Bug Report: Severe graphical corruption after the intro on Bazzite Linux #411

Closed
opened 2026-11-08 00:01:08 +00:00 by azraeldestiny01 · 6 comments
azraeldestiny01 commented 2026-11-08 00:01:08 +00:00 (Migrated from github.com)

Builder version

Experimental Linux AppImage build (PR #66)

How you built

Linux AppImage

Game files given to it

A .nup

The error

Hello!

I successfully compiled and launched The Legend of Zelda: Ocarina of Time using the experimental Linux AppImage version of Hookshot.

The recompilation process completed successfully, and the game starts. However, after the introduction, the graphics become severely corrupted, displaying bright magenta, cyan, green, and distorted patterns across the screen.

The game is no longer visually playable.

System specifications

Operating system: Bazzite Linux (Fedora Atomic)

Desktop environment: KDE Plasma

Architecture: x86_64

CPU: AMD Ryzen 9 5900X (12 cores / 24 threads)

GPU: To be confirmed

Graphics API: Vulkan

Build: Experimental Hookshot Linux AppImage

Game information

Game: The Legend of Zelda: Ocarina of Time

Title ID: 0400486024DEC000

Update: v131072

Source format: .nup

Steps to reproduce

Open the experimental Hookshot Builder AppImage on Bazzite Linux.

Select the .nup game file.

Complete the recompilation process.

Launch the generated Hookshot executable.

Watch the introduction.

Observe severe graphical corruption after the introduction.

Expected behavior

The game should continue rendering normally after the introduction.

Actual behavior

The game launches, but the screen becomes filled with heavily corrupted graphics after the introduction.

I have attached a screenshot showing the issue.

I can also provide hookshot_log.txt and additional system information if needed.

Important clarification: Linux runtime issue, not a compilation failure

I am using the experimental Linux AppImage build of Hookshot on Bazzite Linux (Fedora Atomic), not the Windows version.

The recompilation process finishes successfully and produces a working executable.

The problem occurs at runtime, after the game's introduction, when the graphics become severely corrupted.

My system uses an AMD Ryzen 9 5900X CPU. I can provide the exact GPU model, Vulkan driver information, and hookshot_log.txt if needed.

I have attached a screenshot showing the graphical corruption.

Since this is a Linux runtime rendering issue rather than a Windows compilation failure, please let me know if there is a more appropriate place to report it.

Thank you for your work on this project!

Visual Studio or Build Tools version, and Windows SDK version

N/A — Bazzite Linux (Fedora Atomic). Using the experimental Linux AppImage build. No Visual Studio, Windows Build Tools, or Windows SDK used.

Operating system and free space on the output drive

Bazzite Linux (Fedora Atomic), KDE Plasma, x86_64. CPU: AMD Ryzen 9 5900X (12 cores / 24 threads). Storage: 465 GB total, 91 GB free (81% used), NVMe SSD.

Before you send it

  • I'm on the newest release, or it still fails on it.
  • I searched the open issues for this error.
  • I'm not attaching game files or anything built from them.
### Builder version Experimental Linux AppImage build (PR #66) ### How you built Linux AppImage ### Game files given to it A .nup ### The error ```text Hello! I successfully compiled and launched The Legend of Zelda: Ocarina of Time using the experimental Linux AppImage version of Hookshot. The recompilation process completed successfully, and the game starts. However, after the introduction, the graphics become severely corrupted, displaying bright magenta, cyan, green, and distorted patterns across the screen. The game is no longer visually playable. System specifications Operating system: Bazzite Linux (Fedora Atomic) Desktop environment: KDE Plasma Architecture: x86_64 CPU: AMD Ryzen 9 5900X (12 cores / 24 threads) GPU: To be confirmed Graphics API: Vulkan Build: Experimental Hookshot Linux AppImage Game information Game: The Legend of Zelda: Ocarina of Time Title ID: 0400486024DEC000 Update: v131072 Source format: .nup Steps to reproduce Open the experimental Hookshot Builder AppImage on Bazzite Linux. Select the .nup game file. Complete the recompilation process. Launch the generated Hookshot executable. Watch the introduction. Observe severe graphical corruption after the introduction. Expected behavior The game should continue rendering normally after the introduction. Actual behavior The game launches, but the screen becomes filled with heavily corrupted graphics after the introduction. I have attached a screenshot showing the issue. I can also provide hookshot_log.txt and additional system information if needed. Important clarification: Linux runtime issue, not a compilation failure I am using the experimental Linux AppImage build of Hookshot on Bazzite Linux (Fedora Atomic), not the Windows version. The recompilation process finishes successfully and produces a working executable. The problem occurs at runtime, after the game's introduction, when the graphics become severely corrupted. My system uses an AMD Ryzen 9 5900X CPU. I can provide the exact GPU model, Vulkan driver information, and hookshot_log.txt if needed. I have attached a screenshot showing the graphical corruption. Since this is a Linux runtime rendering issue rather than a Windows compilation failure, please let me know if there is a more appropriate place to report it. Thank you for your work on this project! ``` ### Visual Studio or Build Tools version, and Windows SDK version N/A — Bazzite Linux (Fedora Atomic). Using the experimental Linux AppImage build. No Visual Studio, Windows Build Tools, or Windows SDK used. ### Operating system and free space on the output drive Bazzite Linux (Fedora Atomic), KDE Plasma, x86_64. CPU: AMD Ryzen 9 5900X (12 cores / 24 threads). Storage: 465 GB total, 91 GB free (81% used), NVMe SSD. ### Before you send it - [x] I'm on the newest release, or it still fails on it. - [x] I searched the open issues for this error. - [x] I'm not attaching game files or anything built from them.
azraeldestiny01 commented 2026-11-08 00:02:09 +00:00 (Migrated from github.com)
[hookshot_log.txt](https://github.com/user-attachments/files/34530959/hookshot_log.txt)
isorropisths commented 2026-11-08 00:11:50 +00:00 (Migrated from github.com)

Same on Fedora using AMD CPU & GPU.

Image
Same on Fedora using AMD CPU & GPU. <img width="1330" height="807" alt="Image" src="https://github.com/user-attachments/assets/4dd1c05b-9f88-400b-8937-35452cdabe88" />
Agwistinnn commented 2026-11-08 00:13:16 +00:00 (Migrated from github.com)

Same on bazzite using amd bc 250

Same on bazzite using amd bc 250
pablovera2735 commented 2026-11-08 00:15:58 +00:00 (Migrated from github.com)

hookshot_log.txt It works fine for me, but the texture looks a bit off.

[hookshot_log.txt](https://github.com/user-attachments/files/34531166/hookshot_log.txt) It works fine for me, but the texture looks a bit off.
adnanioricce commented 2026-11-08 00:22:07 +00:00 (Migrated from github.com)

same corruption ocurring in a Rog Ally with Ryzen Z1 Extreme on Bazzite

hookshot-log-20261107-205129-sanitized.tar.gz

same corruption ocurring in a Rog Ally with Ryzen Z1 Extreme on Bazzite [hookshot-log-20261107-205129-sanitized.tar.gz](https://github.com/user-attachments/files/34531302/hookshot-log-20261107-205129-sanitized.tar.gz)
NotRexed commented 2026-11-08 00:40:28 +00:00 (Migrated from github.com)

Thanks for the report! This is the same problem as #361, so I'm folding it into that issue to keep everything in one place. Please follow #361, and add your log there if it shows something new.

Thanks for the report! This is the same problem as #361, so I'm folding it into that issue to keep everything in one place. Please follow #361, and add your log there if it shows something new.
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Reference
MagicBeanDev/Hookshot#411
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