Unimplemented SPIR-V Instruction (LoadGlobalS16) in Mesh Shaders on AMD #351
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MagicBeanDev/Hookshot#351
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Builder version
foliage-linux-updater
How you built
Hookshot Builder app (Windows)
Game files given to it
A .nup
The error
Visual Studio or Build Tools version, and Windows SDK version
No response
Operating system and free space on the output drive
Windows 11 26H2
Before you send it
Thanks, that line helps. The same
LoadGlobalS16failure shows up in other players' logs too, on NVIDIA as well as AMD (about 30 mesh programs,0cec079dbd20db04among them), so it isn't AMD-only. Could you attach yourhookshot_log.txt(next tohookshot.exe) and say which GPU and driver version you have?hookshot_log.txt
AMD Radeon 860M Graphics (Integrated APU)
Driver Version: 26.10.28.01-260714a-203312C-Dell
With 8GB allocated to the GPU. Let me know if you have any more questions or need anything else! I'd be happy to test a build. I used to work as QA Engineer/Software Test Specialist and have lots of experience in the software field.
Fixed in the new release: https://github.com/NotRexed/Hookshot/releases/tag/no-visual-studio (rebuild your game folder with its HookshotBuilder.zip; it no longer needs Visual Studio). If it still happens with it, please reopen with your hookshot_log.txt.