Image" src="https://github.com/user-attachments/assets/7d77fd9d-e174-4839-b427-126bc8ec2fff" /> <img width="1919" height="1079" alt="Image" src="https://github.com/user-attachments/assets/d53d83d1-396a-4cf4-a6db-a8a34193d216" /> <img width="1919" height="1079" alt="Image" src="https://github.com/user-attachments/assets/724b0aa2-836e-4dce-993e-3fa80a9751b4" /> <img width="1919" height="1030" alt="Image" src="https://github.com/user-attachments/assets/72f6b7a8-f982-4d66-a57f-1e2b9546cf03" /> ### Anything else _No response_
KJack910 commented 2026-11-08 00:54:06 +00:00 (Migrated from github.com)

This is a similar issue I encountered in Bananza, but not with black squares—they were streaks visible in the distance that disappeared as I got closer, probably something related to how the terrain is rendered.

This is a similar issue I encountered in Bananza, but not with black squares—they were streaks visible in the distance that disappeared as I got closer, probably something related to how the terrain is rendered.
KJack910 commented 2026-11-08 01:23:34 +00:00 (Migrated from github.com)

I think it's just a matter of time; even though AI-driven development may sometimes fail to fully address the issue and introduce regressions, the speed at which new builds are developed is unprecedented.

I think it's just a matter of time; even though AI-driven development may sometimes fail to fully address the issue and introduce regressions, the speed at which new builds are developed is unprecedented.
NotRexed commented 2026-11-09 05:48:35 +00:00 (Migrated from github.com)

Tracked in #1001, follow there. That issue collects every report of GPUs without mesh shaders, and this one is linked from it with its GPU, version and log details. v2.0.6 brings back the fallback for GPUs without mesh shaders (PR #779). It is untested on these cards, so a v2.0.6 result from you would help. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your hookshot_log.txt.

Tracked in #1001, follow there. That issue collects every report of GPUs without mesh shaders, and this one is linked from it with its GPU, version and log details. v2.0.6 brings back the fallback for GPUs without mesh shaders (PR #779). It is untested on these cards, so a v2.0.6 result from you would help. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your `hookshot_log.txt`.
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MagicBeanDev/Hookshot#424
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