Crash on 3D load persists on RX 570 #355
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MagicBeanDev/Hookshot#355
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Builder version
Foliage and lighting, update offer, Linux AppImage, rumble
How you built
Hookshot Builder app (Windows)
Game files given to it
A .nup
The error
Visual Studio or Build Tools version, and Windows SDK version
Last Version
Operating system and free space on the output drive
Window 10
Before you send it
hookshot_log.txt
Thanks for the update, and glad the menu text is fixed now.
The resolution option is in the in-game menu: press Insert (or F1) while the game runs and use the Resolution line (Auto / 100 / 75 / 67 / 50%).
The
hookshot_log.txtyou attached ends very early (right after the renderer starts, before theprecompileline), so it doesn't reach the crash. Could you attach the log straight after a crash, and say which Radeon driver version you have? If Windows shows an error dialog, or an entry in Event Viewer (Windows Logs > Application,hookshot.exe), the exception code and offset from it would help too. The earlier RX 570 crash report is #192.Thank you very much.
I lowered the resolution to 50% in the settings and started the game. After a few seconds, the FPS dropped to 0, the screen went black, and then the game crashed again.
I’ve attached the file once more. I believe it captured the error information this time.
hookshot_log.txt
hookshot_log.txt
Thanks for the report! This is the same problem as #192, so I'm folding it into that issue to keep everything in one place. Please follow #192, and add your log there if it shows something new.
Quick update after testing the latest release and tweaking the config file:
Good news is that the game now actually boots into the 3D world! I can see Link inside his house, and it runs surprisingly smooth for about 10 seconds. However, it still suffers from some visual bugs before it hits a wall.
After those 10 seconds, the VRAM fills up completely, and the game hits a hard crash with the Windows application error: "The memory could not be read" (hookshot.exe).
Specs: Radeon RX 570 4GB / i5-8500 / 16GB RAM.
It is definitely a huge step forward compared to when it wouldn't even open! It seems the port just needs better memory management or an aggressive VRAM garbage collector for 4GB cards so it doesn't overflow during gameplay. Attaching the crash screenshot.
hookshot_log.txt