Light Flickering average fps of 15 and ram usage of 95 percent #394

Closed
opened 2026-11-07 23:29:13 +00:00 by Badkuip69 · 6 comments
Badkuip69 commented 2026-11-07 23:29:13 +00:00 (Migrated from github.com)

Builder version

Latest

How you built

Hookshot Builder app (Windows)

Game files given to it

A .nup

The error

I have been struggling to play This game on a good framerate
It is using like alot of my ram and not playable

Visual Studio or Build Tools version, and Windows SDK version

Visual studio 2026

Operating system and free space on the output drive

Windows 11 25H2

Before you send it

  • I'm on the newest release, or it still fails on it.
  • I searched the open issues for this error.
  • I'm not attaching game files or anything built from them.
### Builder version Latest ### How you built Hookshot Builder app (Windows) ### Game files given to it A .nup ### The error ```text I have been struggling to play This game on a good framerate It is using like alot of my ram and not playable ``` ### Visual Studio or Build Tools version, and Windows SDK version Visual studio 2026 ### Operating system and free space on the output drive Windows 11 25H2 ### Before you send it - [x] I'm on the newest release, or it still fails on it. - [x] I searched the open issues for this error. - [x] I'm not attaching game files or anything built from them.
Badkuip69 commented 2026-11-07 23:29:43 +00:00 (Migrated from github.com)
[hookshot_log.txt](https://github.com/user-attachments/files/34530609/hookshot_log.txt)
Badkuip69 commented 2026-11-07 23:34:17 +00:00 (Migrated from github.com)

PC Specs:
RTX 3050 Mobile 4G
Amd ryzen 5 5600h
16gb ddr4 ram

PC Specs: RTX 3050 Mobile 4G Amd ryzen 5 5600h 16gb ddr4 ram
NotRexed commented 2026-11-08 01:24:04 +00:00 (Migrated from github.com)

Thanks for the log: the renderer held 4760 MB where the driver allows 3367 MB on that 4 GB card, and the GPU crash came right after. The new release (https://github.com/NotRexed/Hookshot/releases/tag/no-visual-studio) adds Quality presets in the Insert menu: please try 'Minimum (4GB)' (50% resolution, handheld profile, a 2.2 GB texture budget), restart the game once for the handheld profile, and attach hookshot_log.txt from that run whether it works or not. That tells me what else is filling the card.

Thanks for the log: the renderer held 4760 MB where the driver allows 3367 MB on that 4 GB card, and the GPU crash came right after. The new release (https://github.com/NotRexed/Hookshot/releases/tag/no-visual-studio) adds Quality presets in the Insert menu: please try 'Minimum (4GB)' (50% resolution, handheld profile, a 2.2 GB texture budget), restart the game once for the handheld profile, and attach hookshot_log.txt from that run whether it works or not. That tells me what else is filling the card.
Sazoncompleto commented 2026-11-08 12:33:30 +00:00 (Migrated from github.com)

Data point from Windows: RX_VK_WAIT_GPU=0 (the PR #513 frame wait) clearly reduces the lighting flicker for me, and fps is a bit more stable too.

  • GPU: NVIDIA GeForce RTX 5060 Laptop (8 GB), Windows 11
  • Build: low-vram release (built 2026-11-08)
  • Launched with a .bat: set RX_VK_WAIT_GPU=0 then start "" hookshot.exe

The faster-fps notes say it didn't change flicker counts on Windows in your test, but on this laptop the difference is noticeable. Maybe worth considering as a default (or an Insert menu toggle) on Windows too.

Data point from Windows: `RX_VK_WAIT_GPU=0` (the PR #513 frame wait) clearly reduces the lighting flicker for me, and fps is a bit more stable too. - GPU: NVIDIA GeForce RTX 5060 Laptop (8 GB), Windows 11 - Build: low-vram release (built 2026-11-08) - Launched with a .bat: `set RX_VK_WAIT_GPU=0` then `start "" hookshot.exe` The faster-fps notes say it didn't change flicker counts on Windows in your test, but on this laptop the difference is noticeable. Maybe worth considering as a default (or an Insert menu toggle) on Windows too.
Badkuip69 commented 2026-11-08 13:30:53 +00:00 (Migrated from github.com)

hookshot_log.txt

After using ur recommended settings and the updated hookshotbuilder

I get a around the same frame rate but all the Lightflickering was gone.

[hookshot_log.txt](https://github.com/user-attachments/files/34544196/hookshot_log.txt) After using ur recommended settings and the updated hookshotbuilder I get a around the same frame rate but all the Lightflickering was gone.
NotRexed commented 2026-11-09 05:48:16 +00:00 (Migrated from github.com)

Tracked in #993, follow there. That issue collects every report of garbled or rainbow textures that get worse over play time, and this one is linked from it with its GPU, version and log details. It is a known issue in v2.0.6 and not fixed yet. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your hookshot_log.txt.

Tracked in #993, follow there. That issue collects every report of garbled or rainbow textures that get worse over play time, and this one is linked from it with its GPU, version and log details. It is a known issue in v2.0.6 and not fixed yet. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your `hookshot_log.txt`.
Commenting is not possible because the repository is archived.
No milestone
No assignees
1 participant
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set

Reference
MagicBeanDev/Hookshot#394
No description provided.