Light Flickering average fps of 15 and ram usage of 95 percent #394
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MagicBeanDev/Hookshot#394
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Builder version
Latest
How you built
Hookshot Builder app (Windows)
Game files given to it
A .nup
The error
Visual Studio or Build Tools version, and Windows SDK version
Visual studio 2026
Operating system and free space on the output drive
Windows 11 25H2
Before you send it
hookshot_log.txt
PC Specs:
RTX 3050 Mobile 4G
Amd ryzen 5 5600h
16gb ddr4 ram
Thanks for the log: the renderer held 4760 MB where the driver allows 3367 MB on that 4 GB card, and the GPU crash came right after. The new release (https://github.com/NotRexed/Hookshot/releases/tag/no-visual-studio) adds Quality presets in the Insert menu: please try 'Minimum (4GB)' (50% resolution, handheld profile, a 2.2 GB texture budget), restart the game once for the handheld profile, and attach hookshot_log.txt from that run whether it works or not. That tells me what else is filling the card.
Data point from Windows:
RX_VK_WAIT_GPU=0(the PR #513 frame wait) clearly reduces the lighting flicker for me, and fps is a bit more stable too.set RX_VK_WAIT_GPU=0thenstart "" hookshot.exeThe faster-fps notes say it didn't change flicker counts on Windows in your test, but on this laptop the difference is noticeable. Maybe worth considering as a default (or an Insert menu toggle) on Windows too.
hookshot_log.txt
After using ur recommended settings and the updated hookshotbuilder
I get a around the same frame rate but all the Lightflickering was gone.
Tracked in #993, follow there. That issue collects every report of garbled or rainbow textures that get worse over play time, and this one is linked from it with its GPU, version and log details. It is a known issue in v2.0.6 and not fixed yet. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your
hookshot_log.txt.