Frame flicker (and dark screen occasionally) #353

Closed
opened 2026-11-07 22:02:56 +00:00 by EliasCoptere · 1 comment
EliasCoptere commented 2026-11-07 22:02:56 +00:00 (Migrated from github.com)

Builder version

Foliage and lighting, update offer, Linux AppImage, rumble

How you built

Hookshot Builder app (Windows)

Game files given to it

A .nup

The error

There is frame flickering with a weird black effect and fog flicker.

Here are the logs:

update: this folder is foliage-linux-updater, the latest release is foliage-linux-updater
[hos host] boot: image 96 MB at 0x80000000, 9809 MB of memory for the game
[hos MainThread] boot: _init_libc0 (0x85717e50)
[hos MainThread] boot: nnosInitialize (0x8510f720)
[hos MainThread] boot: _init_libc1 (0x85717e60)
[hos MainThread] boot: nninitStartup (0x8262bb10)
[hos MainThread] heap: 6894 MB at 0x1000000000
[hos MainThread] boot: _init_libc2 (0x85717e80)
[hos MainThread] boot: main DT_INIT (0x812377e0)
[a64] unimplemented import _ZN2nn2ro12ProtectRelroEPKvS2_S2_S2_S2_ (lr 0x81237908)
[hos MainThread] boot: subsdk0 DT_INIT (0x84ec0040)
[hos MainThread] boot: sdk DT_INIT (0x84fa0060)
[hos MainThread] boot: nnMain (0x81222cd0)
[hos sead::MainThread] fs: mounted content: -> C:\Users\Utlilisateur\Games\Hookshot\romfs
[hos sead::MainThread] oe: language en-US (language.txt)
[hos sead::MainThread] oe: GetCurrentGraphicsScale -> 1.00
[hos sead::MainThread] gs: BootGraphicsSystem(0, 0): no graphics server yet (headless)
[a64] unimplemented import _ZN2nn2vi36SetDisplay120HzRefreshRateCapabilityEPNS0_7DisplayEb (lr 0x8348bf64)
[hos sead::MainThread] nvn: native NVN layer: 427 procs
[hos sead::MainThread] nvn: native NVN device (flags 0): no Switch GPU emulation
[hos sead::MainThread] nvn: window origin upper left
[hos sead::MainThread] nvn: depth mode near = -w (GL)
[hos sead::MainThread] nvn: texture pool of 33068 descriptors
[hos sead::MainThread] vi: GetNativeWindow -> 0x1102400
[hos sead::MainThread] nvn: window of 3 textures (3 active), 2560x1440 format 0x25
[a64] unimplemented import _ZN2nn3aoc17CountAddOnContentEv (lr 0x83392a38)
[hos host] vk: subgroups: default 32 lanes, 32-32, pinned to 32 on stages 0x3fff
[hos host] vk: robust buffer access on
[hos host] vk: cooperative matrix A: the console's elements are the device's 0 1 4 5 2 3 6 7
[hos host] vk: cooperative matrix B: the console's elements are the device's 0 1 2 3
[hos host] vk: cooperative matrix C: the console's elements are the device's 0 1 2 3
[hos host] vk: native matrix multiplies on (cooperative matrices, the console's fragment layout checked)
[hos host] vk: NVIDIA GeForce RTX 2060, Vulkan 1.4, driver 0x9b438000; mesh shaders yes, host memory import yes, pipeline libraries yes
[hos host] vk: swapchain 1280x720, 4 images, mailbox
[hos host] vk: guest memory imported in place (alignment 4096)
[hos host] vk: replay ready (window; push descriptors yes (32), extended dynamic state 3 yes, custom border colours yes)
[hos host] vk: pipeline cache C:\Users\Utlilisateur\Games\Hookshot\mkw_vk_pipelines.bin (67311 KB)
[hos host] vk: program cache C:\Users\Utlilisateur\Games\Hookshot\hookshot_programs.bin: 22011 program keys kept, 3999598 KB
[hos host] vk: vertex format NVN 0x29 -> vk 97
[hos host] vk: vertex format NVN 0x2e -> vk 109
[hos host] vk: vertex format NVN 0x16 -> vk 103
[hos host] vk: vertex format NVN 0x11 -> vk 83
[hos host] vk: vertex format NVN 0x22 -> vk 106
[hos host] vk: vertex format NVN 0x25 -> vk 37
[hos host] vk: vertex format NVN 0x27 -> vk 41
[hos host] vk: vertex format NVN 0x12 -> vk 77
[hos host] vk: vertex format NVN 0x13 -> vk 78
[hos host] vk: vertex format NVN 0x69 -> vk 65
[hos host] vk: vertex format NVN 0x3 -> vk 13
[hos host] vk: vertex format NVN 0xd -> vk 16
[hos host] vk: vertex format NVN 0xf -> vk 20
[hos host] vk: vertex format NVN 0xa -> vk 100
[hos host] vk: vertex format NVN 0x1 -> vk 9
[hos host] vk: vertex format NVN 0x2c -> vk 95
[hos host] vk: vertex format NVN 0x8 -> vk 74
[hos host] vk: precompile: 1050 programs, 1238 graphics and 143 compute pipelines in 5643 ms
[hos host] rx: renderer: Vulkan (hookshot_vk.dll)
[hos host] rx: 90 texture and sampler calls made before the renderer started, given to it
[hos sead::MainThread] nvn: QueueSubmitCommands #1: queue 00001000010FBF90 (its #1), 1 handles (lr 0x812c3cf4)
[hos sead::MainThread] vk: submit-time capture of written pages on
[hos sead::MainThread] vk: 78 pools mapped
[hos sead::MainThread] vk: texture storage in the submit-time capture on
[hos sead::MainThread] vk: VRAM mirror of buffer pools on
[hos sead::MainThread] vk: images from a pool of 128 MB blocks (memory type 1)
[hos sead::MainThread] vk: texture 0x1030750000 32x32x32 x1 levels 1 NVN 0x26 -> vk 38 (1 textures, 0 MB)
[hos sead::MainThread] vk: staging arenas: 1 (64 MB in this one)
[hos sead::MainThread] vk: import 83.5 ms: commit+properties 56.2, buffer 0.0, allocate 27.3, bind+address 0.0
[hos sead::MainThread] vk: pool 0x1030a5a000+0x20000 imported in 83.6 ms (1 imports, 84 ms in all)
[hos sead::MainThread] vk: 1 pools imported
[hos sead::MainThread] vk: pool 0x1030000000 (16 MB): mirror made at its first binding (1 so)
[hos GeneralFormatAsync_] vcores: 2710 takes, 654 waits (mean 918 us, longest 4.2 ms), 304 kicks, 277 yields, 0 escapes in 7 s
[hos sead::MainThread] audio: renderer opened
[a64] unimplemented import _ZN2nn5audio34GetAudioRendererVoiceDropParameterENS0_19AudioRendererHandleE (lr 0x81044370)
[hos sead::MainThread] audio: device sink on mix 0, 6 channels (0 1 2 3 4 5)
[a64] unimplemented import _ZN2nn5audio39IsDeviceOutputVolumeAutoTuneModeEnabledEv (lr 0x81043560)
[a64] unimplemented import _ZN2nn5audio36AcquireAudioOutputDeviceNotificationEPNS_2os11SystemEventE (lr 0x80f72978)
[a64] unimplemented import _ZN2nn5audio40SetDeviceOutputVolumeAutoTuneModeEnabledEb (lr 0x80f729e0)
[a64] unimplemented import _ZN2nn5audio26GetAudioDeviceOutputVolumeEPKNS0_15AudioDeviceNameE (lr 0x80f72e00)
[hos sead::MainThread] fs: mounted save: -> C:\Users\Utlilisateur\Games\Hookshot\user\save\5a3c9e1f0b7d24680000000000000001
[a64] unimplemented import _ZN2nn5prepo30GetOverSaveFrequencyLimitEventEv (lr 0x80e5ec00)
[hos BootupBackgroundWorkThread] fs: mounted savt: -> C:\Users\Utlilisateur\Games\Hookshot\user\temp
[hos PreActorModelCompose] vcores: PreActorModelCompose (priority 26) ran without a core after 250.0 ms: core 0: sead::MainThread (16);
[a64] unimplemented import _ZN2nn5audio34SetAudioRendererVoiceDropParameterENS0_19AudioRendererHandleEf (lr 0x836f755c)
[a64] unimplemented import _ZN2nn5audio23ListVirtualInputDevicesEPNS0_15AudioDeviceNameEi (lr 0x80f68128)
[a64] unimplemented import _ZN2nn4nifm10InitializeEv (lr 0x8119aea8)
[a64] unimplemented import _ZN2nn2vi30QueryDisplayCurrentRefreshRateEPNS0_11RefreshRateEPbPKNS0_7DisplayE (lr 0x83b6eab8)
[hos sead::MainThread] hid: the game reads npad 0 (No.1, lr 0x83489670)
[hos sead::MainThread] hid: input paused: the game window is not in front (foreground window: process 36720, class "Chrome_WidgetWin_1")
[a64] unimplemented import _ZN2nn3hid25SetGyroscopeZeroDriftModeERKNS0_19SixAxisSensorHandleERKNS0_22GyroscopeZeroDriftModeE (lr 0x834898d0)
[a64] unimplemented import _ZN2nn6socket10InitializeERKNS0_6ConfigE (lr 0x83c55b24)
[a64] unimplemented import _ZN2nn3ssl10InitializeEv (lr 0x83c55b30)
[hos ModuleSystemWorker3] nvn: the game reports counter type 16 (lr 0x8074b278)
[hos ModuleSystemWorker3] nvn: the game reports counter type 0 (lr 0x8074b290)
[a64] unimplemented import _ZN2nn6socket13IsInitializedEv (lr 0x824d92f8)
[hos Porter] fs: mounted _npln: -> C:\Users\Utlilisateur\Games\Hookshot\romfs
[a64] unimplemented import _ZN2nn6socket7EventFdEmNS0_12EventFdFlagsE (lr 0x82213be4)
[a64] unimplemented import _ZN2nn6socket5CloseEi (lr 0x82213bf4)
[hos sead::MainThread] nvn: window crop 0,0 1536x864
[hos sead::MainThread] nvn: EventSignal (CPU) #1: event 0x1006e38000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #1: event 0x1006e38000 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #1: event 0x100d6c8000 mode 0 value 0 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #2: event 0x100d6c8000 mode 0 value 0 (now 0) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #3: event 0x100d6c8000 mode 0 value 0 (now 0) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #2: queue 000010100D695020 (its #1), 1 handles (lr 0x80666be0)
[a64] unimplemented import _ZN2nn4nifm22GetCurrentProxySettingEPNS0_12ProxySettingE (lr 0x82378f6c)
[a64] unimplemented import _ZN2nn5audio15AddBiquadFilterEPNS0_19AudioRendererConfigEPNS0_16BiquadFilterTypeEPNS0_10SubMixTypeE (lr 0x80dc7494)
[a64] unimplemented import _ZN2nn5audio26SetBiquadFilterInputOutputEPNS0_16BiquadFilterTypeEPKaS4_i (lr 0x80dc740c)
[a64] unimplemented import _ZN2nn5audio22SetBiquadFilterEnabledEPNS0_16BiquadFilterTypeEb (lr 0x80de9464)
[a64] unimplemented import _ZN2nn5audio24SetBiquadFilterParameterEPNS0_16BiquadFilterTypeERKNS0_22TBiquadFilterParameterIfEE (lr 0x836fcdb4)
[a64] unimplemented import _ZN2nn5audio17SetAuxInputOutputEPNS0_7AuxTypeEPKaS4_i (lr 0x80de97ec)
[a64] unimplemented import _ZN2nn5audio13SetAuxEnabledEPNS0_7AuxTypeEb (lr 0x80de9464)
[a64] unimplemented import _ZN2nn5audio8AddDelayEPNS0_19AudioRendererConfigEPNS0_9DelayTypeEPvmPNS0_10SubMixTypeENS_8TimeSpanEi (lr 0x80dd53b8)
[a64] unimplemented import _ZN2nn5audio19SetDelayInputOutputEPNS0_9DelayTypeEPKaS4_i (lr 0x80dd531c)
[a64] unimplemented import _ZN2nn5audio15SetDelayEnabledEPNS0_9DelayTypeEb (lr 0x80de9464)
[a64] unimplemented import _ZN2nn5audio14IsDelayEnabledEPKNS0_9DelayTypeE (lr 0x8119f138)
[a64] unimplemented import _ZN2nn5audio12GetDelayTimeEPKNS0_9DelayTypeE (lr 0x8119f164)
[a64] unimplemented import _ZN2nn5audio12SetDelayTimeEPNS0_9DelayTypeENS_8TimeSpanE (lr 0x8119f178)
[a64] unimplemented import _ZN2nn5audio15SetDelayDryGainEPNS0_9DelayTypeEf (lr 0x8119f184)
[a64] unimplemented import _ZN2nn5audio20SetDelayFeedbackGainEPNS0_9DelayTypeEf (lr 0x8119f190)
[a64] unimplemented import _ZN2nn5audio14SetDelayInGainEPNS0_9DelayTypeEf (lr 0x8119f19c)
[a64] unimplemented import _ZN2nn5audio21SetDelayChannelSpreadEPNS0_9DelayTypeEf (lr 0x8119f1a8)
[a64] unimplemented import _ZN2nn5audio21SetDelayLowPassAmountEPNS0_9DelayTypeEf (lr 0x8119f1b4)
[a64] unimplemented import _ZN2nn5audio9AddReverbEPNS0_19AudioRendererConfigEPNS0_10ReverbTypeEPvmPNS0_10SubMixTypeEi (lr 0x80de96ec)
[a64] unimplemented import _ZN2nn5audio20SetReverbInputOutputEPNS0_10ReverbTypeEPKaS4_i (lr 0x80de965c)
[a64] unimplemented import _ZN2nn5audio16SetReverbEnabledEPNS0_10ReverbTypeEb (lr 0x80de9464)
[a64] unimplemented import _ZN2nn5audio15IsReverbEnabledEPKNS0_10ReverbTypeE (lr 0x80de91a0)
[a64] unimplemented import _ZN2nn5audio18SetReverbEarlyModeEPNS0_10ReverbTypeENS1_9EarlyModeE (lr 0x80de91c4)
[a64] unimplemented import _ZN2nn5audio18SetReverbEarlyGainEPNS0_10ReverbTypeEf (lr 0x80de91d0)
[a64] unimplemented import _ZN2nn5audio21SetReverbPredelayTimeEPNS0_10ReverbTypeENS_8TimeSpanE (lr 0x80de91e4)
[a64] unimplemented import _ZN2nn5audio17SetReverbLateModeEPNS0_10ReverbTypeENS1_8LateModeE (lr 0x80de91f0)
[a64] unimplemented import _ZN2nn5audio17SetReverbLateGainEPNS0_10ReverbTypeEf (lr 0x80de91fc)
[a64] unimplemented import _ZN2nn5audio18SetReverbDecayTimeEPNS0_10ReverbTypeENS_8TimeSpanE (lr 0x80de9208)
[a64] unimplemented import _ZN2nn5audio32SetReverbHighFrequencyDecayRatioEPNS0_10ReverbTypeEf (lr 0x80de9214)
[a64] unimplemented import _ZN2nn5audio19SetReverbColorationEPNS0_10ReverbTypeEf (lr 0x80de9220)
[a64] unimplemented import _ZN2nn5audio19SetReverbReverbGainEPNS0_10ReverbTypeEf (lr 0x80de922c)
[a64] unimplemented import _ZN2nn5audio16SetReverbOutGainEPNS0_10ReverbTypeEf (lr 0x80de9238)
[a64] unimplemented import _ZN2nn5audio16SetReverbDryGainEPNS0_10ReverbTypeEf (lr 0x80de9244)
[a64] unimplemented import _ZN2nn5audio20GetReverbInputOutputEPKNS0_10ReverbTypeEPaS4_Pii (lr 0x80de9260)
[hos sead::MainThread] vk: 1819 pools mapped
[hos Porter] fiber 0x100ac54230: function 0x8504b440 arg 0x100ac541f8 stack 0x100acc1000+0x10000 flags 1
[hos sead::MainThread] nvn: CommandBufferWaitEvent #4: event 0x100d6c8000 mode 0 value 0 (now 0) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #3: queue 000010100D6BF020 (its #1), 1 handles (lr 0x80666be0)
[hos Porter] fiber 0x100acd1090: function 0x8504b440 arg 0x100acd1058 stack 0x100acd4000+0x10000 flags 1
[hos Porter] fiber 0x100ace6090: function 0x8504b440 arg 0x100ace6058 stack 0x100ace9000+0x10000 flags 1
[hos nn.npln.Worker] fiber 0x100ac543d0: function 0x8504b440 arg 0x100ac54398 stack 0x100acf9000+0x10000 flags 1
[hos nn.npln.Worker] fiber 0x100ac3c5d0: function 0x8504b440 arg 0x100ac3c598 stack 0x100ad09000+0x10000 flags 1
[a64] unimplemented import _ZN2nn4nifm27SubmitNetworkRequestAndWaitEv (lr 0x8120873c)
[a64] unimplemented import _ZN2nn4nifm18IsNetworkAvailableEv (lr 0x81208740)
[hos sead::MainThread] nvn: EventSignal (CPU) #2: event 0x1006e38000 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] nvn: QueueSubmitCommands #4: queue 000010100D5EB020 (its #1), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #5: queue 000010100D640020 (its #1), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #6: queue 000010100D6AA020 (its #1), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #7: queue 0000101004133020 (its #1), 1 handles (lr 0x80590358)
[hos Presentation Thread] vk: import 74.3 ms: commit+properties 34.1, buffer 0.0, allocate 40.2, bind+address 0.0
[hos Presentation Thread] vk: pool 0x100d6c8000+0x4 imported in 74.4 ms (2 imports, 158 ms in all)
[hos Presentation Thread] vk: 2 pools imported
[hos host] hid: SDL controller support ready (DualSense, DualShock 4, Switch Pro, Xbox and others)
[hos Presentation Thread] vk: texture 0x100121ffe00 1536x864x1 x1 levels 1 NVN 0x3f -> vk 122 (2 textures, 5 MB)
[hos Presentation Thread] vk: texture 0x1004137000 2560x1440x1 x1 levels 1 NVN 0x25 -> vk 37 (3 textures, 19 MB)
[hos host] hid: controller "PS4 Controller" connected (SDL)
[hos Presentation Thread] vk: import 71.7 ms: commit+properties 34.9, buffer 0.0, allocate 36.8, bind+address 0.0
[hos Presentation Thread] vk: pool 0x100c921100+0x40 imported in 71.7 ms (3 imports, 230 ms in all)
[hos Presentation Thread] vk: 3 pools imported
[hos Presentation Thread] vk: import 57.3 ms: commit+properties 27.5, buffer 0.0, allocate 29.7, bind+address 0.0
[hos Presentation Thread] vk: pool 0x1020e34020+0x40 imported in 57.3 ms (4 imports, 287 ms in all)
[hos Presentation Thread] vk: 4 pools imported
[a64] unimplemented import _ZN2nn5prepo27AddInternetConnectionStatusEPNS0_10PlayReportEPKcS4_S4_ (lr 0x80e5bd60)
[a64] unimplemented import _ZN2nn5prepo28RequestImmediateTransmissionEv (lr 0x80df26c0)
[hos Presentation Thread] vk: present texture 0x1004137000 2560x1440 format 0x25: rendered
[hos Presentation Thread] vk: frame interpolation ready: 2x the game's frames (made from its last two, shown evenly)
[hos sead::MainThread] nvn: EventSignal (CPU) #3: event 0x1006e38004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #5: event 0x1006e38004 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #2: event 0x100d6c8000 mode 0 value 1 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #6: event 0x100d6c8000 mode 0 value 1 (now 0) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #7: event 0x100d6c8000 mode 0 value 1 (now 0) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #8: queue 000010100D695020 (its #2), 1 handles (lr 0x80666be0)
[hos host] display: fullscreen (F11 for a window)
[hos host] vk: swapchain 1920x1080, 4 images, mailbox
[hos sead::MainThread] nvn: CommandBufferWaitEvent #8: event 0x100d6c8000 mode 0 value 1 (now 0) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #9: queue 000010100D6BF020 (its #2), 1 handles (lr 0x80666be0)
[hos Presentation Thread] nvn: QueueSubmitCommands #10: queue 000010100D5EB020 (its #2), 1 handles (lr 0x805282f4)
[hos Presentation Thread] vk: submission 11 (queue 0x10100d5eb020) stopped at command buffer 0's wait for event 0x100d6c8000 == 1 (has 0)
[hos Presentation Thread] nvn: QueueSubmitCommands #11: queue 000010100D640020 (its #2), 1 handles (lr 0x805282f4)
[hos Presentation Thread] vk: submission 12 (queue 0x10100d640020) stopped at command buffer 0's wait for event 0x100d6c8000 == 1 (has 0)
[hos Presentation Thread] nvn: QueueSubmitCommands #12: queue 000010100D6AA020 (its #2), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #4: event 0x1006e38004 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] vk: submission 13 (queue 0x10100d6aa020) stopped at command buffer 0's wait for event 0x100d6c8000 == 1 (has 0)
[hos Presentation Thread] nvn: QueueSubmitCommands #13: queue 0000101004133020 (its #2), 1 handles (lr 0x80590358)
[hos Presentation Thread] vk: texture 0x1005037000 2560x1440x1 x1 levels 1 NVN 0x25 -> vk 37 (4 textures, 33 MB)
[hos Presentation Thread] vk: present texture 0x1005037000 2560x1440 format 0x25: rendered
[hos Presentation Thread] vi: real-time step on: ratio 4.000, game's frame rate 15
[hos sead::MainThread] nvn: EventSignal (CPU) #5: event 0x1006e38000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #9: event 0x1006e38000 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #3: event 0x100d6c8000 mode 0 value 2 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #10: event 0x100d6c8000 mode 0 value 2 (now 1) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #11: event 0x100d6c8000 mode 0 value 2 (now 1) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #14: queue 000010100D695020 (its #3), 1 handles (lr 0x80666be0)
[hos sead::MainThread] vk: 1857 pools mapped
[hos host] vk: swapchain 1920x1080, 4 images, mailbox
[hos sead::MainThread] nvn: CommandBufferWaitEvent #12: event 0x100d6c8000 mode 0 value 2 (now 1) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #15: queue 000010100D6BF020 (its #3), 1 handles (lr 0x80666be0)
[hos sead::MainThread] vk: 1858 pools mapped
[hos Presentation Thread] nvn: QueueSubmitCommands #16: queue 000010100D5EB020 (its #3), 1 handles (lr 0x805282f4)
[hos Presentation Thread] vk: 1927 pools mapped
[hos Presentation Thread] vk: submission 18 (queue 0x10100d5eb020) stopped at command buffer 0's wait for event 0x100d6c8000 == 2 (has 1)
[hos Presentation Thread] nvn: QueueSubmitCommands #17: queue 000010100D640020 (its #3), 1 handles (lr 0x805282f4)
[hos Presentation Thread] vk: submission 19 (queue 0x10100d640020) stopped at command buffer 0's wait for event 0x100d6c8000 == 2 (has 1)
[hos Presentation Thread] nvn: QueueSubmitCommands #18: queue 000010100D6AA020 (its #3), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #6: event 0x1006e38000 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: the game sets present interval 1 -> 4
[hos] guest backtrace: lr 0x804fc1ec 0x83b6f194 0x83b6f080
[hos sead::MainThread] nvn: the game sets present interval 4 -> 1
[hos] guest backtrace: lr 0x8348c5e0 0x83b6f08c
[hos Presentation Thread] vk: submission 20 (queue 0x10100d6aa020) stopped at command buffer 0's wait for event 0x100d6c8000 == 2 (has 1)
[hos Presentation Thread] nvn: QueueSubmitCommands #19: queue 0000101004133020 (its #3), 1 handles (lr 0x80590358)
[hos Presentation Thread] vk: texture 0x1005f37000 2560x1440x1 x1 levels 1 NVN 0x25 -> vk 37 (5 textures, 47 MB)
[hos Presentation Thread] vk: present texture 0x1005f37000 2560x1440 format 0x25: rendered
[hos sead::MainThread] nvn: EventSignal (CPU) #7: event 0x1006e38004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #13: event 0x1006e38004 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #4: event 0x100d6c8000 mode 0 value 3 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #14: event 0x100d6c8000 mode 0 value 3 (now 2) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #15: event 0x100d6c8000 mode 0 value 3 (now 2) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #20: queue 000010100D695020 (its #4), 1 handles (lr 0x80666be0)
[hos sead::MainThread] vk: 1929 pools mapped
[hos sead::MainThread] nvn: CommandBufferWaitEvent #16: event 0x100d6c8000 mode 0 value 3 (now 2) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #21: queue 000010100D6BF020 (its #4), 1 handles (lr 0x80666be0)
[hos Presentation Thread] nvn: QueueSubmitCommands #22: queue 000010100D5EB020 (its #4), 1 handles (lr 0x805282f4)
[hos Presentation Thread] vk: submission 25 (queue 0x10100d5eb020) stopped at command buffer 0's wait for event 0x100d6c8000 == 3 (has 2)
[hos Presentation Thread] nvn: QueueSubmitCommands #23: queue 000010100D640020 (its #4), 1 handles (lr 0x805282f4)
[hos Presentation Thread] vk: submission 26 (queue 0x10100d640020) stopped at command buffer 0's wait for event 0x100d6c8000 == 3 (has 2)
[hos Presentation Thread] nvn: QueueSubmitCommands #24: queue 000010100D6AA020 (its #4), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #8: event 0x1006e38004 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: the game sets present interval 1 -> 4
[hos] guest backtrace: lr 0x804fc1ec 0x83b6f194 0x83b6f080
[hos sead::MainThread] nvn: the game sets present interval 4 -> 1
[hos] guest backtrace: lr 0x8348c5e0 0x83b6f08c
[hos Presentation Thread] vk: submission 27 (queue 0x10100d6aa020) stopped at command buffer 0's wait for event 0x100d6c8000 == 3 (has 2)
[hos Presentation Thread] nvn: QueueSubmitCommands #25: queue 0000101004133020 (its #4), 1 handles (lr 0x80590358)
[hos Presentation Thread] vk: present texture 0x1004137000 2560x1440 format 0x25: rendered
[hos sead::MainThread] nvn: EventSignal (CPU) #9: event 0x1006e38000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #17: event 0x1006e38000 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #5: event 0x100d6c8000 mode 0 value 4 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #18: event 0x100d6c8000 mode 0 value 4 (now 3) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #19: event 0x100d6c8000 mode 0 value 4 (now 3) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #26: queue 000010100D695020 (its #5), 1 handles (lr 0x80666be0)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #20: event 0x100d6c8000 mode 0 value 4 (now 3) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #27: queue 000010100D6BF020 (its #5), 1 handles (lr 0x80666be0)
[hos Presentation Thread] nvn: QueueSubmitCommands #28: queue 000010100D5EB020 (its #5), 1 handles (lr 0x805282f4)
[hos Presentation Thread] vk: submission 32 (queue 0x10100d5eb020) stopped at command buffer 0's wait for event 0x100d6c8000 == 4 (has 3)
[hos Presentation Thread] nvn: QueueSubmitCommands #29: queue 000010100D640020 (its #5), 1 handles (lr 0x805282f4)
[hos Presentation Thread] vk: submission 33 (queue 0x10100d640020) stopped at command buffer 0's wait for event 0x100d6c8000 == 4 (has 3)
[hos Presentation Thread] nvn: QueueSubmitCommands #30: queue 000010100D6AA020 (its #5), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #10: event 0x1006e38000 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: the game sets present interval 1 -> 4
[hos] guest backtrace: lr 0x804fc1ec 0x83b6f194 0x83b6f080
[hos sead::MainThread] nvn: the game sets present interval 4 -> 1
[hos] guest backtrace: lr 0x8348c5e0 0x83b6f08c
[hos Presentation Thread] vk: submission 34 (queue 0x10100d6aa020) stopped at command buffer 0's wait for event 0x100d6c8000 == 4 (has 3)
[hos Presentation Thread] nvn: QueueSubmitCommands #31: queue 0000101004133020 (its #5), 1 handles (lr 0x80590358)
[hos sead::MainThread] nvn: EventSignal (CPU) #11: event 0x1006e38004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #21: event 0x1006e38004 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #6: event 0x100d6c8000 mode 0 value 5 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #22: event 0x100d6c8000 mode 0 value 5 (now 4) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #23: event 0x100d6c8000 mode 0 value 5 (now 4) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #32: queue 000010100D695020 (its #6), 1 handles (lr 0x80666be0)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #24: event 0x100d6c8000 mode 0 value 5 (now 4) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #33: queue 000010100D6BF020 (its #6), 1 handles (lr 0x80666be0)
[hos Presentation Thread] nvn: QueueSubmitCommands #34: queue 000010100D5EB020 (its #6), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #35: queue 000010100D640020 (its #6), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #36: queue 000010100D6AA020 (its #6), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #12: event 0x1006e38004 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: the game sets present interval 1 -> 4
[hos Presentation Thread] nvn: QueueSubmitCommands #37: queue 0000101004133020 (its #6), 1 handles (lr 0x80590358)
[hos] guest backtrace: lr 0x804fc1ec 0x83b6f194 0x83b6f080
[hos sead::MainThread] nvn: the game sets present interval 4 -> 1
[hos] guest backtrace: lr 0x8348c5e0 0x83b6f08c
[hos nn.npln.Callback] vcores: nn.npln.Callback (priority 16) ran without a core after 250.3 ms: core 1: ModuleSystemWorker1 (16) asked; core 2: nn.npln.Worker (16);
[hos BootupBackgroundWorkThread] vcores: BootupBackgroundWorkThread (priority 30) ran without a core after 250.8 ms: core 1: ModuleSystemWorker1 (16) asked; core 2: nn.npln.Worker (16);
[hos SceneLowPriority] vcores: SceneLowPriority (priority 23) ran without a core after 250.8 ms: core 2: nn.npln.Worker (16);
[hos BootupBackgroundWorkThread] vcores: BootupBackgroundWorkThread (priority 30) ran without a core after 250.5 ms: core 1: rmbl::VibrationThread (15); core 2: nn.npln.GrpcDispatcher (16);
[hos NavMeshDepWorker2] vcores: NavMeshDepWorker2 (priority 22) ran without a core after 251.0 ms: core 2: nn.npln.GrpcDispatcher (16);
[hos ARes Loading 0] vcores: ARes Loading 0 (priority 19) ran without a core after 250.6 ms: core 5: ModuleSystemWorker5 (16) asked;
[hos NavMeshCAStepDepWorker1] vcores: NavMeshCAStepDepWorker1 (priority 22) ran without a core after 251.2 ms: core 1: rmbl::VibrationThread (15);
[hos Resource Memory] vcores: Resource Memory (priority 21) ran without a core after 251.8 ms: core 1: nn.npln.Worker (16);
[hos sead::MainThread] nvn: EventSignal (CPU) #13: event 0x1006e38000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #25: event 0x1006e38000 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #7: event 0x100d6c8000 mode 0 value 6 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #26: event 0x100d6c8000 mode 0 value 6 (now 5) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #27: event 0x100d6c8000 mode 0 value 6 (now 5) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #38: queue 000010100D695020 (its #7), 1 handles (lr 0x80666be0)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #28: event 0x100d6c8000 mode 0 value 6 (now 5) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #39: queue 000010100D6BF020 (its #7), 1 handles (lr 0x80666be0)
[hos Presentation Thread] nvn: QueueSubmitCommands #40: queue 000010100D5EB020 (its #7), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #41: queue 000010100D640020 (its #7), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #42: queue 000010100D6AA020 (its #7), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #14: event 0x1006e38000 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: the game sets present interval 1 -> 4
[hos Presentation Thread] nvn: QueueSubmitCommands #43: queue 0000101004133020 (its #7), 1 handles (lr 0x80590358)
[hos] guest backtrace: lr 0x804fc1ec 0x83b6f194 0x83b6f080
[hos sead::MainThread] nvn: the game sets present interval 4 -> 1
[hos] guest backtrace: lr 0x8348c5e0 0x83b6f08c
[hos sead::MainThread] nvn: EventSignal (CPU) #15: event 0x1006e38004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #29: event 0x1006e38004 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #8: event 0x100d6c8000 mode 0 value 7 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #30: event 0x100d6c8000 mode 0 value 7 (now 6) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #31: event 0x100d6c8000 mode 0 value 7 (now 6) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #44: queue 000010100D695020 (its #8), 1 handles (lr 0x80666be0)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #32: event 0x100d6c8000 mode 0 value 7 (now 6) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #45: queue 000010100D6BF020 (its #8), 1 handles (lr 0x80666be0)
[hos Presentation Thread] nvn: QueueSubmitCommands #46: queue 000010100D5EB020 (its #8), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #16: event 0x1006e38004 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: the game sets present interval 1 -> 4
[hos Presentation Thread] nvn: QueueSubmitCommands #47: queue 000010100D640020 (its #8), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #48: queue 000010100D6AA020 (its #8), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #49: queue 0000101004133020 (its #8), 1 handles (lr 0x80590358)
[hos] guest backtrace: lr 0x804fc1ec 0x83b6f194 0x83b6f080
[hos sead::MainThread] nvn: the game sets present interval 4 -> 1
[hos] guest backtrace: lr 0x8348c5e0 0x83b6f08c
[hos sead::MainThread] nvn: EventSignal (CPU) #17: event 0x1006e38000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #33: event 0x1006e38000 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #9: event 0x100d6c8000 mode 0 value 8 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #34: event 0x100d6c8000 mode 0 value 8 (now 7) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #35: event 0x100d6c8000 mode 0 value 8 (now 7) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #50: queue 000010100D695020 (its #9), 1 handles (lr 0x80666be0)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #36: event 0x100d6c8000 mode 0 value 8 (now 7) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #51: queue 000010100D6BF020 (its #9), 1 handles (lr 0x80666be0)
[hos Presentation Thread] nvn: QueueSubmitCommands #52: queue 000010100D5EB020 (its #9), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #53: queue 000010100D640020 (its #9), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #54: queue 000010100D6AA020 (its #9), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #18: event 0x1006e38000 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] nvn: QueueSubmitCommands #55: queue 0000101004133020 (its #9), 1 handles (lr 0x80590358)
[hos sead::MainThread] nvn: EventSignal (CPU) #19: event 0x1006e38004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #37: event 0x1006e38004 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #10: event 0x100d6c8000 mode 0 value 9 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #38: event 0x100d6c8000 mode 0 value 9 (now 8) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #39: event 0x100d6c8000 mode 0 value 9 (now 8) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #56: queue 000010100D695020 (its #10), 1 handles (lr 0x80666be0)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #40: event 0x100d6c8000 mode 0 value 9 (now 8) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #57: queue 000010100D6BF020 (its #10), 1 handles (lr 0x80666be0)
[hos Presentation Thread] nvn: QueueSubmitCommands #58: queue 000010100D5EB020 (its #10), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #59: queue 000010100D640020 (its #10), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #60: queue 000010100D6AA020 (its #10), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #20: event 0x1006e38004 mode 0 value 1 (lr 0x8348c78c)
[hos ModuleSystemWorker2] vcores: ModuleSystemWorker2 (priority 16) ran without a core after 252.0 ms: core 2: nn.npln.Worker (16) asked;
[hos BaseProcExecutor2] vcores: BaseProcExecutor2 (priority 16) ran without a core after 252.1 ms: core 2: nn.npln.Worker (16) asked;
[hos nn.npln.Shared] vcores: nn.npln.Shared (priority 16) ran without a core after 251.9 ms: core 1: BaseProcExecutor1 (16) asked; core 2: nn.npln.Worker (16) asked;
[hos BaseProcExecutor3] vcores: BaseProcExecutor3 (priority 16) ran without a core after 251.4 ms: core 3: AudioFrameworkThread (4);
[hos sead::MainThread] nvn: EventSignal (CPU) #21: event 0x1006e38000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #11: event 0x100d6c8000 mode 0 value 10 (lr 0x80666598)
[hos sead::MainThread] vk: 1931 pools mapped
[hos sead::MainThread] nvn: EventSignal (CPU) #22: event 0x1006e38000 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #23: event 0x1006e38004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #12: event 0x100d6c8000 mode 0 value 11 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #24: event 0x1006e38004 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #25: event 0x1006e38000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #13: event 0x100d6c8000 mode 0 value 12 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #26: event 0x1006e38000 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #27: event 0x1006e38004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #14: event 0x100d6c8000 mode 0 value 13 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #28: event 0x1006e38004 mode 0 value 1 (lr 0x8348c78c)
[a64] unimplemented import _ZN2nn3nfp10InitializeEv (lr 0x80ed8f34)
[a64] unimplemented import _ZN2nn3nfp29AttachAvailabilityChangeEventEPNS_2os15SystemEventTypeE (lr 0x80ed8f40)
[hos sead::MainThread] nvn: EventSignal (CPU) #29: event 0x1006e38000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #15: event 0x100d6c8000 mode 0 value 14 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #30: event 0x1006e38000 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #31: event 0x1006e38004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #16: event 0x100d6c8000 mode 0 value 15 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #32: event 0x1006e38004 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #33: event 0x1006e38000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #17: event 0x100d6c8000 mode 0 value 16 (lr 0x80666598)
[hos sead::MainThread] vk: 2004 pools mapped
[hos sead::MainThread] nvn: EventSignal (CPU) #34: event 0x1006e38000 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #35: event 0x1006e38004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #18: event 0x100d6c8000 mode 0 value 17 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #36: event 0x1006e38004 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #37: event 0x1006e38000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #19: event 0x100d6c8000 mode 0 value 18 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #38: event 0x1006e38000 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #39: event 0x1006e38004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #20: event 0x100d6c8000 mode 0 value 19 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #40: event 0x1006e38004 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #21: event 0x100d6c8000 mode 0 value 20 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #22: event 0x100d6c8000 mode 0 value 21 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #23: event 0x100d6c8000 mode 0 value 22 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #24: event 0x100d6c8000 mode 0 value 23 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #25: event 0x100d6c8000 mode 0 value 24 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #26: event 0x100d6c8000 mode 0 value 25 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #27: event 0x100d6c8000 mode 0 value 26 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #28: event 0x100d6c8000 mode 0 value 27 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #29: event 0x100d6c8000 mode 0 value 28 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #30: event 0x100d6c8000 mode 0 value 29 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #31: event 0x100d6c8000 mode 0 value 30 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #32: event 0x100d6c8000 mode 0 value 31 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #33: event 0x100d6c8000 mode 0 value 32 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #34: event 0x100d6c8000 mode 0 value 33 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #35: event 0x100d6c8000 mode 0 value 34 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #36: event 0x100d6c8000 mode 0 value 35 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #37: event 0x100d6c8000 mode 0 value 36 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #38: event 0x100d6c8000 mode 0 value 37 (lr 0x80666598)
[hos Presentation Thread] vk: GPU time 26.2 ms a frame (the longest submission 14.3 ms); 0.7 textures made a frame
[hos Presentation Thread] vk: a frame: 0.03 MB unswizzled on the CPU in 0.01 ms
[hos] guest backtrace: lr 0x804fc1ec 0x83b6f194 0x83b6f080
[hos sead::MainThread] nvn: the game sets present interval 2 -> 1
[hos] guest backtrace: lr 0x8348c5e0 0x83b6f08c
[hos sead::MainThread] nvn: the game sets present interval 1 -> 2
[hos] guest backtrace: lr 0x804fc1ec 0x83b6f194 0x83b6f080
[hos sead::MainThread] nvn: the game sets present interval 2 -> 1
[hos] guest backtrace: lr 0x8348c5e0 0x83b6f08c
[hos sead::MainThread] nvn: the game sets present interval 1 -> 2
[hos] guest backtrace: lr 0x804fc1ec 0x83b6f194 0x83b6f080
[hos sead::MainThread] nvn: the game sets present interval 2 -> 1
[hos] guest backtrace: lr 0x8348c5e0 0x83b6f08c
[hos sead::MainThread] nvn: the game sets present interval 1 -> 2
[hos] guest backtrace: lr 0x804fc1ec 0x83b6f194 0x83b6f080
[hos sead::MainThread] nvn: the game sets present interval 2 -> 1
[hos] guest backtrace: lr 0x8348c5e0 0x83b6f08c
[hos ModuleSystemWorker2] vk: replay reads of guest memory as submitted: 1620000 (458956 pages from the captures)
[hos ModuleSystemWorker2] vk: program picks: 250185 kept, 4697 new, 145117 with other textures (of 400000)
[hos sead::MainThread] nvn: the game sets present interval 1 -> 2
[hos] guest backtrace: lr 0x804fc1ec 0x83b6f194 0x83b6f080
[hos sead::MainThread] nvn: the game sets present interval 2 -> 1
[hos] guest backtrace: lr 0x8348c5e0 0x83b6f08c
[hos sead::MainThread] nvn: the game sets present interval 1 -> 2
[hos] guest backtrace: lr 0x804fc1ec 0x83b6f194 0x83b6f080
[hos sead::MainThread] nvn: the game sets present interval 2 -> 1
[hos] guest backtrace: lr 0x8348c5e0 0x83b6f08c
[hos sead::MainThread] nvn: the game sets present interval 1 -> 2
[hos Presentation Thread] vk: 14 textures retired (830 left, 2247 MB)
[hos] guest backtrace: lr 0x804fc1ec 0x83b6f194 0x83b6f080
[hos sead::MainThread] nvn: the game sets present interval 2 -> 1
[hos] guest backtrace: lr 0x8348c5e0 0x83b6f08c
[hos sead::MainThread] nvn: the game sets present interval 1 -> 2
[hos] guest backtrace: lr 0x804fc1ec 0x83b6f194 0x83b6f080
[hos sead::MainThread] nvn: the game sets present interval 2 -> 1
[hos] guest backtrace: lr 0x8348c5e0 0x83b6f08c
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 1640000 (464023 pages from the captures)
[hos sead::MainThread] nvn: the game sets present interval 1 -> 2
[hos] guest backtrace: lr 0x804fc1ec 0x83b6f194 0x83b6f080
[hos sead::MainThread] nvn: the game sets present interval 2 -> 1
[hos] guest backtrace: lr 0x8348c5e0 0x83b6f08c
[hos sead::MainThread] nvn: CommandBufferSignalEvent #10000: event 0x100d6c8018 mode 0 value 10000 (lr 0x80664f14)
[hos sead::MainThread] nvn: the game sets present interval 1 -> 2
[hos] guest backtrace: lr 0x804fc1ec 0x83b6f194 0x83b6f080
[hos sead::MainThread] nvn: the game sets present interval 2 -> 1
[hos] guest backtrace: lr 0x8348c5e0 0x83b6f08c
[hos ModuleSystemWorker2] vk: replay reads of guest memory as submitted: 1660000 (469311 pages from the captures)
[hos Presentation Thread] vk: capture: a submit 0.51 ms (lock 0.14, scan 0.13 over 1834 ranges, 3300 MB), 528 pages written, 528 copied (2.1 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.021; retires and stamps 0.017, bytes copied 0.000; 25 kept (438 MB), 3 spare buffers
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.01, capture taken 0.02, writes collected 0.29
[hos ModuleSystemWorker1] vk: replay reads of guest memory as submitted: 1680000 (474349 pages from the captures)
[hos Presentation Thread] vk: 11 textures retired (833 left, 2247 MB)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 1700000 (479671 pages from the captures)
[hos Presentation Thread] vk: mirror syncs (600 submits): 94 dirty pages from their submits' captures, 63731 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live)
[hos Presentation Thread] vk:   read live, by pool:
[hos Presentation Thread] vk:   bound in guest memory, by pool: 0x7f92000000 (32 MB, state 1): 1299; 0x7fd1000000 (32 MB, state 1): 509; 0x107f000000 (160 MB, state 1): 421; 0x1156000000 (16 MB, state 1): 199; 0x1035000000 (16 MB, state 1): 199; 0x7f88000000 (16 MB, state 1): 109; 0x113a000000 (16 MB, state 1): 98; 0x7fff000000 (16 MB, state 1): 88;
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 1720000 (484520 pages from the captures)
[hos ModuleSystemWorker1] nvn: DrawMeshTasksIndirect: 20000 so far (x1 0x116c92a000 x2 0x2 x3 0x116c92a000 x4 0x654040)
[hos ModuleSystemWorker2] vk: replay reads of guest memory as submitted: 1740000 (490000 pages from the captures)
[hos ModuleSystemWorker2] vk: slow submit: 20.6 ms: draw 10.0 descriptors 3.2 programs 1.3 commands 4.8 queue submit 5.8
[hos BaseProcExecutor0] hid: input back (foreground window: process 37840, class "Hookshot")
[hos ModuleSystemWorker1] vk: replay reads of guest memory as submitted: 1760000 (494997 pages from the captures)
[hos ModuleSystemWorker1] vk: slow submit: 17.2 ms: draw 13.4 descriptors 8.8 texture lookups 7.8 uploads 5.3 programs 1.2 commands 2.9
[hos Presentation Thread] vk: 14 textures retired (916 left, 2308 MB)
[hos Presentation Thread] vk: slow submit: 33.9 ms: draw 29.4 descriptors 22.4 texture lookups 20.3 uploads 16.2 programs 2.9 commands 3.7
[hos ModuleSystemWorker3] vk: texture 0x10ac928a00 576x576x1 x1 levels 10 NVN 0x49 -> vk 139 (1000 textures, 2439 MB)
[hos ModuleSystemWorker3] vk: texture 0x10a7bb6c00 6144x6144x1 x1 (NVN 0x7b, 191 MB): its 1 top level(s) left out (47 MB)
[hos ModuleSystemWorker3] vk: slow upload 15.5 ms: #2205 0x10a9f78000 3072x3072x1 x1 levels 12 NVN 0x7b ASTC, 7959 of 7959 KB
[hos ModuleSystemWorker3] vk: slow upload 16.6 ms: #2279 0x10a68a1e00 1536x3072x1 x1 levels 12 NVN 0x7b ASTC, 3996 of 3996 KB
[hos ModuleSystemWorker3] vk: slow submit: 264.9 ms: draw 254.8 descriptors 224.2 texture lookups 214.0 uploads 203.0 programs 16.5 commands 12.5 queue submit 2.8
[hos PreActorModelCompose] vcores: 56953 takes, 963 waits (mean 393 us, longest 183.9 ms), 400 kicks, 382 yields, 0 escapes in 5 s
[hos host] vk: frame interpolation: 280 frames shown on time, 0 late (over 2 ms); shown apart: <7 ms 3, 7-9 5, 9-12 8, 12-17 121, 17-25 136, over 25 7
[hos Presentation Thread] vi: 1731 frames presented (27.9 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 0, 15.5-17.8 0, 17.8-22 4, 22-30 47, 30-40 62, over 40 27
[hos ModuleSystemWorker5] nvn: 1 copies of recordings whose control memory was reused let go (44469 live)
[hos host] vk: replay reads of guest memory as submitted: 1780000 (501629 pages from the captures)
[hos sead::MainThread] nvn: GPU waits in 5 s: 66 sync waits (684 ms), 0 polls timed out (0 ms), 0 queue finishes (0 ms)
[hos host] display: window closed, exiting

Visual Studio or Build Tools version, and Windows SDK version

No response

Operating system and free space on the output drive

Windows 11, 213 GB free

Before you send it

  • I'm on the newest release, or it still fails on it.
  • I searched the open issues for this error.
  • I'm not attaching game files or anything built from them.
### Builder version Foliage and lighting, update offer, Linux AppImage, rumble ### How you built Hookshot Builder app (Windows) ### Game files given to it A .nup ### The error ```text There is frame flickering with a weird black effect and fog flicker. Here are the logs: update: this folder is foliage-linux-updater, the latest release is foliage-linux-updater [hos host] boot: image 96 MB at 0x80000000, 9809 MB of memory for the game [hos MainThread] boot: _init_libc0 (0x85717e50) [hos MainThread] boot: nnosInitialize (0x8510f720) [hos MainThread] boot: _init_libc1 (0x85717e60) [hos MainThread] boot: nninitStartup (0x8262bb10) [hos MainThread] heap: 6894 MB at 0x1000000000 [hos MainThread] boot: _init_libc2 (0x85717e80) [hos MainThread] boot: main DT_INIT (0x812377e0) [a64] unimplemented import _ZN2nn2ro12ProtectRelroEPKvS2_S2_S2_S2_ (lr 0x81237908) [hos MainThread] boot: subsdk0 DT_INIT (0x84ec0040) [hos MainThread] boot: sdk DT_INIT (0x84fa0060) [hos MainThread] boot: nnMain (0x81222cd0) [hos sead::MainThread] fs: mounted content: -> C:\Users\Utlilisateur\Games\Hookshot\romfs [hos sead::MainThread] oe: language en-US (language.txt) [hos sead::MainThread] oe: GetCurrentGraphicsScale -> 1.00 [hos sead::MainThread] gs: BootGraphicsSystem(0, 0): no graphics server yet (headless) [a64] unimplemented import _ZN2nn2vi36SetDisplay120HzRefreshRateCapabilityEPNS0_7DisplayEb (lr 0x8348bf64) [hos sead::MainThread] nvn: native NVN layer: 427 procs [hos sead::MainThread] nvn: native NVN device (flags 0): no Switch GPU emulation [hos sead::MainThread] nvn: window origin upper left [hos sead::MainThread] nvn: depth mode near = -w (GL) [hos sead::MainThread] nvn: texture pool of 33068 descriptors [hos sead::MainThread] vi: GetNativeWindow -> 0x1102400 [hos sead::MainThread] nvn: window of 3 textures (3 active), 2560x1440 format 0x25 [a64] unimplemented import _ZN2nn3aoc17CountAddOnContentEv (lr 0x83392a38) [hos host] vk: subgroups: default 32 lanes, 32-32, pinned to 32 on stages 0x3fff [hos host] vk: robust buffer access on [hos host] vk: cooperative matrix A: the console's elements are the device's 0 1 4 5 2 3 6 7 [hos host] vk: cooperative matrix B: the console's elements are the device's 0 1 2 3 [hos host] vk: cooperative matrix C: the console's elements are the device's 0 1 2 3 [hos host] vk: native matrix multiplies on (cooperative matrices, the console's fragment layout checked) [hos host] vk: NVIDIA GeForce RTX 2060, Vulkan 1.4, driver 0x9b438000; mesh shaders yes, host memory import yes, pipeline libraries yes [hos host] vk: swapchain 1280x720, 4 images, mailbox [hos host] vk: guest memory imported in place (alignment 4096) [hos host] vk: replay ready (window; push descriptors yes (32), extended dynamic state 3 yes, custom border colours yes) [hos host] vk: pipeline cache C:\Users\Utlilisateur\Games\Hookshot\mkw_vk_pipelines.bin (67311 KB) [hos host] vk: program cache C:\Users\Utlilisateur\Games\Hookshot\hookshot_programs.bin: 22011 program keys kept, 3999598 KB [hos host] vk: vertex format NVN 0x29 -> vk 97 [hos host] vk: vertex format NVN 0x2e -> vk 109 [hos host] vk: vertex format NVN 0x16 -> vk 103 [hos host] vk: vertex format NVN 0x11 -> vk 83 [hos host] vk: vertex format NVN 0x22 -> vk 106 [hos host] vk: vertex format NVN 0x25 -> vk 37 [hos host] vk: vertex format NVN 0x27 -> vk 41 [hos host] vk: vertex format NVN 0x12 -> vk 77 [hos host] vk: vertex format NVN 0x13 -> vk 78 [hos host] vk: vertex format NVN 0x69 -> vk 65 [hos host] vk: vertex format NVN 0x3 -> vk 13 [hos host] vk: vertex format NVN 0xd -> vk 16 [hos host] vk: vertex format NVN 0xf -> vk 20 [hos host] vk: vertex format NVN 0xa -> vk 100 [hos host] vk: vertex format NVN 0x1 -> vk 9 [hos host] vk: vertex format NVN 0x2c -> vk 95 [hos host] vk: vertex format NVN 0x8 -> vk 74 [hos host] vk: precompile: 1050 programs, 1238 graphics and 143 compute pipelines in 5643 ms [hos host] rx: renderer: Vulkan (hookshot_vk.dll) [hos host] rx: 90 texture and sampler calls made before the renderer started, given to it [hos sead::MainThread] nvn: QueueSubmitCommands #1: queue 00001000010FBF90 (its #1), 1 handles (lr 0x812c3cf4) [hos sead::MainThread] vk: submit-time capture of written pages on [hos sead::MainThread] vk: 78 pools mapped [hos sead::MainThread] vk: texture storage in the submit-time capture on [hos sead::MainThread] vk: VRAM mirror of buffer pools on [hos sead::MainThread] vk: images from a pool of 128 MB blocks (memory type 1) [hos sead::MainThread] vk: texture 0x1030750000 32x32x32 x1 levels 1 NVN 0x26 -> vk 38 (1 textures, 0 MB) [hos sead::MainThread] vk: staging arenas: 1 (64 MB in this one) [hos sead::MainThread] vk: import 83.5 ms: commit+properties 56.2, buffer 0.0, allocate 27.3, bind+address 0.0 [hos sead::MainThread] vk: pool 0x1030a5a000+0x20000 imported in 83.6 ms (1 imports, 84 ms in all) [hos sead::MainThread] vk: 1 pools imported [hos sead::MainThread] vk: pool 0x1030000000 (16 MB): mirror made at its first binding (1 so) [hos GeneralFormatAsync_] vcores: 2710 takes, 654 waits (mean 918 us, longest 4.2 ms), 304 kicks, 277 yields, 0 escapes in 7 s [hos sead::MainThread] audio: renderer opened [a64] unimplemented import _ZN2nn5audio34GetAudioRendererVoiceDropParameterENS0_19AudioRendererHandleE (lr 0x81044370) [hos sead::MainThread] audio: device sink on mix 0, 6 channels (0 1 2 3 4 5) [a64] unimplemented import _ZN2nn5audio39IsDeviceOutputVolumeAutoTuneModeEnabledEv (lr 0x81043560) [a64] unimplemented import _ZN2nn5audio36AcquireAudioOutputDeviceNotificationEPNS_2os11SystemEventE (lr 0x80f72978) [a64] unimplemented import _ZN2nn5audio40SetDeviceOutputVolumeAutoTuneModeEnabledEb (lr 0x80f729e0) [a64] unimplemented import _ZN2nn5audio26GetAudioDeviceOutputVolumeEPKNS0_15AudioDeviceNameE (lr 0x80f72e00) [hos sead::MainThread] fs: mounted save: -> C:\Users\Utlilisateur\Games\Hookshot\user\save\5a3c9e1f0b7d24680000000000000001 [a64] unimplemented import _ZN2nn5prepo30GetOverSaveFrequencyLimitEventEv (lr 0x80e5ec00) [hos BootupBackgroundWorkThread] fs: mounted savt: -> C:\Users\Utlilisateur\Games\Hookshot\user\temp [hos PreActorModelCompose] vcores: PreActorModelCompose (priority 26) ran without a core after 250.0 ms: core 0: sead::MainThread (16); [a64] unimplemented import _ZN2nn5audio34SetAudioRendererVoiceDropParameterENS0_19AudioRendererHandleEf (lr 0x836f755c) [a64] unimplemented import _ZN2nn5audio23ListVirtualInputDevicesEPNS0_15AudioDeviceNameEi (lr 0x80f68128) [a64] unimplemented import _ZN2nn4nifm10InitializeEv (lr 0x8119aea8) [a64] unimplemented import _ZN2nn2vi30QueryDisplayCurrentRefreshRateEPNS0_11RefreshRateEPbPKNS0_7DisplayE (lr 0x83b6eab8) [hos sead::MainThread] hid: the game reads npad 0 (No.1, lr 0x83489670) [hos sead::MainThread] hid: input paused: the game window is not in front (foreground window: process 36720, class "Chrome_WidgetWin_1") [a64] unimplemented import _ZN2nn3hid25SetGyroscopeZeroDriftModeERKNS0_19SixAxisSensorHandleERKNS0_22GyroscopeZeroDriftModeE (lr 0x834898d0) [a64] unimplemented import _ZN2nn6socket10InitializeERKNS0_6ConfigE (lr 0x83c55b24) [a64] unimplemented import _ZN2nn3ssl10InitializeEv (lr 0x83c55b30) [hos ModuleSystemWorker3] nvn: the game reports counter type 16 (lr 0x8074b278) [hos ModuleSystemWorker3] nvn: the game reports counter type 0 (lr 0x8074b290) [a64] unimplemented import _ZN2nn6socket13IsInitializedEv (lr 0x824d92f8) [hos Porter] fs: mounted _npln: -> C:\Users\Utlilisateur\Games\Hookshot\romfs [a64] unimplemented import _ZN2nn6socket7EventFdEmNS0_12EventFdFlagsE (lr 0x82213be4) [a64] unimplemented import _ZN2nn6socket5CloseEi (lr 0x82213bf4) [hos sead::MainThread] nvn: window crop 0,0 1536x864 [hos sead::MainThread] nvn: EventSignal (CPU) #1: event 0x1006e38000 mode 0 value 0 (lr 0x802eb420) [hos sead::MainThread] nvn: CommandBufferWaitEvent #1: event 0x1006e38000 mode 0 value 1 (now 0) (lr 0x802eb444) [hos sead::MainThread] nvn: CommandBufferSignalEvent #1: event 0x100d6c8000 mode 0 value 0 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferWaitEvent #2: event 0x100d6c8000 mode 0 value 0 (now 0) (lr 0x806661f8) [hos sead::MainThread] nvn: CommandBufferWaitEvent #3: event 0x100d6c8000 mode 0 value 0 (now 0) (lr 0x806661f8) [hos sead::MainThread] nvn: QueueSubmitCommands #2: queue 000010100D695020 (its #1), 1 handles (lr 0x80666be0) [a64] unimplemented import _ZN2nn4nifm22GetCurrentProxySettingEPNS0_12ProxySettingE (lr 0x82378f6c) [a64] unimplemented import _ZN2nn5audio15AddBiquadFilterEPNS0_19AudioRendererConfigEPNS0_16BiquadFilterTypeEPNS0_10SubMixTypeE (lr 0x80dc7494) [a64] unimplemented import _ZN2nn5audio26SetBiquadFilterInputOutputEPNS0_16BiquadFilterTypeEPKaS4_i (lr 0x80dc740c) [a64] unimplemented import _ZN2nn5audio22SetBiquadFilterEnabledEPNS0_16BiquadFilterTypeEb (lr 0x80de9464) [a64] unimplemented import _ZN2nn5audio24SetBiquadFilterParameterEPNS0_16BiquadFilterTypeERKNS0_22TBiquadFilterParameterIfEE (lr 0x836fcdb4) [a64] unimplemented import _ZN2nn5audio17SetAuxInputOutputEPNS0_7AuxTypeEPKaS4_i (lr 0x80de97ec) [a64] unimplemented import _ZN2nn5audio13SetAuxEnabledEPNS0_7AuxTypeEb (lr 0x80de9464) [a64] unimplemented import _ZN2nn5audio8AddDelayEPNS0_19AudioRendererConfigEPNS0_9DelayTypeEPvmPNS0_10SubMixTypeENS_8TimeSpanEi (lr 0x80dd53b8) [a64] unimplemented import _ZN2nn5audio19SetDelayInputOutputEPNS0_9DelayTypeEPKaS4_i (lr 0x80dd531c) [a64] unimplemented import _ZN2nn5audio15SetDelayEnabledEPNS0_9DelayTypeEb (lr 0x80de9464) [a64] unimplemented import _ZN2nn5audio14IsDelayEnabledEPKNS0_9DelayTypeE (lr 0x8119f138) [a64] unimplemented import _ZN2nn5audio12GetDelayTimeEPKNS0_9DelayTypeE (lr 0x8119f164) [a64] unimplemented import _ZN2nn5audio12SetDelayTimeEPNS0_9DelayTypeENS_8TimeSpanE (lr 0x8119f178) [a64] unimplemented import _ZN2nn5audio15SetDelayDryGainEPNS0_9DelayTypeEf (lr 0x8119f184) [a64] unimplemented import _ZN2nn5audio20SetDelayFeedbackGainEPNS0_9DelayTypeEf (lr 0x8119f190) [a64] unimplemented import _ZN2nn5audio14SetDelayInGainEPNS0_9DelayTypeEf (lr 0x8119f19c) [a64] unimplemented import _ZN2nn5audio21SetDelayChannelSpreadEPNS0_9DelayTypeEf (lr 0x8119f1a8) [a64] unimplemented import _ZN2nn5audio21SetDelayLowPassAmountEPNS0_9DelayTypeEf (lr 0x8119f1b4) [a64] unimplemented import _ZN2nn5audio9AddReverbEPNS0_19AudioRendererConfigEPNS0_10ReverbTypeEPvmPNS0_10SubMixTypeEi (lr 0x80de96ec) [a64] unimplemented import _ZN2nn5audio20SetReverbInputOutputEPNS0_10ReverbTypeEPKaS4_i (lr 0x80de965c) [a64] unimplemented import _ZN2nn5audio16SetReverbEnabledEPNS0_10ReverbTypeEb (lr 0x80de9464) [a64] unimplemented import _ZN2nn5audio15IsReverbEnabledEPKNS0_10ReverbTypeE (lr 0x80de91a0) [a64] unimplemented import _ZN2nn5audio18SetReverbEarlyModeEPNS0_10ReverbTypeENS1_9EarlyModeE (lr 0x80de91c4) [a64] unimplemented import _ZN2nn5audio18SetReverbEarlyGainEPNS0_10ReverbTypeEf (lr 0x80de91d0) [a64] unimplemented import _ZN2nn5audio21SetReverbPredelayTimeEPNS0_10ReverbTypeENS_8TimeSpanE (lr 0x80de91e4) [a64] unimplemented import _ZN2nn5audio17SetReverbLateModeEPNS0_10ReverbTypeENS1_8LateModeE (lr 0x80de91f0) [a64] unimplemented import _ZN2nn5audio17SetReverbLateGainEPNS0_10ReverbTypeEf (lr 0x80de91fc) [a64] unimplemented import _ZN2nn5audio18SetReverbDecayTimeEPNS0_10ReverbTypeENS_8TimeSpanE (lr 0x80de9208) [a64] unimplemented import _ZN2nn5audio32SetReverbHighFrequencyDecayRatioEPNS0_10ReverbTypeEf (lr 0x80de9214) [a64] unimplemented import _ZN2nn5audio19SetReverbColorationEPNS0_10ReverbTypeEf (lr 0x80de9220) [a64] unimplemented import _ZN2nn5audio19SetReverbReverbGainEPNS0_10ReverbTypeEf (lr 0x80de922c) [a64] unimplemented import _ZN2nn5audio16SetReverbOutGainEPNS0_10ReverbTypeEf (lr 0x80de9238) [a64] unimplemented import _ZN2nn5audio16SetReverbDryGainEPNS0_10ReverbTypeEf (lr 0x80de9244) [a64] unimplemented import _ZN2nn5audio20GetReverbInputOutputEPKNS0_10ReverbTypeEPaS4_Pii (lr 0x80de9260) [hos sead::MainThread] vk: 1819 pools mapped [hos Porter] fiber 0x100ac54230: function 0x8504b440 arg 0x100ac541f8 stack 0x100acc1000+0x10000 flags 1 [hos sead::MainThread] nvn: CommandBufferWaitEvent #4: event 0x100d6c8000 mode 0 value 0 (now 0) (lr 0x806661f8) [hos sead::MainThread] nvn: QueueSubmitCommands #3: queue 000010100D6BF020 (its #1), 1 handles (lr 0x80666be0) [hos Porter] fiber 0x100acd1090: function 0x8504b440 arg 0x100acd1058 stack 0x100acd4000+0x10000 flags 1 [hos Porter] fiber 0x100ace6090: function 0x8504b440 arg 0x100ace6058 stack 0x100ace9000+0x10000 flags 1 [hos nn.npln.Worker] fiber 0x100ac543d0: function 0x8504b440 arg 0x100ac54398 stack 0x100acf9000+0x10000 flags 1 [hos nn.npln.Worker] fiber 0x100ac3c5d0: function 0x8504b440 arg 0x100ac3c598 stack 0x100ad09000+0x10000 flags 1 [a64] unimplemented import _ZN2nn4nifm27SubmitNetworkRequestAndWaitEv (lr 0x8120873c) [a64] unimplemented import _ZN2nn4nifm18IsNetworkAvailableEv (lr 0x81208740) [hos sead::MainThread] nvn: EventSignal (CPU) #2: event 0x1006e38000 mode 0 value 1 (lr 0x8348c78c) [hos Presentation Thread] nvn: QueueSubmitCommands #4: queue 000010100D5EB020 (its #1), 1 handles (lr 0x805282f4) [hos Presentation Thread] nvn: QueueSubmitCommands #5: queue 000010100D640020 (its #1), 1 handles (lr 0x805282f4) [hos Presentation Thread] nvn: QueueSubmitCommands #6: queue 000010100D6AA020 (its #1), 1 handles (lr 0x805282f4) [hos Presentation Thread] nvn: QueueSubmitCommands #7: queue 0000101004133020 (its #1), 1 handles (lr 0x80590358) [hos Presentation Thread] vk: import 74.3 ms: commit+properties 34.1, buffer 0.0, allocate 40.2, bind+address 0.0 [hos Presentation Thread] vk: pool 0x100d6c8000+0x4 imported in 74.4 ms (2 imports, 158 ms in all) [hos Presentation Thread] vk: 2 pools imported [hos host] hid: SDL controller support ready (DualSense, DualShock 4, Switch Pro, Xbox and others) [hos Presentation Thread] vk: texture 0x100121ffe00 1536x864x1 x1 levels 1 NVN 0x3f -> vk 122 (2 textures, 5 MB) [hos Presentation Thread] vk: texture 0x1004137000 2560x1440x1 x1 levels 1 NVN 0x25 -> vk 37 (3 textures, 19 MB) [hos host] hid: controller "PS4 Controller" connected (SDL) [hos Presentation Thread] vk: import 71.7 ms: commit+properties 34.9, buffer 0.0, allocate 36.8, bind+address 0.0 [hos Presentation Thread] vk: pool 0x100c921100+0x40 imported in 71.7 ms (3 imports, 230 ms in all) [hos Presentation Thread] vk: 3 pools imported [hos Presentation Thread] vk: import 57.3 ms: commit+properties 27.5, buffer 0.0, allocate 29.7, bind+address 0.0 [hos Presentation Thread] vk: pool 0x1020e34020+0x40 imported in 57.3 ms (4 imports, 287 ms in all) [hos Presentation Thread] vk: 4 pools imported [a64] unimplemented import _ZN2nn5prepo27AddInternetConnectionStatusEPNS0_10PlayReportEPKcS4_S4_ (lr 0x80e5bd60) [a64] unimplemented import _ZN2nn5prepo28RequestImmediateTransmissionEv (lr 0x80df26c0) [hos Presentation Thread] vk: present texture 0x1004137000 2560x1440 format 0x25: rendered [hos Presentation Thread] vk: frame interpolation ready: 2x the game's frames (made from its last two, shown evenly) [hos sead::MainThread] nvn: EventSignal (CPU) #3: event 0x1006e38004 mode 0 value 0 (lr 0x802eb420) [hos sead::MainThread] nvn: CommandBufferWaitEvent #5: event 0x1006e38004 mode 0 value 1 (now 0) (lr 0x802eb444) [hos sead::MainThread] nvn: CommandBufferSignalEvent #2: event 0x100d6c8000 mode 0 value 1 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferWaitEvent #6: event 0x100d6c8000 mode 0 value 1 (now 0) (lr 0x806661f8) [hos sead::MainThread] nvn: CommandBufferWaitEvent #7: event 0x100d6c8000 mode 0 value 1 (now 0) (lr 0x806661f8) [hos sead::MainThread] nvn: QueueSubmitCommands #8: queue 000010100D695020 (its #2), 1 handles (lr 0x80666be0) [hos host] display: fullscreen (F11 for a window) [hos host] vk: swapchain 1920x1080, 4 images, mailbox [hos sead::MainThread] nvn: CommandBufferWaitEvent #8: event 0x100d6c8000 mode 0 value 1 (now 0) (lr 0x806661f8) [hos sead::MainThread] nvn: QueueSubmitCommands #9: queue 000010100D6BF020 (its #2), 1 handles (lr 0x80666be0) [hos Presentation Thread] nvn: QueueSubmitCommands #10: queue 000010100D5EB020 (its #2), 1 handles (lr 0x805282f4) [hos Presentation Thread] vk: submission 11 (queue 0x10100d5eb020) stopped at command buffer 0's wait for event 0x100d6c8000 == 1 (has 0) [hos Presentation Thread] nvn: QueueSubmitCommands #11: queue 000010100D640020 (its #2), 1 handles (lr 0x805282f4) [hos Presentation Thread] vk: submission 12 (queue 0x10100d640020) stopped at command buffer 0's wait for event 0x100d6c8000 == 1 (has 0) [hos Presentation Thread] nvn: QueueSubmitCommands #12: queue 000010100D6AA020 (its #2), 1 handles (lr 0x805282f4) [hos sead::MainThread] nvn: EventSignal (CPU) #4: event 0x1006e38004 mode 0 value 1 (lr 0x8348c78c) [hos Presentation Thread] vk: submission 13 (queue 0x10100d6aa020) stopped at command buffer 0's wait for event 0x100d6c8000 == 1 (has 0) [hos Presentation Thread] nvn: QueueSubmitCommands #13: queue 0000101004133020 (its #2), 1 handles (lr 0x80590358) [hos Presentation Thread] vk: texture 0x1005037000 2560x1440x1 x1 levels 1 NVN 0x25 -> vk 37 (4 textures, 33 MB) [hos Presentation Thread] vk: present texture 0x1005037000 2560x1440 format 0x25: rendered [hos Presentation Thread] vi: real-time step on: ratio 4.000, game's frame rate 15 [hos sead::MainThread] nvn: EventSignal (CPU) #5: event 0x1006e38000 mode 0 value 0 (lr 0x802eb420) [hos sead::MainThread] nvn: CommandBufferWaitEvent #9: event 0x1006e38000 mode 0 value 1 (now 0) (lr 0x802eb444) [hos sead::MainThread] nvn: CommandBufferSignalEvent #3: event 0x100d6c8000 mode 0 value 2 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferWaitEvent #10: event 0x100d6c8000 mode 0 value 2 (now 1) (lr 0x806661f8) [hos sead::MainThread] nvn: CommandBufferWaitEvent #11: event 0x100d6c8000 mode 0 value 2 (now 1) (lr 0x806661f8) [hos sead::MainThread] nvn: QueueSubmitCommands #14: queue 000010100D695020 (its #3), 1 handles (lr 0x80666be0) [hos sead::MainThread] vk: 1857 pools mapped [hos host] vk: swapchain 1920x1080, 4 images, mailbox [hos sead::MainThread] nvn: CommandBufferWaitEvent #12: event 0x100d6c8000 mode 0 value 2 (now 1) (lr 0x806661f8) [hos sead::MainThread] nvn: QueueSubmitCommands #15: queue 000010100D6BF020 (its #3), 1 handles (lr 0x80666be0) [hos sead::MainThread] vk: 1858 pools mapped [hos Presentation Thread] nvn: QueueSubmitCommands #16: queue 000010100D5EB020 (its #3), 1 handles (lr 0x805282f4) [hos Presentation Thread] vk: 1927 pools mapped [hos Presentation Thread] vk: submission 18 (queue 0x10100d5eb020) stopped at command buffer 0's wait for event 0x100d6c8000 == 2 (has 1) [hos Presentation Thread] nvn: QueueSubmitCommands #17: queue 000010100D640020 (its #3), 1 handles (lr 0x805282f4) [hos Presentation Thread] vk: submission 19 (queue 0x10100d640020) stopped at command buffer 0's wait for event 0x100d6c8000 == 2 (has 1) [hos Presentation Thread] nvn: QueueSubmitCommands #18: queue 000010100D6AA020 (its #3), 1 handles (lr 0x805282f4) [hos sead::MainThread] nvn: EventSignal (CPU) #6: event 0x1006e38000 mode 0 value 1 (lr 0x8348c78c) [hos sead::MainThread] nvn: the game sets present interval 1 -> 4 [hos] guest backtrace: lr 0x804fc1ec 0x83b6f194 0x83b6f080 [hos sead::MainThread] nvn: the game sets present interval 4 -> 1 [hos] guest backtrace: lr 0x8348c5e0 0x83b6f08c [hos Presentation Thread] vk: submission 20 (queue 0x10100d6aa020) stopped at command buffer 0's wait for event 0x100d6c8000 == 2 (has 1) [hos Presentation Thread] nvn: QueueSubmitCommands #19: queue 0000101004133020 (its #3), 1 handles (lr 0x80590358) [hos Presentation Thread] vk: texture 0x1005f37000 2560x1440x1 x1 levels 1 NVN 0x25 -> vk 37 (5 textures, 47 MB) [hos Presentation Thread] vk: present texture 0x1005f37000 2560x1440 format 0x25: rendered [hos sead::MainThread] nvn: EventSignal (CPU) #7: event 0x1006e38004 mode 0 value 0 (lr 0x802eb420) [hos sead::MainThread] nvn: CommandBufferWaitEvent #13: event 0x1006e38004 mode 0 value 1 (now 0) (lr 0x802eb444) [hos sead::MainThread] nvn: CommandBufferSignalEvent #4: event 0x100d6c8000 mode 0 value 3 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferWaitEvent #14: event 0x100d6c8000 mode 0 value 3 (now 2) (lr 0x806661f8) [hos sead::MainThread] nvn: CommandBufferWaitEvent #15: event 0x100d6c8000 mode 0 value 3 (now 2) (lr 0x806661f8) [hos sead::MainThread] nvn: QueueSubmitCommands #20: queue 000010100D695020 (its #4), 1 handles (lr 0x80666be0) [hos sead::MainThread] vk: 1929 pools mapped [hos sead::MainThread] nvn: CommandBufferWaitEvent #16: event 0x100d6c8000 mode 0 value 3 (now 2) (lr 0x806661f8) [hos sead::MainThread] nvn: QueueSubmitCommands #21: queue 000010100D6BF020 (its #4), 1 handles (lr 0x80666be0) [hos Presentation Thread] nvn: QueueSubmitCommands #22: queue 000010100D5EB020 (its #4), 1 handles (lr 0x805282f4) [hos Presentation Thread] vk: submission 25 (queue 0x10100d5eb020) stopped at command buffer 0's wait for event 0x100d6c8000 == 3 (has 2) [hos Presentation Thread] nvn: QueueSubmitCommands #23: queue 000010100D640020 (its #4), 1 handles (lr 0x805282f4) [hos Presentation Thread] vk: submission 26 (queue 0x10100d640020) stopped at command buffer 0's wait for event 0x100d6c8000 == 3 (has 2) [hos Presentation Thread] nvn: QueueSubmitCommands #24: queue 000010100D6AA020 (its #4), 1 handles (lr 0x805282f4) [hos sead::MainThread] nvn: EventSignal (CPU) #8: event 0x1006e38004 mode 0 value 1 (lr 0x8348c78c) [hos sead::MainThread] nvn: the game sets present interval 1 -> 4 [hos] guest backtrace: lr 0x804fc1ec 0x83b6f194 0x83b6f080 [hos sead::MainThread] nvn: the game sets present interval 4 -> 1 [hos] guest backtrace: lr 0x8348c5e0 0x83b6f08c [hos Presentation Thread] vk: submission 27 (queue 0x10100d6aa020) stopped at command buffer 0's wait for event 0x100d6c8000 == 3 (has 2) [hos Presentation Thread] nvn: QueueSubmitCommands #25: queue 0000101004133020 (its #4), 1 handles (lr 0x80590358) [hos Presentation Thread] vk: present texture 0x1004137000 2560x1440 format 0x25: rendered [hos sead::MainThread] nvn: EventSignal (CPU) #9: event 0x1006e38000 mode 0 value 0 (lr 0x802eb420) [hos sead::MainThread] nvn: CommandBufferWaitEvent #17: event 0x1006e38000 mode 0 value 1 (now 0) (lr 0x802eb444) [hos sead::MainThread] nvn: CommandBufferSignalEvent #5: event 0x100d6c8000 mode 0 value 4 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferWaitEvent #18: event 0x100d6c8000 mode 0 value 4 (now 3) (lr 0x806661f8) [hos sead::MainThread] nvn: CommandBufferWaitEvent #19: event 0x100d6c8000 mode 0 value 4 (now 3) (lr 0x806661f8) [hos sead::MainThread] nvn: QueueSubmitCommands #26: queue 000010100D695020 (its #5), 1 handles (lr 0x80666be0) [hos sead::MainThread] nvn: CommandBufferWaitEvent #20: event 0x100d6c8000 mode 0 value 4 (now 3) (lr 0x806661f8) [hos sead::MainThread] nvn: QueueSubmitCommands #27: queue 000010100D6BF020 (its #5), 1 handles (lr 0x80666be0) [hos Presentation Thread] nvn: QueueSubmitCommands #28: queue 000010100D5EB020 (its #5), 1 handles (lr 0x805282f4) [hos Presentation Thread] vk: submission 32 (queue 0x10100d5eb020) stopped at command buffer 0's wait for event 0x100d6c8000 == 4 (has 3) [hos Presentation Thread] nvn: QueueSubmitCommands #29: queue 000010100D640020 (its #5), 1 handles (lr 0x805282f4) [hos Presentation Thread] vk: submission 33 (queue 0x10100d640020) stopped at command buffer 0's wait for event 0x100d6c8000 == 4 (has 3) [hos Presentation Thread] nvn: QueueSubmitCommands #30: queue 000010100D6AA020 (its #5), 1 handles (lr 0x805282f4) [hos sead::MainThread] nvn: EventSignal (CPU) #10: event 0x1006e38000 mode 0 value 1 (lr 0x8348c78c) [hos sead::MainThread] nvn: the game sets present interval 1 -> 4 [hos] guest backtrace: lr 0x804fc1ec 0x83b6f194 0x83b6f080 [hos sead::MainThread] nvn: the game sets present interval 4 -> 1 [hos] guest backtrace: lr 0x8348c5e0 0x83b6f08c [hos Presentation Thread] vk: submission 34 (queue 0x10100d6aa020) stopped at command buffer 0's wait for event 0x100d6c8000 == 4 (has 3) [hos Presentation Thread] nvn: QueueSubmitCommands #31: queue 0000101004133020 (its #5), 1 handles (lr 0x80590358) [hos sead::MainThread] nvn: EventSignal (CPU) #11: event 0x1006e38004 mode 0 value 0 (lr 0x802eb420) [hos sead::MainThread] nvn: CommandBufferWaitEvent #21: event 0x1006e38004 mode 0 value 1 (now 0) (lr 0x802eb444) [hos sead::MainThread] nvn: CommandBufferSignalEvent #6: event 0x100d6c8000 mode 0 value 5 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferWaitEvent #22: event 0x100d6c8000 mode 0 value 5 (now 4) (lr 0x806661f8) [hos sead::MainThread] nvn: CommandBufferWaitEvent #23: event 0x100d6c8000 mode 0 value 5 (now 4) (lr 0x806661f8) [hos sead::MainThread] nvn: QueueSubmitCommands #32: queue 000010100D695020 (its #6), 1 handles (lr 0x80666be0) [hos sead::MainThread] nvn: CommandBufferWaitEvent #24: event 0x100d6c8000 mode 0 value 5 (now 4) (lr 0x806661f8) [hos sead::MainThread] nvn: QueueSubmitCommands #33: queue 000010100D6BF020 (its #6), 1 handles (lr 0x80666be0) [hos Presentation Thread] nvn: QueueSubmitCommands #34: queue 000010100D5EB020 (its #6), 1 handles (lr 0x805282f4) [hos Presentation Thread] nvn: QueueSubmitCommands #35: queue 000010100D640020 (its #6), 1 handles (lr 0x805282f4) [hos Presentation Thread] nvn: QueueSubmitCommands #36: queue 000010100D6AA020 (its #6), 1 handles (lr 0x805282f4) [hos sead::MainThread] nvn: EventSignal (CPU) #12: event 0x1006e38004 mode 0 value 1 (lr 0x8348c78c) [hos sead::MainThread] nvn: the game sets present interval 1 -> 4 [hos Presentation Thread] nvn: QueueSubmitCommands #37: queue 0000101004133020 (its #6), 1 handles (lr 0x80590358) [hos] guest backtrace: lr 0x804fc1ec 0x83b6f194 0x83b6f080 [hos sead::MainThread] nvn: the game sets present interval 4 -> 1 [hos] guest backtrace: lr 0x8348c5e0 0x83b6f08c [hos nn.npln.Callback] vcores: nn.npln.Callback (priority 16) ran without a core after 250.3 ms: core 1: ModuleSystemWorker1 (16) asked; core 2: nn.npln.Worker (16); [hos BootupBackgroundWorkThread] vcores: BootupBackgroundWorkThread (priority 30) ran without a core after 250.8 ms: core 1: ModuleSystemWorker1 (16) asked; core 2: nn.npln.Worker (16); [hos SceneLowPriority] vcores: SceneLowPriority (priority 23) ran without a core after 250.8 ms: core 2: nn.npln.Worker (16); [hos BootupBackgroundWorkThread] vcores: BootupBackgroundWorkThread (priority 30) ran without a core after 250.5 ms: core 1: rmbl::VibrationThread (15); core 2: nn.npln.GrpcDispatcher (16); [hos NavMeshDepWorker2] vcores: NavMeshDepWorker2 (priority 22) ran without a core after 251.0 ms: core 2: nn.npln.GrpcDispatcher (16); [hos ARes Loading 0] vcores: ARes Loading 0 (priority 19) ran without a core after 250.6 ms: core 5: ModuleSystemWorker5 (16) asked; [hos NavMeshCAStepDepWorker1] vcores: NavMeshCAStepDepWorker1 (priority 22) ran without a core after 251.2 ms: core 1: rmbl::VibrationThread (15); [hos Resource Memory] vcores: Resource Memory (priority 21) ran without a core after 251.8 ms: core 1: nn.npln.Worker (16); [hos sead::MainThread] nvn: EventSignal (CPU) #13: event 0x1006e38000 mode 0 value 0 (lr 0x802eb420) [hos sead::MainThread] nvn: CommandBufferWaitEvent #25: event 0x1006e38000 mode 0 value 1 (now 0) (lr 0x802eb444) [hos sead::MainThread] nvn: CommandBufferSignalEvent #7: event 0x100d6c8000 mode 0 value 6 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferWaitEvent #26: event 0x100d6c8000 mode 0 value 6 (now 5) (lr 0x806661f8) [hos sead::MainThread] nvn: CommandBufferWaitEvent #27: event 0x100d6c8000 mode 0 value 6 (now 5) (lr 0x806661f8) [hos sead::MainThread] nvn: QueueSubmitCommands #38: queue 000010100D695020 (its #7), 1 handles (lr 0x80666be0) [hos sead::MainThread] nvn: CommandBufferWaitEvent #28: event 0x100d6c8000 mode 0 value 6 (now 5) (lr 0x806661f8) [hos sead::MainThread] nvn: QueueSubmitCommands #39: queue 000010100D6BF020 (its #7), 1 handles (lr 0x80666be0) [hos Presentation Thread] nvn: QueueSubmitCommands #40: queue 000010100D5EB020 (its #7), 1 handles (lr 0x805282f4) [hos Presentation Thread] nvn: QueueSubmitCommands #41: queue 000010100D640020 (its #7), 1 handles (lr 0x805282f4) [hos Presentation Thread] nvn: QueueSubmitCommands #42: queue 000010100D6AA020 (its #7), 1 handles (lr 0x805282f4) [hos sead::MainThread] nvn: EventSignal (CPU) #14: event 0x1006e38000 mode 0 value 1 (lr 0x8348c78c) [hos sead::MainThread] nvn: the game sets present interval 1 -> 4 [hos Presentation Thread] nvn: QueueSubmitCommands #43: queue 0000101004133020 (its #7), 1 handles (lr 0x80590358) [hos] guest backtrace: lr 0x804fc1ec 0x83b6f194 0x83b6f080 [hos sead::MainThread] nvn: the game sets present interval 4 -> 1 [hos] guest backtrace: lr 0x8348c5e0 0x83b6f08c [hos sead::MainThread] nvn: EventSignal (CPU) #15: event 0x1006e38004 mode 0 value 0 (lr 0x802eb420) [hos sead::MainThread] nvn: CommandBufferWaitEvent #29: event 0x1006e38004 mode 0 value 1 (now 0) (lr 0x802eb444) [hos sead::MainThread] nvn: CommandBufferSignalEvent #8: event 0x100d6c8000 mode 0 value 7 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferWaitEvent #30: event 0x100d6c8000 mode 0 value 7 (now 6) (lr 0x806661f8) [hos sead::MainThread] nvn: CommandBufferWaitEvent #31: event 0x100d6c8000 mode 0 value 7 (now 6) (lr 0x806661f8) [hos sead::MainThread] nvn: QueueSubmitCommands #44: queue 000010100D695020 (its #8), 1 handles (lr 0x80666be0) [hos sead::MainThread] nvn: CommandBufferWaitEvent #32: event 0x100d6c8000 mode 0 value 7 (now 6) (lr 0x806661f8) [hos sead::MainThread] nvn: QueueSubmitCommands #45: queue 000010100D6BF020 (its #8), 1 handles (lr 0x80666be0) [hos Presentation Thread] nvn: QueueSubmitCommands #46: queue 000010100D5EB020 (its #8), 1 handles (lr 0x805282f4) [hos sead::MainThread] nvn: EventSignal (CPU) #16: event 0x1006e38004 mode 0 value 1 (lr 0x8348c78c) [hos sead::MainThread] nvn: the game sets present interval 1 -> 4 [hos Presentation Thread] nvn: QueueSubmitCommands #47: queue 000010100D640020 (its #8), 1 handles (lr 0x805282f4) [hos Presentation Thread] nvn: QueueSubmitCommands #48: queue 000010100D6AA020 (its #8), 1 handles (lr 0x805282f4) [hos Presentation Thread] nvn: QueueSubmitCommands #49: queue 0000101004133020 (its #8), 1 handles (lr 0x80590358) [hos] guest backtrace: lr 0x804fc1ec 0x83b6f194 0x83b6f080 [hos sead::MainThread] nvn: the game sets present interval 4 -> 1 [hos] guest backtrace: lr 0x8348c5e0 0x83b6f08c [hos sead::MainThread] nvn: EventSignal (CPU) #17: event 0x1006e38000 mode 0 value 0 (lr 0x802eb420) [hos sead::MainThread] nvn: CommandBufferWaitEvent #33: event 0x1006e38000 mode 0 value 1 (now 0) (lr 0x802eb444) [hos sead::MainThread] nvn: CommandBufferSignalEvent #9: event 0x100d6c8000 mode 0 value 8 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferWaitEvent #34: event 0x100d6c8000 mode 0 value 8 (now 7) (lr 0x806661f8) [hos sead::MainThread] nvn: CommandBufferWaitEvent #35: event 0x100d6c8000 mode 0 value 8 (now 7) (lr 0x806661f8) [hos sead::MainThread] nvn: QueueSubmitCommands #50: queue 000010100D695020 (its #9), 1 handles (lr 0x80666be0) [hos sead::MainThread] nvn: CommandBufferWaitEvent #36: event 0x100d6c8000 mode 0 value 8 (now 7) (lr 0x806661f8) [hos sead::MainThread] nvn: QueueSubmitCommands #51: queue 000010100D6BF020 (its #9), 1 handles (lr 0x80666be0) [hos Presentation Thread] nvn: QueueSubmitCommands #52: queue 000010100D5EB020 (its #9), 1 handles (lr 0x805282f4) [hos Presentation Thread] nvn: QueueSubmitCommands #53: queue 000010100D640020 (its #9), 1 handles (lr 0x805282f4) [hos Presentation Thread] nvn: QueueSubmitCommands #54: queue 000010100D6AA020 (its #9), 1 handles (lr 0x805282f4) [hos sead::MainThread] nvn: EventSignal (CPU) #18: event 0x1006e38000 mode 0 value 1 (lr 0x8348c78c) [hos Presentation Thread] nvn: QueueSubmitCommands #55: queue 0000101004133020 (its #9), 1 handles (lr 0x80590358) [hos sead::MainThread] nvn: EventSignal (CPU) #19: event 0x1006e38004 mode 0 value 0 (lr 0x802eb420) [hos sead::MainThread] nvn: CommandBufferWaitEvent #37: event 0x1006e38004 mode 0 value 1 (now 0) (lr 0x802eb444) [hos sead::MainThread] nvn: CommandBufferSignalEvent #10: event 0x100d6c8000 mode 0 value 9 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferWaitEvent #38: event 0x100d6c8000 mode 0 value 9 (now 8) (lr 0x806661f8) [hos sead::MainThread] nvn: CommandBufferWaitEvent #39: event 0x100d6c8000 mode 0 value 9 (now 8) (lr 0x806661f8) [hos sead::MainThread] nvn: QueueSubmitCommands #56: queue 000010100D695020 (its #10), 1 handles (lr 0x80666be0) [hos sead::MainThread] nvn: CommandBufferWaitEvent #40: event 0x100d6c8000 mode 0 value 9 (now 8) (lr 0x806661f8) [hos sead::MainThread] nvn: QueueSubmitCommands #57: queue 000010100D6BF020 (its #10), 1 handles (lr 0x80666be0) [hos Presentation Thread] nvn: QueueSubmitCommands #58: queue 000010100D5EB020 (its #10), 1 handles (lr 0x805282f4) [hos Presentation Thread] nvn: QueueSubmitCommands #59: queue 000010100D640020 (its #10), 1 handles (lr 0x805282f4) [hos Presentation Thread] nvn: QueueSubmitCommands #60: queue 000010100D6AA020 (its #10), 1 handles (lr 0x805282f4) [hos sead::MainThread] nvn: EventSignal (CPU) #20: event 0x1006e38004 mode 0 value 1 (lr 0x8348c78c) [hos ModuleSystemWorker2] vcores: ModuleSystemWorker2 (priority 16) ran without a core after 252.0 ms: core 2: nn.npln.Worker (16) asked; [hos BaseProcExecutor2] vcores: BaseProcExecutor2 (priority 16) ran without a core after 252.1 ms: core 2: nn.npln.Worker (16) asked; [hos nn.npln.Shared] vcores: nn.npln.Shared (priority 16) ran without a core after 251.9 ms: core 1: BaseProcExecutor1 (16) asked; core 2: nn.npln.Worker (16) asked; [hos BaseProcExecutor3] vcores: BaseProcExecutor3 (priority 16) ran without a core after 251.4 ms: core 3: AudioFrameworkThread (4); [hos sead::MainThread] nvn: EventSignal (CPU) #21: event 0x1006e38000 mode 0 value 0 (lr 0x802eb420) [hos sead::MainThread] nvn: CommandBufferSignalEvent #11: event 0x100d6c8000 mode 0 value 10 (lr 0x80666598) [hos sead::MainThread] vk: 1931 pools mapped [hos sead::MainThread] nvn: EventSignal (CPU) #22: event 0x1006e38000 mode 0 value 1 (lr 0x8348c78c) [hos sead::MainThread] nvn: EventSignal (CPU) #23: event 0x1006e38004 mode 0 value 0 (lr 0x802eb420) [hos sead::MainThread] nvn: CommandBufferSignalEvent #12: event 0x100d6c8000 mode 0 value 11 (lr 0x80666598) [hos sead::MainThread] nvn: EventSignal (CPU) #24: event 0x1006e38004 mode 0 value 1 (lr 0x8348c78c) [hos sead::MainThread] nvn: EventSignal (CPU) #25: event 0x1006e38000 mode 0 value 0 (lr 0x802eb420) [hos sead::MainThread] nvn: CommandBufferSignalEvent #13: event 0x100d6c8000 mode 0 value 12 (lr 0x80666598) [hos sead::MainThread] nvn: EventSignal (CPU) #26: event 0x1006e38000 mode 0 value 1 (lr 0x8348c78c) [hos sead::MainThread] nvn: EventSignal (CPU) #27: event 0x1006e38004 mode 0 value 0 (lr 0x802eb420) [hos sead::MainThread] nvn: CommandBufferSignalEvent #14: event 0x100d6c8000 mode 0 value 13 (lr 0x80666598) [hos sead::MainThread] nvn: EventSignal (CPU) #28: event 0x1006e38004 mode 0 value 1 (lr 0x8348c78c) [a64] unimplemented import _ZN2nn3nfp10InitializeEv (lr 0x80ed8f34) [a64] unimplemented import _ZN2nn3nfp29AttachAvailabilityChangeEventEPNS_2os15SystemEventTypeE (lr 0x80ed8f40) [hos sead::MainThread] nvn: EventSignal (CPU) #29: event 0x1006e38000 mode 0 value 0 (lr 0x802eb420) [hos sead::MainThread] nvn: CommandBufferSignalEvent #15: event 0x100d6c8000 mode 0 value 14 (lr 0x80666598) [hos sead::MainThread] nvn: EventSignal (CPU) #30: event 0x1006e38000 mode 0 value 1 (lr 0x8348c78c) [hos sead::MainThread] nvn: EventSignal (CPU) #31: event 0x1006e38004 mode 0 value 0 (lr 0x802eb420) [hos sead::MainThread] nvn: CommandBufferSignalEvent #16: event 0x100d6c8000 mode 0 value 15 (lr 0x80666598) [hos sead::MainThread] nvn: EventSignal (CPU) #32: event 0x1006e38004 mode 0 value 1 (lr 0x8348c78c) [hos sead::MainThread] nvn: EventSignal (CPU) #33: event 0x1006e38000 mode 0 value 0 (lr 0x802eb420) [hos sead::MainThread] nvn: CommandBufferSignalEvent #17: event 0x100d6c8000 mode 0 value 16 (lr 0x80666598) [hos sead::MainThread] vk: 2004 pools mapped [hos sead::MainThread] nvn: EventSignal (CPU) #34: event 0x1006e38000 mode 0 value 1 (lr 0x8348c78c) [hos sead::MainThread] nvn: EventSignal (CPU) #35: event 0x1006e38004 mode 0 value 0 (lr 0x802eb420) [hos sead::MainThread] nvn: CommandBufferSignalEvent #18: event 0x100d6c8000 mode 0 value 17 (lr 0x80666598) [hos sead::MainThread] nvn: EventSignal (CPU) #36: event 0x1006e38004 mode 0 value 1 (lr 0x8348c78c) [hos sead::MainThread] nvn: EventSignal (CPU) #37: event 0x1006e38000 mode 0 value 0 (lr 0x802eb420) [hos sead::MainThread] nvn: CommandBufferSignalEvent #19: event 0x100d6c8000 mode 0 value 18 (lr 0x80666598) [hos sead::MainThread] nvn: EventSignal (CPU) #38: event 0x1006e38000 mode 0 value 1 (lr 0x8348c78c) [hos sead::MainThread] nvn: EventSignal (CPU) #39: event 0x1006e38004 mode 0 value 0 (lr 0x802eb420) [hos sead::MainThread] nvn: CommandBufferSignalEvent #20: event 0x100d6c8000 mode 0 value 19 (lr 0x80666598) [hos sead::MainThread] nvn: EventSignal (CPU) #40: event 0x1006e38004 mode 0 value 1 (lr 0x8348c78c) [hos sead::MainThread] nvn: CommandBufferSignalEvent #21: event 0x100d6c8000 mode 0 value 20 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferSignalEvent #22: event 0x100d6c8000 mode 0 value 21 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferSignalEvent #23: event 0x100d6c8000 mode 0 value 22 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferSignalEvent #24: event 0x100d6c8000 mode 0 value 23 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferSignalEvent #25: event 0x100d6c8000 mode 0 value 24 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferSignalEvent #26: event 0x100d6c8000 mode 0 value 25 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferSignalEvent #27: event 0x100d6c8000 mode 0 value 26 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferSignalEvent #28: event 0x100d6c8000 mode 0 value 27 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferSignalEvent #29: event 0x100d6c8000 mode 0 value 28 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferSignalEvent #30: event 0x100d6c8000 mode 0 value 29 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferSignalEvent #31: event 0x100d6c8000 mode 0 value 30 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferSignalEvent #32: event 0x100d6c8000 mode 0 value 31 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferSignalEvent #33: event 0x100d6c8000 mode 0 value 32 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferSignalEvent #34: event 0x100d6c8000 mode 0 value 33 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferSignalEvent #35: event 0x100d6c8000 mode 0 value 34 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferSignalEvent #36: event 0x100d6c8000 mode 0 value 35 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferSignalEvent #37: event 0x100d6c8000 mode 0 value 36 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferSignalEvent #38: event 0x100d6c8000 mode 0 value 37 (lr 0x80666598) [hos Presentation Thread] vk: GPU time 26.2 ms a frame (the longest submission 14.3 ms); 0.7 textures made a frame [hos Presentation Thread] vk: a frame: 0.03 MB unswizzled on the CPU in 0.01 ms [hos] guest backtrace: lr 0x804fc1ec 0x83b6f194 0x83b6f080 [hos sead::MainThread] nvn: the game sets present interval 2 -> 1 [hos] guest backtrace: lr 0x8348c5e0 0x83b6f08c [hos sead::MainThread] nvn: the game sets present interval 1 -> 2 [hos] guest backtrace: lr 0x804fc1ec 0x83b6f194 0x83b6f080 [hos sead::MainThread] nvn: the game sets present interval 2 -> 1 [hos] guest backtrace: lr 0x8348c5e0 0x83b6f08c [hos sead::MainThread] nvn: the game sets present interval 1 -> 2 [hos] guest backtrace: lr 0x804fc1ec 0x83b6f194 0x83b6f080 [hos sead::MainThread] nvn: the game sets present interval 2 -> 1 [hos] guest backtrace: lr 0x8348c5e0 0x83b6f08c [hos sead::MainThread] nvn: the game sets present interval 1 -> 2 [hos] guest backtrace: lr 0x804fc1ec 0x83b6f194 0x83b6f080 [hos sead::MainThread] nvn: the game sets present interval 2 -> 1 [hos] guest backtrace: lr 0x8348c5e0 0x83b6f08c [hos ModuleSystemWorker2] vk: replay reads of guest memory as submitted: 1620000 (458956 pages from the captures) [hos ModuleSystemWorker2] vk: program picks: 250185 kept, 4697 new, 145117 with other textures (of 400000) [hos sead::MainThread] nvn: the game sets present interval 1 -> 2 [hos] guest backtrace: lr 0x804fc1ec 0x83b6f194 0x83b6f080 [hos sead::MainThread] nvn: the game sets present interval 2 -> 1 [hos] guest backtrace: lr 0x8348c5e0 0x83b6f08c [hos sead::MainThread] nvn: the game sets present interval 1 -> 2 [hos] guest backtrace: lr 0x804fc1ec 0x83b6f194 0x83b6f080 [hos sead::MainThread] nvn: the game sets present interval 2 -> 1 [hos] guest backtrace: lr 0x8348c5e0 0x83b6f08c [hos sead::MainThread] nvn: the game sets present interval 1 -> 2 [hos Presentation Thread] vk: 14 textures retired (830 left, 2247 MB) [hos] guest backtrace: lr 0x804fc1ec 0x83b6f194 0x83b6f080 [hos sead::MainThread] nvn: the game sets present interval 2 -> 1 [hos] guest backtrace: lr 0x8348c5e0 0x83b6f08c [hos sead::MainThread] nvn: the game sets present interval 1 -> 2 [hos] guest backtrace: lr 0x804fc1ec 0x83b6f194 0x83b6f080 [hos sead::MainThread] nvn: the game sets present interval 2 -> 1 [hos] guest backtrace: lr 0x8348c5e0 0x83b6f08c [hos Presentation Thread] vk: replay reads of guest memory as submitted: 1640000 (464023 pages from the captures) [hos sead::MainThread] nvn: the game sets present interval 1 -> 2 [hos] guest backtrace: lr 0x804fc1ec 0x83b6f194 0x83b6f080 [hos sead::MainThread] nvn: the game sets present interval 2 -> 1 [hos] guest backtrace: lr 0x8348c5e0 0x83b6f08c [hos sead::MainThread] nvn: CommandBufferSignalEvent #10000: event 0x100d6c8018 mode 0 value 10000 (lr 0x80664f14) [hos sead::MainThread] nvn: the game sets present interval 1 -> 2 [hos] guest backtrace: lr 0x804fc1ec 0x83b6f194 0x83b6f080 [hos sead::MainThread] nvn: the game sets present interval 2 -> 1 [hos] guest backtrace: lr 0x8348c5e0 0x83b6f08c [hos ModuleSystemWorker2] vk: replay reads of guest memory as submitted: 1660000 (469311 pages from the captures) [hos Presentation Thread] vk: capture: a submit 0.51 ms (lock 0.14, scan 0.13 over 1834 ranges, 3300 MB), 528 pages written, 528 copied (2.1 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.021; retires and stamps 0.017, bytes copied 0.000; 25 kept (438 MB), 3 spare buffers [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.01, capture taken 0.02, writes collected 0.29 [hos ModuleSystemWorker1] vk: replay reads of guest memory as submitted: 1680000 (474349 pages from the captures) [hos Presentation Thread] vk: 11 textures retired (833 left, 2247 MB) [hos Presentation Thread] vk: replay reads of guest memory as submitted: 1700000 (479671 pages from the captures) [hos Presentation Thread] vk: mirror syncs (600 submits): 94 dirty pages from their submits' captures, 63731 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live) [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: bound in guest memory, by pool: 0x7f92000000 (32 MB, state 1): 1299; 0x7fd1000000 (32 MB, state 1): 509; 0x107f000000 (160 MB, state 1): 421; 0x1156000000 (16 MB, state 1): 199; 0x1035000000 (16 MB, state 1): 199; 0x7f88000000 (16 MB, state 1): 109; 0x113a000000 (16 MB, state 1): 98; 0x7fff000000 (16 MB, state 1): 88; [hos Presentation Thread] vk: replay reads of guest memory as submitted: 1720000 (484520 pages from the captures) [hos ModuleSystemWorker1] nvn: DrawMeshTasksIndirect: 20000 so far (x1 0x116c92a000 x2 0x2 x3 0x116c92a000 x4 0x654040) [hos ModuleSystemWorker2] vk: replay reads of guest memory as submitted: 1740000 (490000 pages from the captures) [hos ModuleSystemWorker2] vk: slow submit: 20.6 ms: draw 10.0 descriptors 3.2 programs 1.3 commands 4.8 queue submit 5.8 [hos BaseProcExecutor0] hid: input back (foreground window: process 37840, class "Hookshot") [hos ModuleSystemWorker1] vk: replay reads of guest memory as submitted: 1760000 (494997 pages from the captures) [hos ModuleSystemWorker1] vk: slow submit: 17.2 ms: draw 13.4 descriptors 8.8 texture lookups 7.8 uploads 5.3 programs 1.2 commands 2.9 [hos Presentation Thread] vk: 14 textures retired (916 left, 2308 MB) [hos Presentation Thread] vk: slow submit: 33.9 ms: draw 29.4 descriptors 22.4 texture lookups 20.3 uploads 16.2 programs 2.9 commands 3.7 [hos ModuleSystemWorker3] vk: texture 0x10ac928a00 576x576x1 x1 levels 10 NVN 0x49 -> vk 139 (1000 textures, 2439 MB) [hos ModuleSystemWorker3] vk: texture 0x10a7bb6c00 6144x6144x1 x1 (NVN 0x7b, 191 MB): its 1 top level(s) left out (47 MB) [hos ModuleSystemWorker3] vk: slow upload 15.5 ms: #2205 0x10a9f78000 3072x3072x1 x1 levels 12 NVN 0x7b ASTC, 7959 of 7959 KB [hos ModuleSystemWorker3] vk: slow upload 16.6 ms: #2279 0x10a68a1e00 1536x3072x1 x1 levels 12 NVN 0x7b ASTC, 3996 of 3996 KB [hos ModuleSystemWorker3] vk: slow submit: 264.9 ms: draw 254.8 descriptors 224.2 texture lookups 214.0 uploads 203.0 programs 16.5 commands 12.5 queue submit 2.8 [hos PreActorModelCompose] vcores: 56953 takes, 963 waits (mean 393 us, longest 183.9 ms), 400 kicks, 382 yields, 0 escapes in 5 s [hos host] vk: frame interpolation: 280 frames shown on time, 0 late (over 2 ms); shown apart: <7 ms 3, 7-9 5, 9-12 8, 12-17 121, 17-25 136, over 25 7 [hos Presentation Thread] vi: 1731 frames presented (27.9 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 0, 15.5-17.8 0, 17.8-22 4, 22-30 47, 30-40 62, over 40 27 [hos ModuleSystemWorker5] nvn: 1 copies of recordings whose control memory was reused let go (44469 live) [hos host] vk: replay reads of guest memory as submitted: 1780000 (501629 pages from the captures) [hos sead::MainThread] nvn: GPU waits in 5 s: 66 sync waits (684 ms), 0 polls timed out (0 ms), 0 queue finishes (0 ms) [hos host] display: window closed, exiting ``` ### Visual Studio or Build Tools version, and Windows SDK version _No response_ ### Operating system and free space on the output drive Windows 11, 213 GB free ### Before you send it - [x] I'm on the newest release, or it still fails on it. - [x] I searched the open issues for this error. - [x] I'm not attaching game files or anything built from them.
NotRexed commented 2026-11-07 22:19:37 +00:00 (Migrated from github.com)

Thanks for the log (RTX 2060). There's no device lost in it: the flicker, dark frames and fog flicker are the exposure flashes tracked in #145, and EvilBoyce's fix for them is in the next release, coming soon. Closing as a duplicate of #145.

Thanks for the log (RTX 2060). There's no device lost in it: the flicker, dark frames and fog flicker are the exposure flashes tracked in #145, and EvilBoyce's fix for them is in the next release, coming soon. Closing as a duplicate of #145.
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MagicBeanDev/Hookshot#353
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