Linux Dark Flickering and 20fps #371
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MagicBeanDev/Hookshot#371
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Builder version
Foliage and lighting, update offer, Linux AppImage, rumble
How you built
Linux AppImage
Game files given to it
A .nup
The error
Visual Studio or Build Tools version, and Windows SDK version
No response
Operating system and free space on the output drive
CachyOS
Before you send it
My settings Screenshoot :
hookshot_log.txt
And my logs file :)
I could reproduce the one-frame dark/bright flashes on Linux (RTX 3090). #415 should fix most of them.
The cause: some of the game's GPU work for a frame was replayed before the scene work and the CPU's writes it waits for were ready, so it used the previous frame's data. Forcing that work through also stalled the main thread, which cost frame rate.
In a 60 s test standing still in Kokiri Forest, flashes went from 26 to 10 and fps from ~48 to ~60. It doesn't remove every flash yet, but it's a big improvement. If you can build from that branch, I'd be interested to know whether it helps on your 5060 Ti.
How to try this ? can u send me a file ?
Thanks for the report! This is the same problem as #145, so I'm folding it into that issue to keep everything in one place. Please follow #145, and add your log there if it shows something new.