Dark flashes and fog flicker and desynced audio #368
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MagicBeanDev/Hookshot#368
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Builder version
Foliage and lighting update
How you built
Hookshot Builder app (Windows)
Game files given to it
A .nup
The error
Visual Studio or Build Tools version, and Windows SDK version
No response
Operating system and free space on the output drive
Windows 11
Before you send it
hookshot_log.txt
Ruining on AMD 9060 XT
same on me, with NVIDIA gtx1070, build before was ok.
Same issue here, and building from
mainfixed most of itSystem: RTX 2080 Super (8 GB), NVIDIA driver 621.14, Windows 11, 4K 60 Hz monitor.
With
foliage-linux-updater(Hookshot Builder, .nup): frequent one-frame flashes where objects/surfaces turn black. Settings: frame generation 4x, frame pacing on, resolution 75%. The game ran at ~29 fps (before frame generation), and VRAM was at its limit (used 6499 of 6463 MBin heap 0).I also tried
RX_VK_SUBMIT_DELAY_US=1000(from design.md). In that run the GPU hung and the device was lost (1 polls timed out (8120 ms), thenvk: submit failed (-4)): black screen with audio. That was a single run, so I can't tell whether the delay caused it. The device loss didn't happen again after I removed the delay.With
mainatc2c8e86(itsnx2,host,gpu,scriptsandthird_party/a64-kit/toolscopied into the Builder'stoolsfolder, rebuilt over the same folder): much better. The black flashes are mostly gone. I'm guessing it's the readback-wait change (98563eb), since the dark frames in design.md are described as a race with the game's threads.Happy to test more or attach
hookshot_log.txtif useful.Thanks for the report! This is the same problem as #145, so I'm folding it into that issue to keep everything in one place. Please follow #145, and add your log there if it shows something new.