Support for CPUs without AVX2 (baseline build) - crash 0xc000001d on Xeon E5-2667 v2 #363
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MagicBeanDev/Hookshot#363
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Builder version
HookshotBuilder zip downloaded on 07/11/2026 (HookshotBuilder.exe dated 06/11/2026 19:25). Exact release name not known.
How you built
Hookshot Builder app (Windows)
Game files given to it
A .nup
The error
Visual Studio or Build Tools version, and Windows SDK version
Visual Studio Community 2026 18.11.3, "Desktop development with C++" workload (MSVC and Windows SDK from that workload; exact versions not checked). The build itself finishes fine.
Operating system and free space on the output drive
Windows 11 <versão do winver>, GB free on D:
Before you send it
Found it: the game was always built for CPUs with AVX2 (x86-64-v3), and the Xeon E5-2667 v2 doesn't have AVX2, so it stopped at the first such instruction (0xc000001d). Since the game is built on your own PC, the builder now checks the CPU and builds for x86-64-v2 when AVX2 is missing (a little slower, but it runs). This is in the next release; rebuild with it and it should start. I'll ping here when it's out.
THANKS!!!!!
Em sáb., 7 de nov. de 2026, 21:05, NotRexed @.***>
escreveu:
Fixed in the new release: https://github.com/NotRexed/Hookshot/releases/tag/no-visual-studio (rebuild your game folder with its HookshotBuilder.zip; it no longer needs Visual Studio). If it still happens with it, please reopen with your hookshot_log.txt.
Thanks for the quick fix! I rebuilt with the no-visual-studio release and
the game now launches on my Xeon E5-2667 v2 (no AVX2). It still crashes,
but later: the intro plays fine, and when the game title logo appears, the
screen goes black, then the game freezes and closes. Every time, same spot,
also at 50% resolution. The same .nup crashes at the same spot in the
Lichii emulator too. GPU: AMD Radeon RX 6600 (8 GB), driver CPU: Intel Xeon E5-2667 v2, RAM: 32 GB OS: Windows 11
Builder: no-visual-studio release hookshot_log.txt attached (taken right
after the crash). Last lines: <paste the last 10-15 lines> This looks like
#150 (device lost). Should I continue there, or reopen this one?
NotRexed @.***> escreveu (sábado, 7/11/2026 à(s) 22:02):