feat: hardware quality presets with safe dynamic VRAM budget clamp #398
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MagicBeanDev/Hookshot!398
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Summary of Changes
As suggested in #372, this pull request introduces a standalone, dedicated hardware quality preset system in the in-game F1 / Insert menu (vk_menu.cpp), tailored to different hardware tiers with dynamic texture cache budget tuning in gpu/vk/vk_texture.cpp.
1. 6-Tier Quality Preset Selector
2. Safe Dynamic VRAM Clamping (Prevents VK_ERROR_DEVICE_LOST)
To address the concern raised in #372 regarding texture budgets on 8-12 GB GPUs:
budget = std::min(budget, (allowed / 4) * 3);
3. Zero Regression & Persistence
🧪 Verification Report